[c#] Dynamically Add C# Properties at Runtime

Have you taken a look at ExpandoObject?

see: http://blogs.msdn.com/b/csharpfaq/archive/2009/10/01/dynamic-in-c-4-0-introducing-the-expandoobject.aspx

From MSDN:

The ExpandoObject class enables you to add and delete members of its instances at run time and also to set and get values of these members. This class supports dynamic binding, which enables you to use standard syntax like sampleObject.sampleMember instead of more complex syntax like sampleObject.GetAttribute("sampleMember").

Allowing you to do cool things like:

dynamic dynObject = new ExpandoObject();
dynObject.SomeDynamicProperty = "Hello!";
dynObject.SomeDynamicAction = (msg) =>
    {
        Console.WriteLine(msg);
    };

dynObject.SomeDynamicAction(dynObject.SomeDynamicProperty);

Based on your actual code you may be more interested in:

public static dynamic GetDynamicObject(Dictionary<string, object> properties)
{
    return new MyDynObject(properties);
}

public sealed class MyDynObject : DynamicObject
{
    private readonly Dictionary<string, object> _properties;

    public MyDynObject(Dictionary<string, object> properties)
    {
        _properties = properties;
    }

    public override IEnumerable<string> GetDynamicMemberNames()
    {
        return _properties.Keys;
    }

    public override bool TryGetMember(GetMemberBinder binder, out object result)
    {
        if (_properties.ContainsKey(binder.Name))
        {
            result = _properties[binder.Name];
            return true;
        }
        else
        {
            result = null;
            return false;
        }
    }

    public override bool TrySetMember(SetMemberBinder binder, object value)
    {
        if (_properties.ContainsKey(binder.Name))
        {
            _properties[binder.Name] = value;
            return true;
        }
        else
        {
            return false;
        }
    }
}

That way you just need:

var dyn = GetDynamicObject(new Dictionary<string, object>()
    {
        {"prop1", 12},
    });

Console.WriteLine(dyn.prop1);
dyn.prop1 = 150;

Deriving from DynamicObject allows you to come up with your own strategy for handling these dynamic member requests, beware there be monsters here: the compiler will not be able to verify a lot of your dynamic calls and you won't get intellisense, so just keep that in mind.

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