[c++] Return a "NULL" object if search result not found

I'm pretty new to C++ so I tend to design with a lot of Java-isms while I'm learning. Anyway, in Java, if I had class with a 'search' method that would return an object T from a Collection< T > that matched a specific parameter, I would return that object and if the object was not found in the collection, I would return null. Then in my calling function I would just check if(tResult != null) { ... }

In C++, I'm finding out that I can't return a null value if the object doesn't exist. I just want to return an 'indicator' of type T that notifies the calling function that no object has been found. I don't want to throw an exception because it's not really an exceptional circumstance.

This is what my code looks like right now:

class Node {
    Attr& getAttribute(const string& attribute_name) const {
       //search collection
       //if found at i
            return attributes[i];
       //if not found
            return NULL; // what should this be?
    }

private:
    vector<Attr> attributes;
}

How can I change it so I can give that kind of marker?

This question is related to c++ return-value sentinel

The answer is


The reason that you can't return NULL here is because you've declared your return type as Attr&. The trailing & makes the return value a "reference", which is basically a guaranteed-not-to-be-null pointer to an existing object. If you want to be able to return null, change Attr& to Attr*.


If you want a NULL return value you need to use pointers instead of references.

References can't themselves be NULL.

(Note to the future comment posters: Yes you can have the address of a reference be NULL if you really really try to).

See my answer here for a list of differences between references and pointers.


You are unable to return NULL because the return type of the function is an object reference and not a pointer.


As you have figured out that you cannot do it the way you have done in Java (or C#). Here is another suggestion, you could pass in the reference of the object as an argument and return bool value. If the result is found in your collection, you could assign it to the reference being passed and return ‘true’, otherwise return ‘false’. Please consider this code.

typedef std::map<string, Operator> OPERATORS_MAP;

bool OperatorList::tryGetOperator(string token, Operator& op)
{
    bool val = false;

    OPERATORS_MAP::iterator it = m_operators.find(token);
    if (it != m_operators.end())
    {
        op = it->second;
        val = true;
    }
    return val;
}

The function above has to find the Operator against the key 'token', if it finds the one it returns true and assign the value to parameter Operator& op.

The caller code for this routine looks like this

Operator opr;
if (OperatorList::tryGetOperator(strOperator, opr))
{
    //Do something here if true is returned.
}

You can easily create a static object that represents a NULL return.

class Attr;
extern Attr AttrNull;

class Node { 
.... 

Attr& getAttribute(const string& attribute_name) const { 
   //search collection 
   //if found at i 
        return attributes[i]; 
   //if not found 
        return AttrNull; 
} 

bool IsNull(const Attr& test) const {
    return &test == &AttrNull;
}

 private: 
   vector<Attr> attributes; 
};

And somewhere in a source file:

static Attr AttrNull;

There are several possible answers here. You want to return something that might exist. Here are some options, ranging from my least preferred to most preferred:

  • Return by reference, and signal can-not-find by exception.

    Attr& getAttribute(const string& attribute_name) const 
    {
       //search collection
       //if found at i
            return attributes[i];
       //if not found
            throw no_such_attribute_error;
    }

It's likely that not finding attributes is a normal part of execution, and hence not very exceptional. The handling for this would be noisy. A null value cannot be returned because it's undefined behaviour to have null references.

  • Return by pointer

    Attr* getAttribute(const string& attribute_name) const 
    {
       //search collection
       //if found at i
            return &attributes[i];
       //if not found
            return nullptr;
    }

It's easy to forget to check whether a result from getAttribute would be a non-NULL pointer, and is an easy source of bugs.

  • Use Boost.Optional

    boost::optional<Attr&> getAttribute(const string& attribute_name) const 
    {
       //search collection
       //if found at i
            return attributes[i];
       //if not found
            return boost::optional<Attr&>();
    }

A boost::optional signifies exactly what is going on here, and has easy methods for inspecting whether such an attribute was found.


Side note: std::optional was recently voted into C++17, so this will be a "standard" thing in the near future.


You can try this:

return &Type();