You can use pygame's surfarray module. This module has a 3d pixel array returning method called pixels3d(surface). I've shown usage below:
from pygame import surfarray, image, display
import pygame
import numpy #important to import
pygame.init()
image = image.load("myimagefile.jpg") #surface to render
resolution = (image.get_width(),image.get_height())
screen = display.set_mode(resolution) #create space for display
screen.blit(image, (0,0)) #superpose image on screen
display.flip()
surfarray.use_arraytype("numpy") #important!
screenpix = surfarray.pixels3d(image) #pixels in 3d array:
#[x][y][rgb]
for y in range(resolution[1]):
for x in range(resolution[0]):
for color in range(3):
screenpix[x][y][color] += 128
#reverting colors
screen.blit(surfarray.make_surface(screenpix), (0,0)) #superpose on screen
display.flip() #update display
while 1:
print finished
I hope been helpful. Last word: screen is locked for lifetime of screenpix.