A more generic solution without function overloading than my previous one:
template<typename T>
std::string TypeOf(T){
std::string Type="unknown";
if(std::is_same<T,int>::value) Type="int";
if(std::is_same<T,std::string>::value) Type="String";
if(std::is_same<T,MyClass>::value) Type="MyClass";
return Type;}
Here MyClass is user defined class. More conditions can be added here as well.
Example:
#include <iostream>
class MyClass{};
template<typename T>
std::string TypeOf(T){
std::string Type="unknown";
if(std::is_same<T,int>::value) Type="int";
if(std::is_same<T,std::string>::value) Type="String";
if(std::is_same<T,MyClass>::value) Type="MyClass";
return Type;}
int main(){;
int a=0;
std::string s="";
MyClass my;
std::cout<<TypeOf(a)<<std::endl;
std::cout<<TypeOf(s)<<std::endl;
std::cout<<TypeOf(my)<<std::endl;
return 0;}
Output:
int
String
MyClass