Object initializers are cool because they allow you to set up a class inline. The tradeoff is that your class cannot be immutable. Consider:
public class Album
{
// Note that we make the setter 'private'
public string Name { get; private set; }
public string Artist { get; private set; }
public int Year { get; private set; }
public Album(string name, string artist, int year)
{
this.Name = name;
this.Artist = artist;
this.Year = year;
}
}
If the class is defined this way, it means that there isn't really an easy way to modify the contents of the class after it has been constructed. Immutability has benefits. When something is immutable, it is MUCH easier to determine that it's correct. After all, if it can't be modified after construction, then there is no way for it to ever be 'wrong' (once you've determined that it's structure is correct). When you create anonymous classes, such as:
new {
Name = "Some Name",
Artist = "Some Artist",
Year = 1994
};
the compiler will automatically create an immutable class (that is, anonymous classes cannot be modified after construction), because immutability is just that useful. Most C++/Java style guides often encourage making members const
(C++) or final
(Java) for just this reason. Bigger applications are just much easier to verify when there are fewer moving parts.
That all being said, there are situations when you want to be able quickly modify the structure of your class. Let's say I have a tool that I want to set up:
public void Configure(ConfigurationSetup setup);
and I have a class that has a number of members such as:
class ConfigurationSetup {
public String Name { get; set; }
public String Location { get; set; }
public Int32 Size { get; set; }
public DateTime Time { get; set; }
// ... and some other configuration stuff...
}
Using object initializer syntax is useful when I want to configure some combination of properties, but not neccesarily all of them at once. For example if I just want to configure the Name
and Location
, I can just do:
ConfigurationSetup setup = new ConfigurationSetup {
Name = "Some Name",
Location = "San Jose"
};
and this allows me to set up some combination without having to define a new constructor for every possibly permutation.
On the whole, I would argue that making your classes immutable will save you a great deal of development time in the long run, but having object initializer syntax makes setting up certain configuration permutations much easier.