I have converted the source content from the <img>
html tag to a base64String using JavaScript. The image was displayed clearly. Now I want to save that image to user's disk using javascript.
<html>
<head>
<script>
function saveImageAs () {
var imgOrURL;
embedImage.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUA" +
"AAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO" +
"9TXL0Y4OHwAAAABJRU5ErkJggg==";
imgOrURL = embedImage;
if (typeof imgOrURL == 'object')
imgOrURL = embedImage.src;
window.win = open(imgOrURL);
setTimeout('win.document.execCommand("SaveAs")', 0);
}
</script>
</head>
<body>
<a href="#" ONCLICK="saveImageAs(); return false" >save image</a>
<img id="embedImage" alt="Red dot">
</body>
</html>
This code worked well when I set the image path as source for <img>
html tag. However, when I pass the source as base64String does not work.
How to achieve what I want?
This question is related to
javascript
html
image
base64
save
download
attributeJust to allow user to download the image or other file you may use the HTML5 download
attribute.
Static file download
<a href="/images/image-name.jpg" download>
<!-- OR -->
<a href="/images/image-name.jpg" download="new-image-name.jpg">
Dynamic file download
In cases requesting image dynamically it is possible to emulate such download.
If your image is already loaded and you have the base64
source then:
function saveBase64AsFile(base64, fileName) {
var link = document.createElement("a");
document.body.appendChild(link); // for Firefox
link.setAttribute("href", base64);
link.setAttribute("download", fileName);
link.click();
}
Otherwise if image file is downloaded as Blob
you can use FileReader
to convert it to Base64:
function saveBlobAsFile(blob, fileName) {
var reader = new FileReader();
reader.onloadend = function () {
var base64 = reader.result ;
var link = document.createElement("a");
document.body.appendChild(link); // for Firefox
link.setAttribute("href", base64);
link.setAttribute("download", fileName);
link.click();
};
reader.readAsDataURL(blob);
}
Firefox
The anchor tag you are creating also needs to be added to the DOM in Firefox, in order to be recognized for click events (Link).
IE is not supported: Caniuse link
In JavaScript you cannot have the direct access to the filesystem.
However, you can make browser to pop up a dialog window allowing the user to pick the save location. In order to do this, use the replace
method with your Base64String and replace "image/png"
with "image/octet-stream"
:
"data:image/png;base64,iVBORw0KG...".replace("image/png", "image/octet-stream");
Also, W3C-compliant browsers provide 2 methods to work with base64-encoded and binary data:
Probably, you will find them useful in a way...
Here is a refactored version of what I understand you need:
window.addEventListener('DOMContentLoaded', () => {_x000D_
const img = document.getElementById('embedImage');_x000D_
img.src = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUA' +_x000D_
'AAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO' +_x000D_
'9TXL0Y4OHwAAAABJRU5ErkJggg==';_x000D_
_x000D_
img.addEventListener('load', () => button.removeAttribute('disabled'));_x000D_
_x000D_
const button = document.getElementById('saveImage');_x000D_
button.addEventListener('click', () => {_x000D_
window.location.href = img.src.replace('image/png', 'image/octet-stream');_x000D_
});_x000D_
});
_x000D_
<!DOCTYPE html>_x000D_
<html>_x000D_
_x000D_
<body>_x000D_
<img id="embedImage" alt="Red dot" />_x000D_
<button id="saveImage" disabled="disabled">save image</button>_x000D_
</body>_x000D_
_x000D_
</html>
_x000D_
This Works
function saveBase64AsFile(base64, fileName) {
var link = document.createElement("a");
document.body.appendChild(link);
link.setAttribute("type", "hidden");
link.href = "data:text/plain;base64," + base64;
link.download = fileName;
link.click();
document.body.removeChild(link);
}
Based on the answer above but with some changes
Source: Stackoverflow.com