There are five common ways by which a class data store data that cannot be modified outside the storing class' control:
Because strings are of variable length, they cannot be value-type primitives, nor can their character data be stored in a struct. Among the remaining choices, the only one which wouldn't require that strings' character data be stored in some kind of immutable object would be #5. While it would be possible to design a framework around option #5, that choice would require that any code which wanted a copy of a string that couldn't be changed outside its control would have to make a private copy for itself. While it hardly be impossible to do that, the amount of extra code required to do that, and the amount of extra run-time processing necessary to make defensive copies of everything, would far outweigh the slight benefits that could come from having string
be mutable, especially given that there is a mutable string type (System.Text.StringBuilder
) which accomplishes 99% of what could be accomplished with a mutable string
.