While many people here say there is no best way for object creation, there is a rationale as to why there are so many ways to create objects in JavaScript, as of 2019, and this has to do with the progress of JavaScript over the different iterations of EcmaScript releases dating back to 1997.
Prior to ECMAScript 5, there were only two ways of creating objects: the constructor function or the literal notation ( a better alternative to new Object()). With the constructor function notation you create an object that can be instantiated into multiple instances (with the new keyword), while the literal notation delivers a single object, like a singleton.
// constructor function
function Person() {};
// literal notation
var Person = {};
Regardless of the method you use, JavaScript objects are simply properties of key value pairs:
// Method 1: dot notation
obj.firstName = 'Bob';
// Method 2: bracket notation. With bracket notation, you can use invalid characters for a javascript identifier.
obj['lastName'] = 'Smith';
// Method 3: Object.defineProperty
Object.defineProperty(obj, 'firstName', {
value: 'Bob',
writable: true,
configurable: true,
enumerable: false
})
// Method 4: Object.defineProperties
Object.defineProperties(obj, {
firstName: {
value: 'Bob',
writable: true
},
lastName: {
value: 'Smith',
writable: false
}
});
In early versions of JavaScript, the only real way to mimic class-based inheritance was to use constructor functions. the constructor function is a special function that is invoked with the 'new' keyword. By convention, the function identifier is capitalized, albiet it is not required. Inside of the constructor, we refer to the 'this' keyword to add properties to the object that the constructor function is implicitly creating. The constructor function implicitly returns the new object with the populated properties back to the calling function implicitly, unless you explicitly use the return keyword and return something else.
function Person(firstName, lastName) {
this.firstName = firstName;
this.lastName = lastName;
this.sayName = function(){
return "My name is " + this.firstName + " " + this.lastName;
}
}
var bob = new Person("Bob", "Smith");
bob instanceOf Person // true
There is a problem with the sayName method. Typically, in Object-Oriented Class-based programming languages, you use classes as factories to create objects. Each object will have its own instance variables, but it will have a pointer to the methods defined in the class blueprint. Unfortunately, when using JavaScript's constructor function, every time it is called, it will define a new sayName property on the newly created object. So each object will have its own unique sayName property. This will consume more memory resources.
In addition to increased memory resources, defining methods inside of the constructor function eliminates the possibility of inheritance. Again, the method will be defined as a property on the newly created object and no other object, so inheritance cannot work like. Hence, JavaScript provides the prototype chain as a form of inheritance, making JavaScript a prototypal language.
If you have a parent and a parent shares many properties of a child, then the child should inherit those properties. Prior to ES5, it was accomplished as follows:
function Parent(eyeColor, hairColor) {
this.eyeColor = eyeColor;
this.hairColor = hairColor;
}
Parent.prototype.getEyeColor = function() {
console.log('has ' + this.eyeColor);
}
Parent.prototype.getHairColor = function() {
console.log('has ' + this.hairColor);
}
function Child(firstName, lastName) {
Parent.call(this, arguments[2], arguments[3]);
this.firstName = firstName;
this.lastName = lastName;
}
Child.prototype = Parent.prototype;
var child = new Child('Bob', 'Smith', 'blue', 'blonde');
child.getEyeColor(); // has blue eyes
child.getHairColor(); // has blonde hair
The way we utilized the prototype chain above has a quirk. Since the prototype is a live link, by changing the property of one object in the prototype chain, you'd be changing same property of another object as well. Obviously, changing a child's inherited method should not change the parent's method. Object.create resolved this issue by using a polyfill. Thus, with Object.create, you can safely modify a child's property in the prototype chain without affecting the parent's same property in the prototype chain.
ECMAScript 5 introduced Object.create to solve the aforementioned bug in the constructor function for object creation. The Object.create() method CREATES a new object, using an existing object as the prototype of the newly created object. Since a new object is created, you no longer have the issue where modifying the child property in the prototype chain will modify the parent's reference to that property in the chain.
var bobSmith = {
firstName: "Bob",
lastName: "Smith",
sayName: function(){
return "My name is " + this.firstName + " " + this.lastName;
}
}
var janeSmith = Object.create(bobSmith, {
firstName : { value: "Jane" }
})
console.log(bobSmith.sayName()); // My name is Bob Smith
console.log(janeSmith.sayName()); // My name is Jane Smith
janeSmith.__proto__ == bobSmith; // true
janeSmith instanceof bobSmith; // Uncaught TypeError: Right-hand side of 'instanceof' is not callable. Error occurs because bobSmith is not a constructor function.
Prior to ES6, here was a common creational pattern to utilize function constructors and Object.create:
const View = function(element){
this.element = element;
}
View.prototype = {
getElement: function(){
this.element
}
}
const SubView = function(element){
View.call(this, element);
}
SubView.prototype = Object.create(View.prototype);
Now Object.create coupled with constructor functions have been widely used for object creation and inheritance in JavaScript. However, ES6 introduced the concept of classes, which are primarily syntactical sugar over JavaScript's existing prototype-based inheritance. The class syntax does not introduce a new object-oriented inheritance model to JavaScript. Thus, JavaScript remains a prototypal language.
ES6 classes make inheritance much easier. We no longer have to manually copy the parent class's prototype functions and reset the child class's constructor.
// create parent class
class Person {
constructor (name) {
this.name = name;
}
}
// create child class and extend our parent class
class Boy extends Person {
constructor (name, color) {
// invoke our parent constructor function passing in any required parameters
super(name);
this.favoriteColor = color;
}
}
const boy = new Boy('bob', 'blue')
boy.favoriteColor; // blue
All in all, these 5 different strategies of Object Creation in JavaScript coincided the evolution of the EcmaScript standard.