I have a full discussion of events and delegates in my events article. For the simplest kind of event, you can just declare a public event and the compiler will create both an event and a field to keep track of subscribers:
public event EventHandler Foo;
If you need more complicated subscription/unsubscription logic, you can do that explicitly:
public event EventHandler Foo
{
add
{
// Subscription logic here
}
remove
{
// Unsubscription logic here
}
}
You can declare an event with the following code:
public event EventHandler MyOwnEvent;
A custom delegate type instead of EventHandler can be used if needed.
You can find detailed information/tutorials on the use of events in .NET in the article Events Tutorial (MSDN).
to do it we have to know the three components
firing the Event
responding to the Event
the Event itself
a. Event
b .EventArgs
c. EventArgs enumeration
now lets create Event that fired when a function is called
but I my order of solving this problem like this: I'm using the class before I create it
the place responsible for responding to the Event
NetLog.OnMessageFired += delegate(object o, MessageEventArgs args)
{
// when the Event Happened I want to Update the UI
// this is WPF Window (WPF Project)
this.Dispatcher.Invoke(() =>
{
LabelFileName.Content = args.ItemUri;
LabelOperation.Content = args.Operation;
LabelStatus.Content = args.Status;
});
};
NetLog is a static class I will Explain it later
the next step is
the place responsible for firing the Event
//this is the sender object, MessageEventArgs Is a class I want to create it and Operation and Status are Event enums
NetLog.FireMessage(this, new MessageEventArgs("File1.txt", Operation.Download, Status.Started));
downloadFile = service.DownloadFile(item.Uri);
NetLog.FireMessage(this, new MessageEventArgs("File1.txt", Operation.Download, Status.Finished));
the third step
I warped The Event within a class called NetLog
public sealed class NetLog
{
public delegate void MessageEventHandler(object sender, MessageEventArgs args);
public static event MessageEventHandler OnMessageFired;
public static void FireMessage(Object obj,MessageEventArgs eventArgs)
{
if (OnMessageFired != null)
{
OnMessageFired(obj, eventArgs);
}
}
}
public class MessageEventArgs : EventArgs
{
public string ItemUri { get; private set; }
public Operation Operation { get; private set; }
public Status Status { get; private set; }
public MessageEventArgs(string itemUri, Operation operation, Status status)
{
ItemUri = itemUri;
Operation = operation;
Status = status;
}
}
public enum Operation
{
Upload,Download
}
public enum Status
{
Started,Finished
}
this class now contain the Event
, EventArgs
and EventArgs Enums
and the function
responsible for firing the event
sorry for this long answer
Source: Stackoverflow.com