[c#] Interface defining a constructor signature?

It's weird that this is the first time I've bumped into this problem, but:

How do you define a constructor in a C# interface?

Edit
Some people wanted an example (it's a free time project, so yes, it's a game)

IDrawable
+Update
+Draw

To be able to Update (check for edge of screen etc) and draw itself it will always need a GraphicsDeviceManager. So I want to make sure the object has a reference to it. This would belong in the constructor.

Now that I wrote this down I think what I'm implementing here is IObservable and the GraphicsDeviceManager should take the IDrawable... It seems either I don't get the XNA framework, or the framework is not thought out very well.

Edit
There seems to be some confusion about my definition of constructor in the context of an interface. An interface can indeed not be instantiated so doesn't need a constructor. What I wanted to define was a signature to a constructor. Exactly like an interface can define a signature of a certain method, the interface could define the signature of a constructor.

This question is related to c# interface constructor

The answer is


Late, but for someone need.

You can using Func<TResult>

void Create(Func<IDrawable> func)
{
  IDrawable result = func.Invoke();
}

GraphicsDeviceManager graphicsDeviceManager =...;
xxx.Create(() => new Draw(graphicsDeviceManager));
yyy.Create(() => new Update(graphicsDeviceManager));

One way to solve this problem i found is to seperate out the construction into a seperate factory. For example I have an abstract class called IQueueItem, and I need a way to translate that object to and from another object (CloudQueueMessage). So on the interface IQueueItem i have -

public interface IQueueItem
{
    CloudQueueMessage ToMessage();
}

Now, I also need a way for my actual queue class to translate a CloudQueueMessage back to a IQueueItem - ie the need for a static construction like IQueueItem objMessage = ItemType.FromMessage. Instead I defined another interface IQueueFactory -

public interface IQueueItemFactory<T> where T : IQueueItem
{
    T FromMessage(CloudQueueMessage objMessage);
}

Now I can finally write my generic queue class without the new() constraint which in my case was the main issue.

public class AzureQueue<T> where T : IQueueItem
{
    private IQueueItemFactory<T> _objFactory;
    public AzureQueue(IQueueItemFactory<T> objItemFactory)
    {
        _objFactory = objItemFactory;
    }


    public T GetNextItem(TimeSpan tsLease)
    {
        CloudQueueMessage objQueueMessage = _objQueue.GetMessage(tsLease);
        T objItem = _objFactory.FromMessage(objQueueMessage);
        return objItem;
    }
}

now I can create an instance that satisfies the criteria for me

 AzureQueue<Job> objJobQueue = new JobQueue(new JobItemFactory())

hopefully this helps someone else out someday, obviously a lot of internal code removed to try to show the problem and solution


It is not possible to create an interface that defines constructors, but it is possible to define an interface that forces a type to have a paramerterless constructor, though be it a very ugly syntax that uses generics... I am actually not so sure that it is really a good coding pattern.

public interface IFoo<T> where T : new()
{
  void SomeMethod();
}

public class Foo : IFoo<Foo>
{
  // This will not compile
  public Foo(int x)
  {

  }

  #region ITest<Test> Members

  public void SomeMethod()
  {
    throw new NotImplementedException();
  }

  #endregion
}

On the other hand, if you want to test if a type has a paramerterless constructor, you can do that using reflection:

public static class TypeHelper
{
  public static bool HasParameterlessConstructor(Object o)
  {
    return HasParameterlessConstructor(o.GetType());
  }

  public static bool HasParameterlessConstructor(Type t)
  {
    // Usage: HasParameterlessConstructor(typeof(SomeType))
    return t.GetConstructor(new Type[0]) != null;
  }
}

Hope this helps.


The purpose of an interface is to enforce a certain object signature. It should explicitly not be concerned with how an object works internally. Therefore, a constructor in an interface does not really make sense from a conceptual point of view.

There are some alternatives though:

  • Create an abstract class that acts as a minimal default implementation. That class should have the constructors you expect implementing classes to have.

  • If you don't mind the overkill, use the AbstractFactory pattern and declare a method in the factory class interface that has the required signatures.

  • Pass the GraphicsDeviceManager as a parameter to the Update and Draw methods.

  • Use a Compositional Object Oriented Programming framework to pass the GraphicsDeviceManager into the part of the object that requires it. This is a pretty experimental solution in my opinion.

The situation you describe is not easy to handle in general. A similar case would be entities in a business application that require access to the database.


The generic factory approach still seems ideal. You would know that the factory requires a parameter, and it would just so happen that those parameters are passed along to the constructor of the object being instantiated.

Note, this is just syntax verified pseudo code, there may be a run-time caveat I'm missing here:

public interface IDrawableFactory
{
    TDrawable GetDrawingObject<TDrawable>(GraphicsDeviceManager graphicsDeviceManager) 
              where TDrawable: class, IDrawable, new();
}

public class DrawableFactory : IDrawableFactory
{
    public TDrawable GetDrawingObject<TDrawable>(GraphicsDeviceManager graphicsDeviceManager) 
                     where TDrawable : class, IDrawable, new()
    {
        return (TDrawable) Activator
                .CreateInstance(typeof(TDrawable), 
                                graphicsDeviceManager);
    }

}

public class Draw : IDrawable
{
 //stub
}

public class Update : IDrawable {
    private readonly GraphicsDeviceManager _graphicsDeviceManager;

    public Update() { throw new NotImplementedException(); }

    public Update(GraphicsDeviceManager graphicsDeviceManager)
    {
        _graphicsDeviceManager = graphicsDeviceManager;
    }
}

public interface IDrawable
{
    //stub
}
public class GraphicsDeviceManager
{
    //stub
}

An example of possible usage:

    public void DoSomething()
    {
        var myUpdateObject = GetDrawingObject<Update>(new GraphicsDeviceManager());
        var myDrawObject = GetDrawingObject<Draw>(null);
    }

Granted, you'd only want the create instances via the factory to guarantee you always have an appropriately initialized object. Perhaps using a dependency injection framework like AutoFac would make sense; Update() could "ask" the IoC container for a new GraphicsDeviceManager object.


A very late contribution demonstrating another problem with interfaced constructors. (I choose this question because it has the clearest articulation of the problem). Suppose we could have:

interface IPerson
{
    IPerson(string name);
}

interface ICustomer
{
    ICustomer(DateTime registrationDate);
}

class Person : IPerson, ICustomer
{
    Person(string name) { }
    Person(DateTime registrationDate) { }
}

Where by convention the implementation of the "interface constructor" is replaced by the type name.

Now make an instance:

ICustomer a = new Person("Ernie");

Would we say that the contract ICustomer is obeyed?

And what about this:

interface ICustomer
{
    ICustomer(string address);
}

I was looking back at this question and I thought to myself, maybe we are aproaching this problem the wrong way. Interfaces might not be the way to go when it concerns defining a constructor with certain parameters... but an (abstract) base class is.

If you create a base class with a constructor on there that accepts the parameters you need, every class that derrives from it needs to supply them.

public abstract class Foo
{
  protected Foo(SomeParameter x)
  {
    this.X = x;
  }

  public SomeParameter X { get; private set }
}

public class Bar : Foo // Bar inherits from Foo
{
  public Bar() 
    : base(new SomeParameter("etc...")) // Bar will need to supply the constructor param
  {
  }
}

If I understood OP correctly, we want to enforce a contract where GraphicsDeviceManager is always initialised by implementing classes. I had a similar problem and I was looking for a better solution, but this is the best I can think of:

Add a SetGraphicsDeviceManager(GraphicsDeviceManager gdo) to the interface, and that way the implementing classes will be forced to write a logic which will be require a call from constructor.


You can't.

Interfaces define contracts that other objects implement and therefore have no state that needs to be initialized.

If you have some state that needs to be initialized, you should consider using an abstract base class instead.


you don't.

the constructor is part of the class that can implement an interface. The interface is just a contract of methods the class must implement.


You can't. It's occasionally a pain, but you wouldn't be able to call it using normal techniques anyway.

In a blog post I've suggested static interfaces which would only be usable in generic type constraints - but could be really handy, IMO.

One point about if you could define a constructor within an interface, you'd have trouble deriving classes:

public class Foo : IParameterlessConstructor
{
    public Foo() // As per the interface
    {
    }
}

public class Bar : Foo
{
    // Yikes! We now don't have a parameterless constructor...
    public Bar(int x)
    {
    }
}

Beginning with C# 8.0, an interface member may declare a body. This is called a default implementation. Members with bodies permit the interface to provide a "default" implementation for classes and structs that don't provide an overriding implementation. In addition, beginning with C# 8.0, an interface may include:

Constants Operators Static constructor. Nested types Static fields, methods, properties, indexers, and events Member declarations using the explicit interface implementation syntax. Explicit access modifiers (the default access is public).


I use the following pattern to make it bulletproof.

  • A developer who derives his class from the base can't accidentally create a public accessible constructor
  • The final class developer are forced to go through the common create method
  • Everything is type-safe, no castings are required
  • It's 100% flexible and can be reused everywhere, where you can define your own base class.
  • Try it out you can't break it without making modifications to the base classes (except if you define an obsolete flag without error flag set to true, but even then you end up with a warning)

        public abstract class Base<TSelf, TParameter>
        where TSelf : Base<TSelf, TParameter>, new()
    {
        protected const string FactoryMessage = "Use YourClass.Create(...) instead";
        public static TSelf Create(TParameter parameter)
        {
            var me = new TSelf();
            me.Initialize(parameter);
    
            return me;
        }
    
        [Obsolete(FactoryMessage, true)]
        protected Base()
        {
        }
    
    
    
        protected virtual void Initialize(TParameter parameter)
        {
    
        }
    }
    
    public abstract class BaseWithConfig<TSelf, TConfig>: Base<TSelf, TConfig>
        where TSelf : BaseWithConfig<TSelf, TConfig>, new()
    {
        public TConfig Config { get; private set; }
    
        [Obsolete(FactoryMessage, true)]
        protected BaseWithConfig()
        {
        }
        protected override void Initialize(TConfig parameter)
        {
            this.Config = parameter;
        }
    }
    
    public class MyService : BaseWithConfig<MyService, (string UserName, string Password)>
    {
        [Obsolete(FactoryMessage, true)]
        public MyService()
        {
        }
    }
    
    public class Person : Base<Person, (string FirstName, string LastName)>
    {
        [Obsolete(FactoryMessage,true)]
        public Person()
        {
        }
    
        protected override void Initialize((string FirstName, string LastName) parameter)
        {
            this.FirstName = parameter.FirstName;
            this.LastName = parameter.LastName;
        }
    
        public string LastName { get; private set; }
    
        public string FirstName { get; private set; }
    }
    
    
    
    [Test]
    public void FactoryTest()
    {
        var notInitilaizedPerson = new Person(); // doesn't compile because of the obsolete attribute.
        Person max = Person.Create(("Max", "Mustermann"));
        Assert.AreEqual("Max",max.FirstName);
    
        var service = MyService.Create(("MyUser", "MyPassword"));
        Assert.AreEqual("MyUser", service.Config.UserName);
    }
    

EDIT: And here is an example based on your drawing example that even enforces interface abstraction

        public abstract class BaseWithAbstraction<TSelf, TInterface, TParameter>
        where TSelf : BaseWithAbstraction<TSelf, TInterface, TParameter>, TInterface, new()
    {
        [Obsolete(FactoryMessage, true)]
        protected BaseWithAbstraction()
        {
        }

        protected const string FactoryMessage = "Use YourClass.Create(...) instead";
        public static TInterface Create(TParameter parameter)
        {
            var me = new TSelf();
            me.Initialize(parameter);

            return me;
        }

        protected virtual void Initialize(TParameter parameter)
        {

        }
    }



    public abstract class BaseWithParameter<TSelf, TInterface, TParameter> : BaseWithAbstraction<TSelf, TInterface, TParameter>
        where TSelf : BaseWithParameter<TSelf, TInterface, TParameter>, TInterface, new()
    {
        protected TParameter Parameter { get; private set; }

        [Obsolete(FactoryMessage, true)]
        protected BaseWithParameter()
        {
        }
        protected sealed override void Initialize(TParameter parameter)
        {
            this.Parameter = parameter;
            this.OnAfterInitialize(parameter);
        }

        protected virtual void OnAfterInitialize(TParameter parameter)
        {
        }
    }


    public class GraphicsDeviceManager
    {

    }
    public interface IDrawable
    {
        void Update();
        void Draw();
    }

    internal abstract class Drawable<TSelf> : BaseWithParameter<TSelf, IDrawable, GraphicsDeviceManager>, IDrawable 
        where TSelf : Drawable<TSelf>, IDrawable, new()
    {
        [Obsolete(FactoryMessage, true)]
        protected Drawable()
        {
        }

        public abstract void Update();
        public abstract void Draw();
    }

    internal class Rectangle : Drawable<Rectangle>
    {
        [Obsolete(FactoryMessage, true)]
        public Rectangle()
        {
        }

        public override void Update()
        {
            GraphicsDeviceManager manager = this.Parameter;
            // TODo  manager
        }

        public override void Draw()
        {
            GraphicsDeviceManager manager = this.Parameter;
            // TODo  manager
        }
    }
    internal class Circle : Drawable<Circle>
    {
        [Obsolete(FactoryMessage, true)]
        public Circle()
        {
        }

        public override void Update()
        {
            GraphicsDeviceManager manager = this.Parameter;
            // TODo  manager
        }

        public override void Draw()
        {
            GraphicsDeviceManager manager = this.Parameter;
            // TODo  manager
        }
    }


    [Test]
    public void FactoryTest()
    {
        // doesn't compile because interface abstraction is enforced.
        Rectangle rectangle = Rectangle.Create(new GraphicsDeviceManager());

        // you get only the IDrawable returned.
        IDrawable service = Circle.Create(new GraphicsDeviceManager());
    }

One way to solve this problem is to leverage generics and the new() constraint.

Instead of expressing your constructor as a method/function, you can express it as a factory class/interface. If you specify the new() generic constraint on every call site that needs to create an object of your class, you will be able to pass constructor arguments accordingly.

For your IDrawable example:

public interface IDrawable
{
    void Update();
    void Draw();
}

public interface IDrawableConstructor<T> where T : IDrawable
{
    T Construct(GraphicsDeviceManager manager);
}


public class Triangle : IDrawable
{
    public GraphicsDeviceManager Manager { get; set; }
    public void Draw() { ... }
    public void Update() { ... }
    public Triangle(GraphicsDeviceManager manager)
    {
        Manager = manager;
    }
}


public TriangleConstructor : IDrawableConstructor<Triangle>
{
    public Triangle Construct(GraphicsDeviceManager manager)
    {
        return new Triangle(manager);
    } 
}

Now when you use it:

public void SomeMethod<TBuilder>(GraphicsDeviceManager manager)
  where TBuilder: IDrawableConstructor<Triangle>, new()
{
    // If we need to create a triangle
    Triangle triangle = new TBuilder().Construct(manager);

    // Do whatever with triangle
}

You can even concentrate all creation methods in a single class using explicit interface implementation:

public DrawableConstructor : IDrawableConstructor<Triangle>,
                             IDrawableConstructor<Square>,
                             IDrawableConstructor<Circle>
{
    Triangle IDrawableConstructor<Triangle>.Construct(GraphicsDeviceManager manager)
    {
        return new Triangle(manager);
    } 

    Square IDrawableConstructor<Square>.Construct(GraphicsDeviceManager manager)
    {
        return new Square(manager);
    } 

    Circle IDrawableConstructor<Circle>.Construct(GraphicsDeviceManager manager)
    {
        return new Circle(manager);
    } 
}

To use it:

public void SomeMethod<TBuilder, TShape>(GraphicsDeviceManager manager)
  where TBuilder: IDrawableConstructor<TShape>, new()
{
    // If we need to create an arbitrary shape
    TShape shape = new TBuilder().Construct(manager);

    // Do whatever with the shape
}

Another way is by using lambda expressions as initializers. At some point early in the call hierarchy, you will know which objects you will need to instantiate (i.e. when you are creating or getting a reference to your GraphicsDeviceManager object). As soon as you have it, pass the lambda

() => new Triangle(manager) 

to subsequent methods so they will know how to create a Triangle from then on. If you can't determine all possible methods that you will need, you can always create a dictionary of types that implement IDrawable using reflection and register the lambda expression shown above in a dictionary that you can either store in a shared location or pass along to further function calls.


It would be very useful if it were possible to define constructors in interfaces.

Given that an interface is a contract that must be used in the specified way. The following approach might be a viable alternative for some scenarios:

public interface IFoo {

    /// <summary>
    /// Initialize foo.
    /// </summary>
    /// <remarks>
    /// Classes that implement this interface must invoke this method from
    /// each of their constructors.
    /// </remarks>
    /// <exception cref="InvalidOperationException">
    /// Thrown when instance has already been initialized.
    /// </exception>
    void Initialize(int a);

}

public class ConcreteFoo : IFoo {

    private bool _init = false;

    public int b;

    // Obviously in this case a default value could be used for the
    // constructor argument; using overloads for purpose of example

    public ConcreteFoo() {
        Initialize(42);
    }

    public ConcreteFoo(int a) {
        Initialize(a);
    }

    public void Initialize(int a) {
        if (_init)
            throw new InvalidOperationException();
        _init = true;

        b = a;
    }

}

While you can't define a constructor signature in an interface, I feel it's worth mentioning that this may be a spot to consider an abstract class. Abstract classes can define unimplemented (abstract) method signatures in the same way as an interface, but can also have implemented (concrete) methods and constructors.

The downside is that, because it is a type of class, it cannot be used for any of the multiple inheritance type scenarios that an interface can.


One way to force some sort of constructor is to declare only Getters in interface, which could then mean that the implementing class must have a method, ideally a constructor, to have the value set (privately) for it.


You could do this with generics trick, but it still is vulnerable to what Jon Skeet wrote:

public interface IHasDefaultConstructor<T> where T : IHasDefaultConstructor<T>, new()
{
}

Class that implements this interface must have parameterless constructor:

public class A : IHasDefaultConstructor<A> //Notice A as generic parameter
{
    public A(int a) { } //compile time error
}

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