I couldnt find a simple working example anywhere (as of Jan 19), so here is an updated version. I have chrome version 71.0.3578.98.
C# Websocket server :
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography;
namespace WebSocketServer
{
class Program
{
static Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
static private string guid = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
static void Main(string[] args)
{
serverSocket.Bind(new IPEndPoint(IPAddress.Any, 8080));
serverSocket.Listen(1); //just one socket
serverSocket.BeginAccept(null, 0, OnAccept, null);
Console.Read();
}
private static void OnAccept(IAsyncResult result)
{
byte[] buffer = new byte[1024];
try
{
Socket client = null;
string headerResponse = "";
if (serverSocket != null && serverSocket.IsBound)
{
client = serverSocket.EndAccept(result);
var i = client.Receive(buffer);
headerResponse = (System.Text.Encoding.UTF8.GetString(buffer)).Substring(0, i);
// write received data to the console
Console.WriteLine(headerResponse);
Console.WriteLine("=====================");
}
if (client != null)
{
/* Handshaking and managing ClientSocket */
var key = headerResponse.Replace("ey:", "`")
.Split('`')[1] // dGhlIHNhbXBsZSBub25jZQ== \r\n .......
.Replace("\r", "").Split('\n')[0] // dGhlIHNhbXBsZSBub25jZQ==
.Trim();
// key should now equal dGhlIHNhbXBsZSBub25jZQ==
var test1 = AcceptKey(ref key);
var newLine = "\r\n";
var response = "HTTP/1.1 101 Switching Protocols" + newLine
+ "Upgrade: websocket" + newLine
+ "Connection: Upgrade" + newLine
+ "Sec-WebSocket-Accept: " + test1 + newLine + newLine
//+ "Sec-WebSocket-Protocol: chat, superchat" + newLine
//+ "Sec-WebSocket-Version: 13" + newLine
;
client.Send(System.Text.Encoding.UTF8.GetBytes(response));
var i = client.Receive(buffer); // wait for client to send a message
string browserSent = GetDecodedData(buffer, i);
Console.WriteLine("BrowserSent: " + browserSent);
Console.WriteLine("=====================");
//now send message to client
client.Send(GetFrameFromString("This is message from server to client."));
System.Threading.Thread.Sleep(10000);//wait for message to be sent
}
}
catch (SocketException exception)
{
throw exception;
}
finally
{
if (serverSocket != null && serverSocket.IsBound)
{
serverSocket.BeginAccept(null, 0, OnAccept, null);
}
}
}
public static T[] SubArray<T>(T[] data, int index, int length)
{
T[] result = new T[length];
Array.Copy(data, index, result, 0, length);
return result;
}
private static string AcceptKey(ref string key)
{
string longKey = key + guid;
byte[] hashBytes = ComputeHash(longKey);
return Convert.ToBase64String(hashBytes);
}
static SHA1 sha1 = SHA1CryptoServiceProvider.Create();
private static byte[] ComputeHash(string str)
{
return sha1.ComputeHash(System.Text.Encoding.ASCII.GetBytes(str));
}
//Needed to decode frame
public static string GetDecodedData(byte[] buffer, int length)
{
byte b = buffer[1];
int dataLength = 0;
int totalLength = 0;
int keyIndex = 0;
if (b - 128 <= 125)
{
dataLength = b - 128;
keyIndex = 2;
totalLength = dataLength + 6;
}
if (b - 128 == 126)
{
dataLength = BitConverter.ToInt16(new byte[] { buffer[3], buffer[2] }, 0);
keyIndex = 4;
totalLength = dataLength + 8;
}
if (b - 128 == 127)
{
dataLength = (int)BitConverter.ToInt64(new byte[] { buffer[9], buffer[8], buffer[7], buffer[6], buffer[5], buffer[4], buffer[3], buffer[2] }, 0);
keyIndex = 10;
totalLength = dataLength + 14;
}
if (totalLength > length)
throw new Exception("The buffer length is small than the data length");
byte[] key = new byte[] { buffer[keyIndex], buffer[keyIndex + 1], buffer[keyIndex + 2], buffer[keyIndex + 3] };
int dataIndex = keyIndex + 4;
int count = 0;
for (int i = dataIndex; i < totalLength; i++)
{
buffer[i] = (byte)(buffer[i] ^ key[count % 4]);
count++;
}
return Encoding.ASCII.GetString(buffer, dataIndex, dataLength);
}
//function to create frames to send to client
/// <summary>
/// Enum for opcode types
/// </summary>
public enum EOpcodeType
{
/* Denotes a continuation code */
Fragment = 0,
/* Denotes a text code */
Text = 1,
/* Denotes a binary code */
Binary = 2,
/* Denotes a closed connection */
ClosedConnection = 8,
/* Denotes a ping*/
Ping = 9,
/* Denotes a pong */
Pong = 10
}
/// <summary>Gets an encoded websocket frame to send to a client from a string</summary>
/// <param name="Message">The message to encode into the frame</param>
/// <param name="Opcode">The opcode of the frame</param>
/// <returns>Byte array in form of a websocket frame</returns>
public static byte[] GetFrameFromString(string Message, EOpcodeType Opcode = EOpcodeType.Text)
{
byte[] response;
byte[] bytesRaw = Encoding.Default.GetBytes(Message);
byte[] frame = new byte[10];
int indexStartRawData = -1;
int length = bytesRaw.Length;
frame[0] = (byte)(128 + (int)Opcode);
if (length <= 125)
{
frame[1] = (byte)length;
indexStartRawData = 2;
}
else if (length >= 126 && length <= 65535)
{
frame[1] = (byte)126;
frame[2] = (byte)((length >> 8) & 255);
frame[3] = (byte)(length & 255);
indexStartRawData = 4;
}
else
{
frame[1] = (byte)127;
frame[2] = (byte)((length >> 56) & 255);
frame[3] = (byte)((length >> 48) & 255);
frame[4] = (byte)((length >> 40) & 255);
frame[5] = (byte)((length >> 32) & 255);
frame[6] = (byte)((length >> 24) & 255);
frame[7] = (byte)((length >> 16) & 255);
frame[8] = (byte)((length >> 8) & 255);
frame[9] = (byte)(length & 255);
indexStartRawData = 10;
}
response = new byte[indexStartRawData + length];
int i, reponseIdx = 0;
//Add the frame bytes to the reponse
for (i = 0; i < indexStartRawData; i++)
{
response[reponseIdx] = frame[i];
reponseIdx++;
}
//Add the data bytes to the response
for (i = 0; i < length; i++)
{
response[reponseIdx] = bytesRaw[i];
reponseIdx++;
}
return response;
}
}
}
Client html and javascript:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"_x000D_
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">_x000D_
<html xmlns="http://www.w3.org/1999/xhtml">_x000D_
<head>_x000D_
<script type="text/javascript">_x000D_
var socket = new WebSocket('ws://localhost:8080/websession');_x000D_
socket.onopen = function() {_x000D_
// alert('handshake successfully established. May send data now...');_x000D_
socket.send("Hi there from browser.");_x000D_
};_x000D_
socket.onmessage = function (evt) {_x000D_
//alert("About to receive data");_x000D_
var received_msg = evt.data;_x000D_
alert("Message received = "+received_msg);_x000D_
};_x000D_
socket.onclose = function() {_x000D_
alert('connection closed');_x000D_
};_x000D_
</script>_x000D_
</head>_x000D_
<body>_x000D_
</body>_x000D_
</html>
_x000D_