[c#] What is the difference between a Shared Project and a Class Library in Visual Studio 2015?

I was looking at the new features for Visual Studio 2015 and Shared Project came up a lot but I don't understand how it is different to using a Class Library or a Portable Class Library. Can anyone explain?

Edit: Shared Project is a new feature in Visual Studio 2015 and is different to a Portable Class Library. I understand what a Portable Class Library is. What I'm trying to understand is how a Shared Project differs to a Class Library. See link below.

http://www.c-sharpcorner.com/UploadFile/7ca517/shared-project-an-impressive-features-of-visual-studio-201/

This question is related to c# .net visual-studio-2015

The answer is


I found some more information from this blog.

  • In a Class Library, when code is compiled, assemblies (dlls) are generated for each library. But with Shared Project it will not contain any header information so when you have a Shared Project reference it will be compiled as part of the parent application. There will not be separate dlls created.
  • In class library you are only allowed to write C# code while shared project can have any thing like C# code files, XAML files or JavaScript files etc.

Class library is shared compiled code.

Shared project is shared source code.


From the book VS 2015 succintly

Shared Projects allows sharing code, assets, and resources across multiple project types. More specifically, the following project types can reference and consume shared projects:

  • Console, Windows Forms, and Windows Presentation Foundation.
  • Windows Store 8.1 apps and Windows Phone 8.1 apps.
  • Windows Phone 8.0/8.1 Silverlight apps.
  • Portable Class Libraries.

Note:- Both shared projects and portable class libraries (PCL) allow sharing code, XAML resources, and assets, but of course there are some differences that might be summarized as follows.

  • A shared project does not produce a reusable assembly, so it can only be consumed from within the solution.
  • A shared project has support for platform-specific code, because it supports environment variables such as WINDOWS_PHONE_APP and WINDOWS_APP that you can use to detect which platform your code is running on.
  • Finally, shared projects cannot have dependencies on third-party libraries.
  • By comparison, a PCL produces a reusable .dll library and can have dependencies on third-party libraries, but it does not support platform environment variables

In-Short Differences are

1) PCL is not going to have Full Access to .NET Framework , where as SharedProject has.

2) #ifdef for platform specific code - you can not write in PCL (#ifdef option isn’t available to you in a PCL because it’s compiled separately, as its own DLL, so at compile time (when the #ifdef is evaluated) it doesn’t know what platform it will be part of. ) where as Shared project you can.

3) Platform specific code is achieved using Inversion Of Control in PCL , where as using #ifdef statements you can achieve the same in Shared Project.

An excellent article which illustrates differences between PCL vs Shared Project can be found at the following link

http://hotkrossbits.com/2015/05/03/xamarin-forms-pcl-vs-shared-project/


Like others already wrote, in short:

shared project
reuse on the code (file) level, allowing for folder structure and resources as well

pcl
reuse on the assembly level

What was mostly missing from answers here for me is the info on reduced functionality available in a PCL: as an example you have limited file operations (I was missing a lot of File.IO fuctionality in a Xamarin cross-platform project).

In more detail
shared project:
+ Can use #if when targeting multiple platforms (e. g. Xamarin iOS, Android, WinPhone)
+ All framework functionality available for each target project (though has to be conditionally compiled)
o Integrates at compile time
- Slightly larger size of resulting assemblies
- Needs Visual Studio 2013 Update 2 or higher

pcl:
+ generates a shared assembly
+ usable with older versions of Visual Studio (pre-2013 Update 2)
o dynamically linked
- lmited functionality (subset of all projects it is being referenced by)

If you have the choice, I would recommend going for shared project, it is generally more flexible and more powerful. If you know your requirements in advance and a PCL can fulfill them, you might go that route as well. PCL also enforces clearer separation by not allowing you to write platform-specific code (which might not be a good choice to be put into a shared assembly in the first place).

Main focus of both is when you target multiple platforms, else you would normally use just an ordinary library/dll project.


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