[unit-testing] What's the difference between faking, mocking, and stubbing?

I know how I use these terms, but I'm wondering if there are accepted definitions for faking, mocking, and stubbing for unit tests? How do you define these for your tests? Describe situations where you might use each.

Here is how I use them:

Fake: a class that implements an interface but contains fixed data and no logic. Simply returns "good" or "bad" data depending on the implementation.

Mock: a class that implements an interface and allows the ability to dynamically set the values to return/exceptions to throw from particular methods and provides the ability to check if particular methods have been called/not called.

Stub: Like a mock class, except that it doesn't provide the ability to verify that methods have been called/not called.

Mocks and stubs can be hand generated or generated by a mocking framework. Fake classes are generated by hand. I use mocks primarily to verify interactions between my class and dependent classes. I use stubs once I have verified the interactions and am testing alternate paths through my code. I use fake classes primarily to abstract out data dependencies or when mocks/stubs are too tedious to set up each time.

The answer is


Stub, Fakes and Mocks have different meanings across different sources. I suggest you to introduce your team internal terms and agree upon their meaning.

I think it is important to distinguish between two approaches: - behaviour validation (implies behaviour substitution) - end-state validation (implies behaviour emulation)

Consider email sending in case of error. When doing behaviour validation - you check that method Send of IEmailSender was executed once. And you need to emulate return result of this method, return Id of the sent message. So you say: "I expect that Send will be called. And I will just return dummy (or random) Id for any call". This is behaviour validation: emailSender.Expect(es=>es.Send(anyThing)).Return((subject,body) => "dummyId")

When doing state validation you will need to create TestEmailSender that implements IEmailSender. And implement Send method - by saving input to some data structure that will be used for future state verification like array of some objects SentEmails and then it tests you will check that SentEmails contains expected email. This is state validation: Assert.AreEqual(1, emailSender.SentEmails.Count)

From my readings I understood that Behaviour validation usually called Mocks. And State validation usually called Stubs or Fakes.


Unit testing - is an approach of testing where the unit(class, method) is under control.

Test double - is not a primary object(from OOP world). It is a realisation which is created temporary to test, check or during development. Test doubles types:

  • fake object is a real implementation of interface(protocol) or an extend which is using an inheritance or other approaches which can be used to create - is dependency. Usually it is created by developer as a simplest solution to substitute some dependency

  • stub object is a bare object(0, nil and methods without logic) with extra state which is predefined(by developer) to define returned values. Usually it is created by framework

  • mock object is very similar to stub object but the extra state is changed during program execution to check if something happened(method was called).

  • spy object is a real object with a "partial mocking". It means that you work with a non-double object except mocked behavior

  • dummy object is object which is necessary to run a test but no one variable or method of this object is not called.

stub vs mock

Martin Fowler said

There is a difference in that the stub uses state verification while the mock uses behavior verification.

[Mockito mock vs spy]


I am surprised that this question has been around for so long and nobody has as yet provided an answer based on Roy Osherove's "The Art of Unit Testing".

In "3.1 Introducing stubs" defines a stub as:

A stub is a controllable replacement for an existing dependency (or collaborator) in the system. By using a stub, you can test your code without dealing with the dependency directly.

And defines the difference between stubs and mocks as:

The main thing to remember about mocks versus stubs is that mocks are just like stubs, but you assert against the mock object, whereas you do not assert against a stub.

Fake is just the name used for both stubs and mocks. For example when you don't care about the distinction between stubs and mocks.

The way Osherove's distinguishes between stubs and mocks, means that any class used as a fake for testing can be both a stub or a mock. Which it is for a specific test depends entirely on how you write the checks in your test.

  • When your test checks values in the class under test, or actually anywhere but the fake, the fake was used as a stub. It just provided values for the class under test to use, either directly through values returned by calls on it or indirectly through causing side effects (in some state) as a result of calls on it.
  • When your test checks values of the fake, it was used as a mock.

Example of a test where class FakeX is used as a stub:

const pleaseReturn5 = 5;
var fake = new FakeX(pleaseReturn5);
var cut = new ClassUnderTest(fake);

cut.SquareIt;

Assert.AreEqual(25, cut.SomeProperty);

The fake instance is used as a stub because the Assert doesn't use fake at all.

Example of a test where test class X is used as a mock:

const pleaseReturn5 = 5;
var fake = new FakeX(pleaseReturn5);
var cut = new ClassUnderTest(fake);

cut.SquareIt;

Assert.AreEqual(25, fake.SomeProperty);

In this case the Assert checks a value on fake, making that fake a mock.

Now, of course these examples are highly contrived, but I see great merit in this distinction. It makes you aware of how you are testing your stuff and where the dependencies of your test are.

I agree with Osherove's that

from a pure maintainability perspective, in my tests using mocks creates more trouble than not using them. That has been my experience, but I’m always learning something new.

Asserting against the fake is something you really want to avoid as it makes your tests highly dependent upon the implementation of a class that isn't the one under test at all. Which means that the tests for class ActualClassUnderTest can start breaking because the implementation for ClassUsedAsMock changed. And that sends up a foul smell to me. Tests for ActualClassUnderTest should preferably only break when ActualClassUnderTest is changed.

I realize that writing asserts against the fake is a common practice, especially when you are a mockist type of TDD subscriber. I guess I am firmly with Martin Fowler in the classicist camp (See Martin Fowler's "Mocks aren't Stubs") and like Osherove avoid interaction testing (which can only be done by asserting against the fake) as much as possible.

For fun reading on why you should avoid mocks as defined here, google for "fowler mockist classicist". You'll find a plethora of opinions.


It's a matter of making the tests expressive. I set expectations on a Mock if I want the test to describe a relationship between two objects. I stub return values if I'm setting up a supporting object to get me to the interesting behaviour in the test.


stub and fake are objects in that they can vary their response based on input parameters. the main difference between them is that a Fake is closer to a real-world implementation than a stub. Stubs contain basically hard-coded responses to an expected request. Let see an example:

public class MyUnitTest {

 @Test
 public void testConcatenate() {
  StubDependency stubDependency = new StubDependency();
  int result = stubDependency.toNumber("one", "two");
  assertEquals("onetwo", result);
 }
}

public class StubDependency() {
 public int toNumber(string param) {
  if (param == “one”) {
   return 1;
  }
  if (param == “two”) {
   return 2;
  }
 }
}

A mock is a step up from fakes and stubs. Mocks provide the same functionality as stubs but are more complex. They can have rules defined for them that dictate in what order methods on their API must be called. Most mocks can track how many times a method was called and can react based on that information. Mocks generally know the context of each call and can react differently in different situations. Because of this, mocks require some knowledge of the class they are mocking. a stub generally cannot track how many times a method was called or in what order a sequence of methods was called. A mock looks like:

public class MockADependency {

 private int ShouldCallTwice;
 private boolean ShouldCallAtEnd;
 private boolean ShouldCallFirst;

 public int StringToInteger(String s) {
  if (s == "abc") {
   return 1;
  }
  if (s == "xyz") {
   return 2;
  }
  return 0;
 }

 public void ShouldCallFirst() {
  if ((ShouldCallTwice > 0) || ShouldCallAtEnd)
   throw new AssertionException("ShouldCallFirst not first thod called");
  ShouldCallFirst = true;
 }

 public int ShouldCallTwice(string s) {
  if (!ShouldCallFirst)
   throw new AssertionException("ShouldCallTwice called before ShouldCallFirst");
  if (ShouldCallAtEnd)
   throw new AssertionException("ShouldCallTwice called after ShouldCallAtEnd");
  if (ShouldCallTwice >= 2)
   throw new AssertionException("ShouldCallTwice called more than twice");
  ShouldCallTwice++;
  return StringToInteger(s);
 }

 public void ShouldCallAtEnd() {
  if (!ShouldCallFirst)
   throw new AssertionException("ShouldCallAtEnd called before ShouldCallFirst");
  if (ShouldCallTwice != 2) throw new AssertionException("ShouldCallTwice not called twice");
  ShouldCallAtEnd = true;
 }

}

To illustrate the usage of stubs and mocks, I would like to also include an example based on Roy Osherove's "The Art of Unit Testing".

Imagine, we have a LogAnalyzer application which has the sole functionality of printing logs. It not only needs to talk to a web service, but if the web service throws an error, LogAnalyzer has to log the error to a different external dependency, sending it by email to the web service administrator.

Here’s the logic we’d like to test inside LogAnalyzer:

if(fileName.Length<8)
{
 try
  {
    service.LogError("Filename too short:" + fileName);
  }
 catch (Exception e)
  {
    email.SendEmail("a","subject",e.Message);
  }
}

How do you test that LogAnalyzer calls the email service correctly when the web service throws an exception? Here are the questions we’re faced with:

  • How can we replace the web service?

  • How can we simulate an exception from the web service so that we can test the call to the email service?

  • How will we know that the email service was called correctly or at all?

We can deal with the first two questions by using a stub for the web service. To solve the third problem, we can use a mock object for the email service.

A fake is a generic term that can be used to describe either a stub or a mock.In our test, we’ll have two fakes. One will be the email service mock, which we’ll use to verify that the correct parameters were sent to the email service. The other will be a stub that we’ll use to simulate an exception thrown from the web service. It’s a stub because we won’t be using the web service fake to verify the test result, only to make sure the test runs correctly. The email service is a mock because we’ll assert against it that it was called correctly.

[TestFixture]
public class LogAnalyzer2Tests
{
[Test]
 public void Analyze_WebServiceThrows_SendsEmail()
 {
   StubService stubService = new StubService();
   stubService.ToThrow= new Exception("fake exception");
   MockEmailService mockEmail = new MockEmailService();

   LogAnalyzer2 log = new LogAnalyzer2();
   log.Service = stubService
   log.Email=mockEmail;
   string tooShortFileName="abc.ext";
   log.Analyze(tooShortFileName);

   Assert.AreEqual("a",mockEmail.To); //MOCKING USED
   Assert.AreEqual("fake exception",mockEmail.Body); //MOCKING USED
   Assert.AreEqual("subject",mockEmail.Subject);
 }
}

stub and fake are objects in that they can vary their response based on input parameters. the main difference between them is that a Fake is closer to a real-world implementation than a stub. Stubs contain basically hard-coded responses to an expected request. Let see an example:

public class MyUnitTest {

 @Test
 public void testConcatenate() {
  StubDependency stubDependency = new StubDependency();
  int result = stubDependency.toNumber("one", "two");
  assertEquals("onetwo", result);
 }
}

public class StubDependency() {
 public int toNumber(string param) {
  if (param == “one”) {
   return 1;
  }
  if (param == “two”) {
   return 2;
  }
 }
}

A mock is a step up from fakes and stubs. Mocks provide the same functionality as stubs but are more complex. They can have rules defined for them that dictate in what order methods on their API must be called. Most mocks can track how many times a method was called and can react based on that information. Mocks generally know the context of each call and can react differently in different situations. Because of this, mocks require some knowledge of the class they are mocking. a stub generally cannot track how many times a method was called or in what order a sequence of methods was called. A mock looks like:

public class MockADependency {

 private int ShouldCallTwice;
 private boolean ShouldCallAtEnd;
 private boolean ShouldCallFirst;

 public int StringToInteger(String s) {
  if (s == "abc") {
   return 1;
  }
  if (s == "xyz") {
   return 2;
  }
  return 0;
 }

 public void ShouldCallFirst() {
  if ((ShouldCallTwice > 0) || ShouldCallAtEnd)
   throw new AssertionException("ShouldCallFirst not first thod called");
  ShouldCallFirst = true;
 }

 public int ShouldCallTwice(string s) {
  if (!ShouldCallFirst)
   throw new AssertionException("ShouldCallTwice called before ShouldCallFirst");
  if (ShouldCallAtEnd)
   throw new AssertionException("ShouldCallTwice called after ShouldCallAtEnd");
  if (ShouldCallTwice >= 2)
   throw new AssertionException("ShouldCallTwice called more than twice");
  ShouldCallTwice++;
  return StringToInteger(s);
 }

 public void ShouldCallAtEnd() {
  if (!ShouldCallFirst)
   throw new AssertionException("ShouldCallAtEnd called before ShouldCallFirst");
  if (ShouldCallTwice != 2) throw new AssertionException("ShouldCallTwice not called twice");
  ShouldCallAtEnd = true;
 }

}

If you are familiar with Arrange-Act-Assert, then one way of explaining the difference between stub and mock that might be useful for you, is that stubs belong to the arrange section, as they are for arranging input state, and mocks belong to the assert section as they are for asserting results against.

Dummies don't do anything. They are just for filling up parameter lists, so that you don't get undefined or null errors. They also exist to satisfy the type checker in strictly typed languages, so that you can be allowed to compile and run.


Stub - an object that provides predefined answers to method calls.

Mock - an object on which you set expectations.

Fake - an object with limited capabilities (for the purposes of testing), e.g. a fake web service.

Test Double is the general term for stubs, mocks and fakes. But informally, you'll often hear people simply call them mocks.


Stub, Fakes and Mocks have different meanings across different sources. I suggest you to introduce your team internal terms and agree upon their meaning.

I think it is important to distinguish between two approaches: - behaviour validation (implies behaviour substitution) - end-state validation (implies behaviour emulation)

Consider email sending in case of error. When doing behaviour validation - you check that method Send of IEmailSender was executed once. And you need to emulate return result of this method, return Id of the sent message. So you say: "I expect that Send will be called. And I will just return dummy (or random) Id for any call". This is behaviour validation: emailSender.Expect(es=>es.Send(anyThing)).Return((subject,body) => "dummyId")

When doing state validation you will need to create TestEmailSender that implements IEmailSender. And implement Send method - by saving input to some data structure that will be used for future state verification like array of some objects SentEmails and then it tests you will check that SentEmails contains expected email. This is state validation: Assert.AreEqual(1, emailSender.SentEmails.Count)

From my readings I understood that Behaviour validation usually called Mocks. And State validation usually called Stubs or Fakes.


If you are familiar with Arrange-Act-Assert, then one way of explaining the difference between stub and mock that might be useful for you, is that stubs belong to the arrange section, as they are for arranging input state, and mocks belong to the assert section as they are for asserting results against.

Dummies don't do anything. They are just for filling up parameter lists, so that you don't get undefined or null errors. They also exist to satisfy the type checker in strictly typed languages, so that you can be allowed to compile and run.


As mentioned by the top-voted answer, Martin Fowler discusses these distinctions in Mocks Aren't Stubs, and in particular the subheading The Difference Between Mocks and Stubs, so make sure to read that article.

Rather than focusing on how these things are different, I think it's more enlightening to focus on why these are distinct concepts. Each exists for a different purpose.

Fakes

A fake is an implementation that behaves "naturally", but is not "real". These are fuzzy concepts and so different people have different understandings of what makes things a fake.

One example of a fake is an in-memory database (e.g. using sqlite with the :memory: store). You would never use this for production (since the data is not persisted), but it's perfectly adequate as a database to use in a testing environment. It's also much more lightweight than a "real" database.

As another example, perhaps you use some kind of object store (e.g. Amazon S3) in production, but in a test you can simply save objects to files on disk; then your "save to disk" implementation would be a fake. (Or you could even fake the "save to disk" operation by using an in-memory filesystem instead.)

As a third example, imagine an object that provides a cache API; an object that implements the correct interface but that simply performs no caching at all but always returns a cache miss would be a kind of fake.

The purpose of a fake is not to affect the behavior of the system under test, but rather to simplify the implementation of the test (by removing unnecessary or heavyweight dependencies).

Stubs

A stub is an implementation that behaves "unnaturally". It is preconfigured (usually by the test set-up) to respond to specific inputs with specific outputs.

The purpose of a stub is to get your system under test into a specific state. For example, if you are writing a test for some code that interacts with a REST API, you could stub out the REST API with an API that always returns a canned response, or that responds to an API request with a specific error. This way you could write tests that make assertions about how the system reacts to these states; for example, testing the response your users get if the API returns a 404 error.

A stub is usually implemented to only respond to the exact interactions you've told it to respond to. But the key feature that makes something a stub is its purpose: a stub is all about setting up your test case.

Mocks

A mock is similar to a stub, but with verification added in. The purpose of a mock is to make assertions about how your system under test interacted with the dependency.

For example, if you are writing a test for a system that uploads files to a website, you could build a mock that accepts a file and that you can use to assert that the uploaded file was correct. Or, on a smaller scale, it's common to use a mock of an object to verify that the system under test calls specific methods of the mocked object.

Mocks are tied to interaction testing, which is a specific testing methodology. People who prefer to test system state rather than system interactions will use mocks sparingly if at all.

Test doubles

Fakes, stubs, and mocks all belong to the category of test doubles. A test double is any object or system you use in a test instead of something else. Most automated software testing involves the use of test doubles of some kind or another. Some other kinds of test doubles include dummy values, spies, and I/O blackholes.


the thing that you assert on it,is called a mock object and everything else that just helped the test run, is a stub.


It's a matter of making the tests expressive. I set expectations on a Mock if I want the test to describe a relationship between two objects. I stub return values if I'm setting up a supporting object to get me to the interesting behaviour in the test.


Stub - an object that provides predefined answers to method calls.

Mock - an object on which you set expectations.

Fake - an object with limited capabilities (for the purposes of testing), e.g. a fake web service.

Test Double is the general term for stubs, mocks and fakes. But informally, you'll often hear people simply call them mocks.


the thing that you assert on it,is called a mock object and everything else that just helped the test run, is a stub.


all of them are called Test Doubles and used to inject the dependencies that your test case needs.

Fake

Stub: It already has a predefined behavior to set your expectation for example, stub returns only the success case of your API response Stub

A mock is a smarter stub. You verify your test passes through it. so you could make amock that return either the success or failure success depending on the condition could be changed in your test case. Mock

Dummy

Spy


Unit testing - is an approach of testing where the unit(class, method) is under control.

Test double - is not a primary object(from OOP world). It is a realisation which is created temporary to test, check or during development. Test doubles types:

  • fake object is a real implementation of interface(protocol) or an extend which is using an inheritance or other approaches which can be used to create - is dependency. Usually it is created by developer as a simplest solution to substitute some dependency

  • stub object is a bare object(0, nil and methods without logic) with extra state which is predefined(by developer) to define returned values. Usually it is created by framework

  • mock object is very similar to stub object but the extra state is changed during program execution to check if something happened(method was called).

  • spy object is a real object with a "partial mocking". It means that you work with a non-double object except mocked behavior

  • dummy object is object which is necessary to run a test but no one variable or method of this object is not called.

stub vs mock

Martin Fowler said

There is a difference in that the stub uses state verification while the mock uses behavior verification.

[Mockito mock vs spy]


As mentioned by the top-voted answer, Martin Fowler discusses these distinctions in Mocks Aren't Stubs, and in particular the subheading The Difference Between Mocks and Stubs, so make sure to read that article.

Rather than focusing on how these things are different, I think it's more enlightening to focus on why these are distinct concepts. Each exists for a different purpose.

Fakes

A fake is an implementation that behaves "naturally", but is not "real". These are fuzzy concepts and so different people have different understandings of what makes things a fake.

One example of a fake is an in-memory database (e.g. using sqlite with the :memory: store). You would never use this for production (since the data is not persisted), but it's perfectly adequate as a database to use in a testing environment. It's also much more lightweight than a "real" database.

As another example, perhaps you use some kind of object store (e.g. Amazon S3) in production, but in a test you can simply save objects to files on disk; then your "save to disk" implementation would be a fake. (Or you could even fake the "save to disk" operation by using an in-memory filesystem instead.)

As a third example, imagine an object that provides a cache API; an object that implements the correct interface but that simply performs no caching at all but always returns a cache miss would be a kind of fake.

The purpose of a fake is not to affect the behavior of the system under test, but rather to simplify the implementation of the test (by removing unnecessary or heavyweight dependencies).

Stubs

A stub is an implementation that behaves "unnaturally". It is preconfigured (usually by the test set-up) to respond to specific inputs with specific outputs.

The purpose of a stub is to get your system under test into a specific state. For example, if you are writing a test for some code that interacts with a REST API, you could stub out the REST API with an API that always returns a canned response, or that responds to an API request with a specific error. This way you could write tests that make assertions about how the system reacts to these states; for example, testing the response your users get if the API returns a 404 error.

A stub is usually implemented to only respond to the exact interactions you've told it to respond to. But the key feature that makes something a stub is its purpose: a stub is all about setting up your test case.

Mocks

A mock is similar to a stub, but with verification added in. The purpose of a mock is to make assertions about how your system under test interacted with the dependency.

For example, if you are writing a test for a system that uploads files to a website, you could build a mock that accepts a file and that you can use to assert that the uploaded file was correct. Or, on a smaller scale, it's common to use a mock of an object to verify that the system under test calls specific methods of the mocked object.

Mocks are tied to interaction testing, which is a specific testing methodology. People who prefer to test system state rather than system interactions will use mocks sparingly if at all.

Test doubles

Fakes, stubs, and mocks all belong to the category of test doubles. A test double is any object or system you use in a test instead of something else. Most automated software testing involves the use of test doubles of some kind or another. Some other kinds of test doubles include dummy values, spies, and I/O blackholes.


all of them are called Test Doubles and used to inject the dependencies that your test case needs.

Fake

Stub: It already has a predefined behavior to set your expectation for example, stub returns only the success case of your API response Stub

A mock is a smarter stub. You verify your test passes through it. so you could make amock that return either the success or failure success depending on the condition could be changed in your test case. Mock

Dummy

Spy


I am surprised that this question has been around for so long and nobody has as yet provided an answer based on Roy Osherove's "The Art of Unit Testing".

In "3.1 Introducing stubs" defines a stub as:

A stub is a controllable replacement for an existing dependency (or collaborator) in the system. By using a stub, you can test your code without dealing with the dependency directly.

And defines the difference between stubs and mocks as:

The main thing to remember about mocks versus stubs is that mocks are just like stubs, but you assert against the mock object, whereas you do not assert against a stub.

Fake is just the name used for both stubs and mocks. For example when you don't care about the distinction between stubs and mocks.

The way Osherove's distinguishes between stubs and mocks, means that any class used as a fake for testing can be both a stub or a mock. Which it is for a specific test depends entirely on how you write the checks in your test.

  • When your test checks values in the class under test, or actually anywhere but the fake, the fake was used as a stub. It just provided values for the class under test to use, either directly through values returned by calls on it or indirectly through causing side effects (in some state) as a result of calls on it.
  • When your test checks values of the fake, it was used as a mock.

Example of a test where class FakeX is used as a stub:

const pleaseReturn5 = 5;
var fake = new FakeX(pleaseReturn5);
var cut = new ClassUnderTest(fake);

cut.SquareIt;

Assert.AreEqual(25, cut.SomeProperty);

The fake instance is used as a stub because the Assert doesn't use fake at all.

Example of a test where test class X is used as a mock:

const pleaseReturn5 = 5;
var fake = new FakeX(pleaseReturn5);
var cut = new ClassUnderTest(fake);

cut.SquareIt;

Assert.AreEqual(25, fake.SomeProperty);

In this case the Assert checks a value on fake, making that fake a mock.

Now, of course these examples are highly contrived, but I see great merit in this distinction. It makes you aware of how you are testing your stuff and where the dependencies of your test are.

I agree with Osherove's that

from a pure maintainability perspective, in my tests using mocks creates more trouble than not using them. That has been my experience, but I’m always learning something new.

Asserting against the fake is something you really want to avoid as it makes your tests highly dependent upon the implementation of a class that isn't the one under test at all. Which means that the tests for class ActualClassUnderTest can start breaking because the implementation for ClassUsedAsMock changed. And that sends up a foul smell to me. Tests for ActualClassUnderTest should preferably only break when ActualClassUnderTest is changed.

I realize that writing asserts against the fake is a common practice, especially when you are a mockist type of TDD subscriber. I guess I am firmly with Martin Fowler in the classicist camp (See Martin Fowler's "Mocks aren't Stubs") and like Osherove avoid interaction testing (which can only be done by asserting against the fake) as much as possible.

For fun reading on why you should avoid mocks as defined here, google for "fowler mockist classicist". You'll find a plethora of opinions.


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