[debugging] What is private bytes, virtual bytes, working set?

I am trying to use the perfmon windows utility to debug memory leaks in a process.

This is how perfmon explains the terms:

Working Set is the current size, in bytes, of the Working Set of this process. The Working Set is the set of memory pages touched recently by the threads in the process. If free memory in the computer is above a threshold, pages are left in the Working Set of a process even if they are not in use. When free memory falls below a threshold, pages are trimmed from Working Sets. If they are needed they will then be soft-faulted back into the Working Set before leaving main memory.

Virtual Bytes is the current size, in bytes, of the virtual address space the process is using. Use of virtual address space does not necessarily imply corresponding use of either disk or main memory pages. Virtual space is finite, and the process can limit its ability to load libraries.

Private Bytes is the current size, in bytes, of memory that this process has allocated that cannot be shared with other processes.

These are the questions I have:

Is it the Private Bytes which I should measure to be sure if the process is having any leaks as it does not involve any shared libraries and any leaks, if happening, will come from the process itself?

What is the total memory consumed by the process? Is it the Virtual Bytes or is it the sum of Virtual Bytes and Working Set?

Is there any relation between Private Bytes, Working Set and Virtual Bytes?

Are there any other tools that give a better idea of the memory usage?

The answer is


You should not try to use perfmon, task manager or any tool like that to determine memory leaks. They are good for identifying trends, but not much else. The numbers they report in absolute terms are too vague and aggregated to be useful for a specific task such as memory leak detection.

A previous reply to this question has given a great explanation of what the various types are.

You ask about a tool recommendation: I recommend Memory Validator. Capable of monitoring applications that make billions of memory allocations.

http://www.softwareverify.com/cpp/memory/index.html

Disclaimer: I designed Memory Validator.


There is an interesting discussion here: http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/307d658a-f677-40f2-bdef-e6352b0bfe9e/ My understanding of this thread is that freeing small allocations are not reflected in Private Bytes or Working Set.

Long story short:

if I call

p=malloc(1000);
free(p);

then the Private Bytes reflect only the allocation, not the deallocation.

if I call

p=malloc(>512k);
free(p);

then the Private Bytes correctly reflect the allocation and the deallocation.


The definition of the perfmon counters has been broken since the beginning and for some reason appears to be too hard to correct.

A good overview of Windows memory management is available in the video "Mysteries of Memory Management Revealed" on MSDN: It covers more topics than needed to track memory leaks (eg working set management) but gives enough detail in the relevant topics.


To give you a hint of the problem with the perfmon counter descriptions, here is the inside story about private bytes from "Private Bytes Performance Counter -- Beware!" on MSDN:

Q: When is a Private Byte not a Private Byte?

A: When it isn't resident.

The Private Bytes counter reports the commit charge of the process. That is to say, the amount of space that has been allocated in the swap file to hold the contents of the private memory in the event that it is swapped out. Note: I'm avoiding the word "reserved" because of possible confusion with virtual memory in the reserved state which is not committed.


From "Performance Planning" on MSDN:

3.3 Private Bytes

3.3.1 Description

Private memory, is defined as memory allocated for a process which cannot be shared by other processes. This memory is more expensive than shared memory when multiple such processes execute on a machine. Private memory in (traditional) unmanaged dlls usually constitutes of C++ statics and is of the order of 5% of the total working set of the dll.


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