[c] How can I create a dynamically sized array of structs?

I know how to create an array of structs but with a predefined size. However is there a way to create a dynamic array of structs such that the array could get bigger?

For example:

    typedef struct
    {
        char *str;
    } words;

    main()
    {
        words x[100]; // I do not want to use this, I want to dynamic increase the size of the array as data comes in.
    }

Is this possible?


I've researched this: words* array = (words*)malloc(sizeof(words) * 100);

I want to get rid of the 100 and store the data as it comes in. Thus if 76 fields of data comes in, I want to store 76 and not 100. I'm assuming that I don't know how much data is coming into my program. In the struct I defined above I could create the first "index" as:

    words* array = (words*)malloc(sizeof(words));

However I want to dynamically add elements to the array after. I hope I described the problem area clearly enough. The major challenge is to dynamically add a second field, at least that is the challenge for the moment.


I've made a little progress however:

    typedef struct {
        char *str;
    } words;

    // Allocate first string.
    words x = (words) malloc(sizeof(words));
    x[0].str = "john";

    // Allocate second string.
    x=(words*) realloc(x, sizeof(words));
    x[1].FirstName = "bob";

    // printf second string.
    printf("%s", x[1].str); --> This is working, it's printing out bob.

    free(x); // Free up memory.

    printf("%s", x[1].str); --> Not working since its still printing out BOB even though I freed up memory. What is wrong?

I did some error checking and this is what I found. If after I free up memory for x I add the following:

    x=NULL;

then if I try to print x I get an error which is what I want. So is it that the free function is not working, at least on my compiler? I'm using DevC??


Thanks, I understand now due to:

FirstName is a pointer to an array of char which is not being allocated by the malloc, only the pointer is being allocated and after you call free, it doesn't erase the memory, it just marks it as available on the heap to be over written later. – MattSmith

Update

I'm trying to modularize and put the creation of my array of structs in a function but nothing seems to work. I'm trying something very simple and I don't know what else to do. It's along the same lines as before, just another function, loaddata that is loading the data and outside the method I need to do some printing. How can I make it work? My code is as follows:

    # include <stdio.h>
    # include <stdlib.h>
    # include <string.h>
    # include <ctype.h>

    typedef struct
    {
        char *str1;
        char *str2;
    } words;

    void LoadData(words *, int *);

    main()
    {
        words *x;
        int num;

        LoadData(&x, &num);

        printf("%s %s", x[0].str1, x[0].str2);
        printf("%s %s", x[1].str1, x[1].str2);

        getch();
    }//

    void LoadData(words *x, int * num)
    {
        x = (words*) malloc(sizeof(words));

        x[0].str1 = "johnnie\0";
        x[0].str2 = "krapson\0";

        x = (words*) realloc(x, sizeof(words)*2);
        x[1].str1 = "bob\0";
        x[1].str2 = "marley\0";

        *num=*num+1;
    }//

This simple test code is crashing and I have no idea why. Where is the bug?

This question is related to c dynamic memory-management

The answer is


Your code in the last update should not compile, much less run. You're passing &x to LoadData. &x has the type of **words, but LoadData expects words* . Of course it crashes when you call realloc on a pointer that's pointing into stack.

The way to fix it is to change LoadData to accept words** . Thi sway, you can actually modify the pointer in main(). For example, realloc call would look like

*x = (words*) realloc(*x, sizeof(words)*2);

It's the same principlae as in "num" being int* rather than int.

Besides this, you need to really figure out how the strings in words ere stored. Assigning a const string to char * (as in str2 = "marley\0") is permitted, but it's rarely the right solution, even in C.

Another point: non need to have "marley\0" unless you really need two 0s at the end of string. Compiler adds 0 tho the end of every string literal.


This looks like an academic exercise which unfortunately makes it harder since you can't use C++. Basically you have to manage some of the overhead for the allocation and keep track how much memory has been allocated if you need to resize it later. This is where the C++ standard library shines.

For your example, the following code allocates the memory and later resizes it:

// initial size
int count = 100;
words *testWords = (words*) malloc(count * sizeof(words));
// resize the array
count = 76;
testWords = (words*) realloc(testWords, count* sizeof(words));

Keep in mind, in your example you are just allocating a pointer to a char and you still need to allocate the string itself and more importantly to free it at the end. So this code allocates 100 pointers to char and then resizes it to 76, but does not allocate the strings themselves.

I have a suspicion that you actually want to allocate the number of characters in a string which is very similar to the above, but change word to char.

EDIT: Also keep in mind it makes a lot of sense to create functions to perform common tasks and enforce consistency so you don't copy code everywhere. For example, you might have a) allocate the struct, b) assign values to the struct, and c) free the struct. So you might have:

// Allocate a words struct
words* CreateWords(int size);
// Assign a value
void AssignWord(word* dest, char* str);
// Clear a words structs (and possibly internal storage)
void FreeWords(words* w);

EDIT: As far as resizing the structs, it is identical to resizing the char array. However the difference is if you make the struct array bigger, you should probably initialize the new array items to NULL. Likewise, if you make the struct array smaller, you need to cleanup before removing the items -- that is free items that have been allocated (and only the allocated items) before you resize the struct array. This is the primary reason I suggested creating helper functions to help manage this.

// Resize words (must know original and new size if shrinking
// if you need to free internal storage first)
void ResizeWords(words* w, size_t oldsize, size_t newsize);

If you want to dynamically allocate arrays, you can use malloc from stdlib.h.

If you want to allocate an array of 100 elements using your words struct, try the following:

words* array = (words*)malloc(sizeof(words) * 100);

The size of the memory that you want to allocate is passed into malloc and then it will return a pointer of type void (void*). In most cases you'll probably want to cast it to the pointer type you desire, which in this case is words*.

The sizeof keyword is used here to find out the size of the words struct, then that size is multiplied by the number of elements you want to allocate.

Once you are done, be sure to use free() to free up the heap memory you used in order to prevent memory leaks:

free(array);

If you want to change the size of the allocated array, you can try to use realloc as others have mentioned, but keep in mind that if you do many reallocs you may end up fragmenting the memory. If you want to dynamically resize the array in order to keep a low memory footprint for your program, it may be better to not do too many reallocs.


Here is how I would do it in C++

size_t size = 500;
char* dynamicAllocatedString = new char[ size ];

Use same principal for any struct or c++ class.


Another option for you is a linked list. You'll need to analyze how your program will use the data structure, if you don't need random access it could be faster than reallocating.


If you want to grow the array dynamically, you should use malloc() to dynamically allocate some fixed amount of memory, and then use realloc() whenever you run out. A common technique is to use an exponential growth function such that you allocate some small fixed amount and then make the array grow by duplicating the allocated amount.

Some example code would be:

size = 64; i = 0;
x = malloc(sizeof(words)*size); /* enough space for 64 words */
while (read_words()) {
    if (++i > size) {
        size *= 2;
        x = realloc(sizeof(words) * size);
    }
}
/* done with x */
free(x);

This looks like an academic exercise which unfortunately makes it harder since you can't use C++. Basically you have to manage some of the overhead for the allocation and keep track how much memory has been allocated if you need to resize it later. This is where the C++ standard library shines.

For your example, the following code allocates the memory and later resizes it:

// initial size
int count = 100;
words *testWords = (words*) malloc(count * sizeof(words));
// resize the array
count = 76;
testWords = (words*) realloc(testWords, count* sizeof(words));

Keep in mind, in your example you are just allocating a pointer to a char and you still need to allocate the string itself and more importantly to free it at the end. So this code allocates 100 pointers to char and then resizes it to 76, but does not allocate the strings themselves.

I have a suspicion that you actually want to allocate the number of characters in a string which is very similar to the above, but change word to char.

EDIT: Also keep in mind it makes a lot of sense to create functions to perform common tasks and enforce consistency so you don't copy code everywhere. For example, you might have a) allocate the struct, b) assign values to the struct, and c) free the struct. So you might have:

// Allocate a words struct
words* CreateWords(int size);
// Assign a value
void AssignWord(word* dest, char* str);
// Clear a words structs (and possibly internal storage)
void FreeWords(words* w);

EDIT: As far as resizing the structs, it is identical to resizing the char array. However the difference is if you make the struct array bigger, you should probably initialize the new array items to NULL. Likewise, if you make the struct array smaller, you need to cleanup before removing the items -- that is free items that have been allocated (and only the allocated items) before you resize the struct array. This is the primary reason I suggested creating helper functions to help manage this.

// Resize words (must know original and new size if shrinking
// if you need to free internal storage first)
void ResizeWords(words* w, size_t oldsize, size_t newsize);

If you want to dynamically allocate arrays, you can use malloc from stdlib.h.

If you want to allocate an array of 100 elements using your words struct, try the following:

words* array = (words*)malloc(sizeof(words) * 100);

The size of the memory that you want to allocate is passed into malloc and then it will return a pointer of type void (void*). In most cases you'll probably want to cast it to the pointer type you desire, which in this case is words*.

The sizeof keyword is used here to find out the size of the words struct, then that size is multiplied by the number of elements you want to allocate.

Once you are done, be sure to use free() to free up the heap memory you used in order to prevent memory leaks:

free(array);

If you want to change the size of the allocated array, you can try to use realloc as others have mentioned, but keep in mind that if you do many reallocs you may end up fragmenting the memory. If you want to dynamically resize the array in order to keep a low memory footprint for your program, it may be better to not do too many reallocs.


Here is how I would do it in C++

size_t size = 500;
char* dynamicAllocatedString = new char[ size ];

Use same principal for any struct or c++ class.


This looks like an academic exercise which unfortunately makes it harder since you can't use C++. Basically you have to manage some of the overhead for the allocation and keep track how much memory has been allocated if you need to resize it later. This is where the C++ standard library shines.

For your example, the following code allocates the memory and later resizes it:

// initial size
int count = 100;
words *testWords = (words*) malloc(count * sizeof(words));
// resize the array
count = 76;
testWords = (words*) realloc(testWords, count* sizeof(words));

Keep in mind, in your example you are just allocating a pointer to a char and you still need to allocate the string itself and more importantly to free it at the end. So this code allocates 100 pointers to char and then resizes it to 76, but does not allocate the strings themselves.

I have a suspicion that you actually want to allocate the number of characters in a string which is very similar to the above, but change word to char.

EDIT: Also keep in mind it makes a lot of sense to create functions to perform common tasks and enforce consistency so you don't copy code everywhere. For example, you might have a) allocate the struct, b) assign values to the struct, and c) free the struct. So you might have:

// Allocate a words struct
words* CreateWords(int size);
// Assign a value
void AssignWord(word* dest, char* str);
// Clear a words structs (and possibly internal storage)
void FreeWords(words* w);

EDIT: As far as resizing the structs, it is identical to resizing the char array. However the difference is if you make the struct array bigger, you should probably initialize the new array items to NULL. Likewise, if you make the struct array smaller, you need to cleanup before removing the items -- that is free items that have been allocated (and only the allocated items) before you resize the struct array. This is the primary reason I suggested creating helper functions to help manage this.

// Resize words (must know original and new size if shrinking
// if you need to free internal storage first)
void ResizeWords(words* w, size_t oldsize, size_t newsize);

You've tagged this as C++ as well as C.

If you're using C++ things are a lot easier. The standard template library has a template called vector which allows you to dynamically build up a list of objects.

#include <stdio.h>
#include <vector>

typedef std::vector<char*> words;

int main(int argc, char** argv) {

        words myWords;

        myWords.push_back("Hello");
        myWords.push_back("World");

        words::iterator iter;
        for (iter = myWords.begin(); iter != myWords.end(); ++iter) {
                printf("%s ", *iter);
        }

        return 0;
}

If you're using C things are a lot harder, yes malloc, realloc and free are the tools to help you. You might want to consider using a linked list data structure instead. These are generally easier to grow but don't facilitate random access as easily.

#include <stdio.h>
#include <stdlib.h>

typedef struct s_words {
        char* str;
        struct s_words* next;
} words;

words* create_words(char* word) {
        words* newWords = malloc(sizeof(words));
        if (NULL != newWords){
                newWords->str = word;
                newWords->next = NULL;
        }
        return newWords;
}

void delete_words(words* oldWords) {
        if (NULL != oldWords->next) {
                delete_words(oldWords->next);
        }
        free(oldWords);
}

words* add_word(words* wordList, char* word) {
        words* newWords = create_words(word);
        if (NULL != newWords) {
                newWords->next = wordList;
        }
        return newWords;
}

int main(int argc, char** argv) {

        words* myWords = create_words("Hello");
        myWords = add_word(myWords, "World");

        words* iter;
        for (iter = myWords; NULL != iter; iter = iter->next) {
                printf("%s ", iter->str);
        }
        delete_words(myWords);
        return 0;
}

Yikes, sorry for the worlds longest answer. So WRT to the "don't want to use a linked list comment":

#include <stdio.h>  
#include <stdlib.h>

typedef struct {
    char** words;
    size_t nWords;
    size_t size;
    size_t block_size;
} word_list;

word_list* create_word_list(size_t block_size) {
    word_list* pWordList = malloc(sizeof(word_list));
    if (NULL != pWordList) {
        pWordList->nWords = 0;
        pWordList->size = block_size;
        pWordList->block_size = block_size;
        pWordList->words = malloc(sizeof(char*)*block_size);
        if (NULL == pWordList->words) {
            free(pWordList);
            return NULL;    
        }
    }
    return pWordList;
}

void delete_word_list(word_list* pWordList) {
    free(pWordList->words);
    free(pWordList);
}

int add_word_to_word_list(word_list* pWordList, char* word) {
    size_t nWords = pWordList->nWords;
    if (nWords >= pWordList->size) {
        size_t newSize = pWordList->size + pWordList->block_size;
        void* newWords = realloc(pWordList->words, sizeof(char*)*newSize); 
        if (NULL == newWords) {
            return 0;
        } else {    
            pWordList->size = newSize;
            pWordList->words = (char**)newWords;
        }

    }

    pWordList->words[nWords] = word;
    ++pWordList->nWords;


    return 1;
}

char** word_list_start(word_list* pWordList) {
        return pWordList->words;
}

char** word_list_end(word_list* pWordList) {
        return &pWordList->words[pWordList->nWords];
}

int main(int argc, char** argv) {

        word_list* myWords = create_word_list(2);
        add_word_to_word_list(myWords, "Hello");
        add_word_to_word_list(myWords, "World");
        add_word_to_word_list(myWords, "Goodbye");

        char** iter;
        for (iter = word_list_start(myWords); iter != word_list_end(myWords); ++iter) {
                printf("%s ", *iter);
        }

        delete_word_list(myWords);

        return 0;
}

Another option for you is a linked list. You'll need to analyze how your program will use the data structure, if you don't need random access it could be faster than reallocating.


Every coder need to simplify their code to make it easily understood....even for beginners.

So array of structures using dynamically is easy, if you understand the concepts.

// Dynamically sized array of structures

#include <stdio.h>
#include <stdlib.h>

struct book 
{
    char name[20];
    int p;
};              //Declaring book structure

int main () 
{
    int n, i;      

    struct book *b;     // Initializing pointer to a structure
    scanf ("%d\n", &n);

    b = (struct book *) calloc (n, sizeof (struct book));   //Creating memory for array of structures dynamically

    for (i = 0; i < n; i++)
    {
        scanf ("%s %d\n", (b + i)->name, &(b + i)->p);  //Getting values for array of structures (no error check)
    }          

    for (i = 0; i < n; i++)
    {
        printf ("%s %d\t", (b + i)->name, (b + i)->p);  //Printing values in array of structures
    }

    scanf ("%d\n", &n);     //Get array size to re-allocate    
    b = (struct book *) realloc (b, n * sizeof (struct book));  //change the size of an array using realloc function
    printf ("\n");

    for (i = 0; i < n; i++)
    {
        printf ("%s %d\t", (b + i)->name, (b + i)->p);  //Printing values in array of structures
    }

    return 0;
}   

You've tagged this as C++ as well as C.

If you're using C++ things are a lot easier. The standard template library has a template called vector which allows you to dynamically build up a list of objects.

#include <stdio.h>
#include <vector>

typedef std::vector<char*> words;

int main(int argc, char** argv) {

        words myWords;

        myWords.push_back("Hello");
        myWords.push_back("World");

        words::iterator iter;
        for (iter = myWords.begin(); iter != myWords.end(); ++iter) {
                printf("%s ", *iter);
        }

        return 0;
}

If you're using C things are a lot harder, yes malloc, realloc and free are the tools to help you. You might want to consider using a linked list data structure instead. These are generally easier to grow but don't facilitate random access as easily.

#include <stdio.h>
#include <stdlib.h>

typedef struct s_words {
        char* str;
        struct s_words* next;
} words;

words* create_words(char* word) {
        words* newWords = malloc(sizeof(words));
        if (NULL != newWords){
                newWords->str = word;
                newWords->next = NULL;
        }
        return newWords;
}

void delete_words(words* oldWords) {
        if (NULL != oldWords->next) {
                delete_words(oldWords->next);
        }
        free(oldWords);
}

words* add_word(words* wordList, char* word) {
        words* newWords = create_words(word);
        if (NULL != newWords) {
                newWords->next = wordList;
        }
        return newWords;
}

int main(int argc, char** argv) {

        words* myWords = create_words("Hello");
        myWords = add_word(myWords, "World");

        words* iter;
        for (iter = myWords; NULL != iter; iter = iter->next) {
                printf("%s ", iter->str);
        }
        delete_words(myWords);
        return 0;
}

Yikes, sorry for the worlds longest answer. So WRT to the "don't want to use a linked list comment":

#include <stdio.h>  
#include <stdlib.h>

typedef struct {
    char** words;
    size_t nWords;
    size_t size;
    size_t block_size;
} word_list;

word_list* create_word_list(size_t block_size) {
    word_list* pWordList = malloc(sizeof(word_list));
    if (NULL != pWordList) {
        pWordList->nWords = 0;
        pWordList->size = block_size;
        pWordList->block_size = block_size;
        pWordList->words = malloc(sizeof(char*)*block_size);
        if (NULL == pWordList->words) {
            free(pWordList);
            return NULL;    
        }
    }
    return pWordList;
}

void delete_word_list(word_list* pWordList) {
    free(pWordList->words);
    free(pWordList);
}

int add_word_to_word_list(word_list* pWordList, char* word) {
    size_t nWords = pWordList->nWords;
    if (nWords >= pWordList->size) {
        size_t newSize = pWordList->size + pWordList->block_size;
        void* newWords = realloc(pWordList->words, sizeof(char*)*newSize); 
        if (NULL == newWords) {
            return 0;
        } else {    
            pWordList->size = newSize;
            pWordList->words = (char**)newWords;
        }

    }

    pWordList->words[nWords] = word;
    ++pWordList->nWords;


    return 1;
}

char** word_list_start(word_list* pWordList) {
        return pWordList->words;
}

char** word_list_end(word_list* pWordList) {
        return &pWordList->words[pWordList->nWords];
}

int main(int argc, char** argv) {

        word_list* myWords = create_word_list(2);
        add_word_to_word_list(myWords, "Hello");
        add_word_to_word_list(myWords, "World");
        add_word_to_word_list(myWords, "Goodbye");

        char** iter;
        for (iter = word_list_start(myWords); iter != word_list_end(myWords); ++iter) {
                printf("%s ", *iter);
        }

        delete_word_list(myWords);

        return 0;
}

For the test code: if you want to modify a pointer in a function, you should pass a "pointer to pointer" to the function. Corrected code is as follows:

#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>

typedef struct
{
    char *str1;
    char *str2;
} words;

void LoadData(words**, int*);

main()
{
    words **x;
    int num;

    LoadData(x, &num);

    printf("%s %s\n", (*x[0]).str1, (*x[0]).str2);
    printf("%s %s\n", (*x[1]).str1, (*x[1]).str2);
}

void LoadData(words **x, int *num)
{
    *x = (words*) malloc(sizeof(words));

    (*x[0]).str1 = "johnnie\0";
    (*x[0]).str2 = "krapson\0";

    *x = (words*) realloc(*x, sizeof(words) * 2);
    (*x[1]).str1 = "bob\0";
    (*x[1]).str2 = "marley\0";

    *num = *num + 1;
}

In C++, use a vector. It's like an array but you can easily add and remove elements and it will take care of allocating and deallocating memory for you.

I know the title of the question says C, but you tagged your question with C and C++...


Another option for you is a linked list. You'll need to analyze how your program will use the data structure, if you don't need random access it could be faster than reallocating.


You've tagged this as C++ as well as C.

If you're using C++ things are a lot easier. The standard template library has a template called vector which allows you to dynamically build up a list of objects.

#include <stdio.h>
#include <vector>

typedef std::vector<char*> words;

int main(int argc, char** argv) {

        words myWords;

        myWords.push_back("Hello");
        myWords.push_back("World");

        words::iterator iter;
        for (iter = myWords.begin(); iter != myWords.end(); ++iter) {
                printf("%s ", *iter);
        }

        return 0;
}

If you're using C things are a lot harder, yes malloc, realloc and free are the tools to help you. You might want to consider using a linked list data structure instead. These are generally easier to grow but don't facilitate random access as easily.

#include <stdio.h>
#include <stdlib.h>

typedef struct s_words {
        char* str;
        struct s_words* next;
} words;

words* create_words(char* word) {
        words* newWords = malloc(sizeof(words));
        if (NULL != newWords){
                newWords->str = word;
                newWords->next = NULL;
        }
        return newWords;
}

void delete_words(words* oldWords) {
        if (NULL != oldWords->next) {
                delete_words(oldWords->next);
        }
        free(oldWords);
}

words* add_word(words* wordList, char* word) {
        words* newWords = create_words(word);
        if (NULL != newWords) {
                newWords->next = wordList;
        }
        return newWords;
}

int main(int argc, char** argv) {

        words* myWords = create_words("Hello");
        myWords = add_word(myWords, "World");

        words* iter;
        for (iter = myWords; NULL != iter; iter = iter->next) {
                printf("%s ", iter->str);
        }
        delete_words(myWords);
        return 0;
}

Yikes, sorry for the worlds longest answer. So WRT to the "don't want to use a linked list comment":

#include <stdio.h>  
#include <stdlib.h>

typedef struct {
    char** words;
    size_t nWords;
    size_t size;
    size_t block_size;
} word_list;

word_list* create_word_list(size_t block_size) {
    word_list* pWordList = malloc(sizeof(word_list));
    if (NULL != pWordList) {
        pWordList->nWords = 0;
        pWordList->size = block_size;
        pWordList->block_size = block_size;
        pWordList->words = malloc(sizeof(char*)*block_size);
        if (NULL == pWordList->words) {
            free(pWordList);
            return NULL;    
        }
    }
    return pWordList;
}

void delete_word_list(word_list* pWordList) {
    free(pWordList->words);
    free(pWordList);
}

int add_word_to_word_list(word_list* pWordList, char* word) {
    size_t nWords = pWordList->nWords;
    if (nWords >= pWordList->size) {
        size_t newSize = pWordList->size + pWordList->block_size;
        void* newWords = realloc(pWordList->words, sizeof(char*)*newSize); 
        if (NULL == newWords) {
            return 0;
        } else {    
            pWordList->size = newSize;
            pWordList->words = (char**)newWords;
        }

    }

    pWordList->words[nWords] = word;
    ++pWordList->nWords;


    return 1;
}

char** word_list_start(word_list* pWordList) {
        return pWordList->words;
}

char** word_list_end(word_list* pWordList) {
        return &pWordList->words[pWordList->nWords];
}

int main(int argc, char** argv) {

        word_list* myWords = create_word_list(2);
        add_word_to_word_list(myWords, "Hello");
        add_word_to_word_list(myWords, "World");
        add_word_to_word_list(myWords, "Goodbye");

        char** iter;
        for (iter = word_list_start(myWords); iter != word_list_end(myWords); ++iter) {
                printf("%s ", *iter);
        }

        delete_word_list(myWords);

        return 0;
}

If you want to dynamically allocate arrays, you can use malloc from stdlib.h.

If you want to allocate an array of 100 elements using your words struct, try the following:

words* array = (words*)malloc(sizeof(words) * 100);

The size of the memory that you want to allocate is passed into malloc and then it will return a pointer of type void (void*). In most cases you'll probably want to cast it to the pointer type you desire, which in this case is words*.

The sizeof keyword is used here to find out the size of the words struct, then that size is multiplied by the number of elements you want to allocate.

Once you are done, be sure to use free() to free up the heap memory you used in order to prevent memory leaks:

free(array);

If you want to change the size of the allocated array, you can try to use realloc as others have mentioned, but keep in mind that if you do many reallocs you may end up fragmenting the memory. If you want to dynamically resize the array in order to keep a low memory footprint for your program, it may be better to not do too many reallocs.


If you want to grow the array dynamically, you should use malloc() to dynamically allocate some fixed amount of memory, and then use realloc() whenever you run out. A common technique is to use an exponential growth function such that you allocate some small fixed amount and then make the array grow by duplicating the allocated amount.

Some example code would be:

size = 64; i = 0;
x = malloc(sizeof(words)*size); /* enough space for 64 words */
while (read_words()) {
    if (++i > size) {
        size *= 2;
        x = realloc(sizeof(words) * size);
    }
}
/* done with x */
free(x);

Your code in the last update should not compile, much less run. You're passing &x to LoadData. &x has the type of **words, but LoadData expects words* . Of course it crashes when you call realloc on a pointer that's pointing into stack.

The way to fix it is to change LoadData to accept words** . Thi sway, you can actually modify the pointer in main(). For example, realloc call would look like

*x = (words*) realloc(*x, sizeof(words)*2);

It's the same principlae as in "num" being int* rather than int.

Besides this, you need to really figure out how the strings in words ere stored. Assigning a const string to char * (as in str2 = "marley\0") is permitted, but it's rarely the right solution, even in C.

Another point: non need to have "marley\0" unless you really need two 0s at the end of string. Compiler adds 0 tho the end of every string literal.


In C++, use a vector. It's like an array but you can easily add and remove elements and it will take care of allocating and deallocating memory for you.

I know the title of the question says C, but you tagged your question with C and C++...


For the test code: if you want to modify a pointer in a function, you should pass a "pointer to pointer" to the function. Corrected code is as follows:

#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>

typedef struct
{
    char *str1;
    char *str2;
} words;

void LoadData(words**, int*);

main()
{
    words **x;
    int num;

    LoadData(x, &num);

    printf("%s %s\n", (*x[0]).str1, (*x[0]).str2);
    printf("%s %s\n", (*x[1]).str1, (*x[1]).str2);
}

void LoadData(words **x, int *num)
{
    *x = (words*) malloc(sizeof(words));

    (*x[0]).str1 = "johnnie\0";
    (*x[0]).str2 = "krapson\0";

    *x = (words*) realloc(*x, sizeof(words) * 2);
    (*x[1]).str1 = "bob\0";
    (*x[1]).str2 = "marley\0";

    *num = *num + 1;
}

This looks like an academic exercise which unfortunately makes it harder since you can't use C++. Basically you have to manage some of the overhead for the allocation and keep track how much memory has been allocated if you need to resize it later. This is where the C++ standard library shines.

For your example, the following code allocates the memory and later resizes it:

// initial size
int count = 100;
words *testWords = (words*) malloc(count * sizeof(words));
// resize the array
count = 76;
testWords = (words*) realloc(testWords, count* sizeof(words));

Keep in mind, in your example you are just allocating a pointer to a char and you still need to allocate the string itself and more importantly to free it at the end. So this code allocates 100 pointers to char and then resizes it to 76, but does not allocate the strings themselves.

I have a suspicion that you actually want to allocate the number of characters in a string which is very similar to the above, but change word to char.

EDIT: Also keep in mind it makes a lot of sense to create functions to perform common tasks and enforce consistency so you don't copy code everywhere. For example, you might have a) allocate the struct, b) assign values to the struct, and c) free the struct. So you might have:

// Allocate a words struct
words* CreateWords(int size);
// Assign a value
void AssignWord(word* dest, char* str);
// Clear a words structs (and possibly internal storage)
void FreeWords(words* w);

EDIT: As far as resizing the structs, it is identical to resizing the char array. However the difference is if you make the struct array bigger, you should probably initialize the new array items to NULL. Likewise, if you make the struct array smaller, you need to cleanup before removing the items -- that is free items that have been allocated (and only the allocated items) before you resize the struct array. This is the primary reason I suggested creating helper functions to help manage this.

// Resize words (must know original and new size if shrinking
// if you need to free internal storage first)
void ResizeWords(words* w, size_t oldsize, size_t newsize);

Your code in the last update should not compile, much less run. You're passing &x to LoadData. &x has the type of **words, but LoadData expects words* . Of course it crashes when you call realloc on a pointer that's pointing into stack.

The way to fix it is to change LoadData to accept words** . Thi sway, you can actually modify the pointer in main(). For example, realloc call would look like

*x = (words*) realloc(*x, sizeof(words)*2);

It's the same principlae as in "num" being int* rather than int.

Besides this, you need to really figure out how the strings in words ere stored. Assigning a const string to char * (as in str2 = "marley\0") is permitted, but it's rarely the right solution, even in C.

Another point: non need to have "marley\0" unless you really need two 0s at the end of string. Compiler adds 0 tho the end of every string literal.


Another option for you is a linked list. You'll need to analyze how your program will use the data structure, if you don't need random access it could be faster than reallocating.


If you want to grow the array dynamically, you should use malloc() to dynamically allocate some fixed amount of memory, and then use realloc() whenever you run out. A common technique is to use an exponential growth function such that you allocate some small fixed amount and then make the array grow by duplicating the allocated amount.

Some example code would be:

size = 64; i = 0;
x = malloc(sizeof(words)*size); /* enough space for 64 words */
while (read_words()) {
    if (++i > size) {
        size *= 2;
        x = realloc(sizeof(words) * size);
    }
}
/* done with x */
free(x);

Every coder need to simplify their code to make it easily understood....even for beginners.

So array of structures using dynamically is easy, if you understand the concepts.

// Dynamically sized array of structures

#include <stdio.h>
#include <stdlib.h>

struct book 
{
    char name[20];
    int p;
};              //Declaring book structure

int main () 
{
    int n, i;      

    struct book *b;     // Initializing pointer to a structure
    scanf ("%d\n", &n);

    b = (struct book *) calloc (n, sizeof (struct book));   //Creating memory for array of structures dynamically

    for (i = 0; i < n; i++)
    {
        scanf ("%s %d\n", (b + i)->name, &(b + i)->p);  //Getting values for array of structures (no error check)
    }          

    for (i = 0; i < n; i++)
    {
        printf ("%s %d\t", (b + i)->name, (b + i)->p);  //Printing values in array of structures
    }

    scanf ("%d\n", &n);     //Get array size to re-allocate    
    b = (struct book *) realloc (b, n * sizeof (struct book));  //change the size of an array using realloc function
    printf ("\n");

    for (i = 0; i < n; i++)
    {
        printf ("%s %d\t", (b + i)->name, (b + i)->p);  //Printing values in array of structures
    }

    return 0;
}   

In C++, use a vector. It's like an array but you can easily add and remove elements and it will take care of allocating and deallocating memory for you.

I know the title of the question says C, but you tagged your question with C and C++...


You've tagged this as C++ as well as C.

If you're using C++ things are a lot easier. The standard template library has a template called vector which allows you to dynamically build up a list of objects.

#include <stdio.h>
#include <vector>

typedef std::vector<char*> words;

int main(int argc, char** argv) {

        words myWords;

        myWords.push_back("Hello");
        myWords.push_back("World");

        words::iterator iter;
        for (iter = myWords.begin(); iter != myWords.end(); ++iter) {
                printf("%s ", *iter);
        }

        return 0;
}

If you're using C things are a lot harder, yes malloc, realloc and free are the tools to help you. You might want to consider using a linked list data structure instead. These are generally easier to grow but don't facilitate random access as easily.

#include <stdio.h>
#include <stdlib.h>

typedef struct s_words {
        char* str;
        struct s_words* next;
} words;

words* create_words(char* word) {
        words* newWords = malloc(sizeof(words));
        if (NULL != newWords){
                newWords->str = word;
                newWords->next = NULL;
        }
        return newWords;
}

void delete_words(words* oldWords) {
        if (NULL != oldWords->next) {
                delete_words(oldWords->next);
        }
        free(oldWords);
}

words* add_word(words* wordList, char* word) {
        words* newWords = create_words(word);
        if (NULL != newWords) {
                newWords->next = wordList;
        }
        return newWords;
}

int main(int argc, char** argv) {

        words* myWords = create_words("Hello");
        myWords = add_word(myWords, "World");

        words* iter;
        for (iter = myWords; NULL != iter; iter = iter->next) {
                printf("%s ", iter->str);
        }
        delete_words(myWords);
        return 0;
}

Yikes, sorry for the worlds longest answer. So WRT to the "don't want to use a linked list comment":

#include <stdio.h>  
#include <stdlib.h>

typedef struct {
    char** words;
    size_t nWords;
    size_t size;
    size_t block_size;
} word_list;

word_list* create_word_list(size_t block_size) {
    word_list* pWordList = malloc(sizeof(word_list));
    if (NULL != pWordList) {
        pWordList->nWords = 0;
        pWordList->size = block_size;
        pWordList->block_size = block_size;
        pWordList->words = malloc(sizeof(char*)*block_size);
        if (NULL == pWordList->words) {
            free(pWordList);
            return NULL;    
        }
    }
    return pWordList;
}

void delete_word_list(word_list* pWordList) {
    free(pWordList->words);
    free(pWordList);
}

int add_word_to_word_list(word_list* pWordList, char* word) {
    size_t nWords = pWordList->nWords;
    if (nWords >= pWordList->size) {
        size_t newSize = pWordList->size + pWordList->block_size;
        void* newWords = realloc(pWordList->words, sizeof(char*)*newSize); 
        if (NULL == newWords) {
            return 0;
        } else {    
            pWordList->size = newSize;
            pWordList->words = (char**)newWords;
        }

    }

    pWordList->words[nWords] = word;
    ++pWordList->nWords;


    return 1;
}

char** word_list_start(word_list* pWordList) {
        return pWordList->words;
}

char** word_list_end(word_list* pWordList) {
        return &pWordList->words[pWordList->nWords];
}

int main(int argc, char** argv) {

        word_list* myWords = create_word_list(2);
        add_word_to_word_list(myWords, "Hello");
        add_word_to_word_list(myWords, "World");
        add_word_to_word_list(myWords, "Goodbye");

        char** iter;
        for (iter = word_list_start(myWords); iter != word_list_end(myWords); ++iter) {
                printf("%s ", *iter);
        }

        delete_word_list(myWords);

        return 0;
}

If you want to dynamically allocate arrays, you can use malloc from stdlib.h.

If you want to allocate an array of 100 elements using your words struct, try the following:

words* array = (words*)malloc(sizeof(words) * 100);

The size of the memory that you want to allocate is passed into malloc and then it will return a pointer of type void (void*). In most cases you'll probably want to cast it to the pointer type you desire, which in this case is words*.

The sizeof keyword is used here to find out the size of the words struct, then that size is multiplied by the number of elements you want to allocate.

Once you are done, be sure to use free() to free up the heap memory you used in order to prevent memory leaks:

free(array);

If you want to change the size of the allocated array, you can try to use realloc as others have mentioned, but keep in mind that if you do many reallocs you may end up fragmenting the memory. If you want to dynamically resize the array in order to keep a low memory footprint for your program, it may be better to not do too many reallocs.


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