I translated the sample from Michael Borgwardt. This is the result:
public static bool NearlyEqual(float a, float b, float epsilon){
float absA = Math.Abs (a);
float absB = Math.Abs (b);
float diff = Math.Abs (a - b);
if (a == b) {
return true;
} else if (a == 0 || b == 0 || diff < float.Epsilon) {
// a or b is zero or both are extremely close to it
// relative error is less meaningful here
return diff < epsilon;
} else { // use relative error
return diff / (absA + absB) < epsilon;
}
}
Feel free to improve this answer.