A delegate is a simple class that is used to point to methods with a specific signature, becoming essentially a type-safe function pointer. A delegate's purpose is to facilitate a call back to another method (or methods), after one has been completed, in a structured way.
While it could be possible to create an extensive set of code to perform this functionality, you don’t need too. You can use a delegate.
Creating a delegate is easy to do. Identify the class as a delegate with the "delegate" keyword. Then specify the signature of the type.