[c] What does AND 0xFF do?

In the following code:

short = ((byte2 << 8) | (byte1 & 0xFF))

What is the purpose of &0xFF? Because other somestimes I see it written as:

short = ((byte2 << 8) | byte1)

And that seems to work fine too?

This question is related to c bit-manipulation bitwise-operators bit-shift

The answer is


it clears the all the bits that are not in the first byte


The byte1 & 0xff ensures that only the 8 least significant bits of byte1 can be non-zero.

if byte1 is already an unsigned type that has only 8 bits (e.g., char in some cases, or unsigned char in most) it won't make any difference/is completely unnecessary.

If byte1 is a type that's signed or has more than 8 bits (e.g., short, int, long), and any of the bits except the 8 least significant is set, then there will be a difference (i.e., it'll zero those upper bits before oring with the other variable, so this operand of the or affects only the 8 least significant bits of the result).


The danger of the second expression comes if the type of byte1 is char. In that case, some implementations can have it signed char, which will result in sign extension when evaluating.

signed char byte1 = 0x80;
signed char byte2 = 0x10;

unsigned short value1 = ((byte2 << 8) | (byte1 & 0xFF));
unsigned short value2 = ((byte2 << 8) | byte1);

printf("value1=%hu %hx\n", value1, value1);
printf("value2=%hu %hx\n", value2, value2);

will print

value1=4224 1080     right
value2=65408 ff80    wrong!!

I tried it on gcc v3.4.6 on Solaris SPARC 64 bit and the result is the same with byte1 and byte2 declared as char.

TL;DR

The masking is to avoid implicit sign extension.

EDIT: I checked, it's the same behaviour in C++.

EDIT2: As requested explanation of sign extension. Sign extension is a consequence of the way C evaluates expressions. There is a rule in C called promotion rule. C will implicitly cast all small types to int before doing the evaluation. Let's see what happens to our expression:

unsigned short value2 = ((byte2 << 8) | byte1);

byte1 is a variable containing bit pattern 0xFF. If char is unsigned that value is interpreted as 255, if it is signed it is -128. When doing the calculation, C will extend the value to an int size (16 or 32 bits generally). This means that if the variable is unsigned and we will keep the value 255, the bit-pattern of that value as int will be 0x000000FF. If it is signed we want the value -128 which bit pattern is 0xFFFFFFFF. The sign was extended to the size of the tempory used to do the calculation. And thus oring the temporary will yield the wrong result.

On x86 assembly it is done with the movsx instruction (movzx for the zero extend). Other CPU's had other instructions for that (6809 had SEX).


& 0xFF by itself only ensures that if bytes are longer than 8 bits (allowed by the language standard), the rest are ignored.

And that seems to work fine too?

If the result ends up greater than SHRT_MAX, you get undefined behavior. In that respect both will work equally poorly.


if byte1 is an 8-bit integer type then it's pointless - if it is more than 8 bits it will essentially give you the last 8 bits of the value:

    0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
 &  0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1
    -------------------------------
    0 0 0 0 0 0 0 0 0 1 0 1 0 1 0 1

Assuming your byte1 is a byte(8bits), When you do a bitwise AND of a byte with 0xFF, you are getting the same byte.

So byte1 is the same as byte1 & 0xFF

Say byte1 is 01001101 , then byte1 & 0xFF = 01001101 & 11111111 = 01001101 = byte1

If byte1 is of some other type say integer of 4 bytes, bitwise AND with 0xFF leaves you with least significant byte(8 bits) of the byte1.


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