If you want to use them as in swift 2, you can use these funcs:
For CGRectMake:
func CGRectMake(_ x: CGFloat, _ y: CGFloat, _ width: CGFloat, _ height: CGFloat) -> CGRect {
return CGRect(x: x, y: y, width: width, height: height)
}
For CGPointMake:
func CGPointMake(_ x: CGFloat, _ y: CGFloat) -> CGPoint {
return CGPoint(x: x, y: y)
}
For CGSizeMake:
func CGSizeMake(_ width: CGFloat, _ height: CGFloat) -> CGSize {
return CGSize(width: width, height: height)
}
Just put them outside any class and it should work. (Works for me at least)