There are following different ways to perform 360 degree animation with UIView.
Using CABasicAnimation
var rotationAnimation = CABasicAnimation()
rotationAnimation = CABasicAnimation.init(keyPath: "transform.rotation.z")
rotationAnimation.toValue = NSNumber(value: (Double.pi))
rotationAnimation.duration = 1.0
rotationAnimation.isCumulative = true
rotationAnimation.repeatCount = 100.0
view.layer.add(rotationAnimation, forKey: "rotationAnimation")
Here is an extension functions for UIView that handles start & stop rotation operations:
extension UIView {
// Start rotation
func startRotation() {
let rotation = CABasicAnimation(keyPath: "transform.rotation.z")
rotation.fromValue = 0
rotation.toValue = NSNumber(value: Double.pi)
rotation.duration = 1.0
rotation.isCumulative = true
rotation.repeatCount = FLT_MAX
self.layer.add(rotation, forKey: "rotationAnimation")
}
// Stop rotation
func stopRotation() {
self.layer.removeAnimation(forKey: "rotationAnimation")
}
}
Now using, UIView.animation closure:
UIView.animate(withDuration: 0.5, animations: {
view.transform = CGAffineTransform(rotationAngle: (CGFloat(Double.pi))
}) { (isAnimationComplete) in
// Animation completed
}