[c#] What is the best way to check for Internet connectivity using .NET?

What is the fastest and most efficient way to check for Internet connectivity in .NET?

This question is related to c# .net internet-connection

The answer is


There is absolutely no way you can reliably check if there is an internet connection or not (I assume you mean access to the internet).

You can, however, request resources that are virtually never offline, like pinging google.com or something similar. I think this would be efficient.

try { 
    Ping myPing = new Ping();
    String host = "google.com";
    byte[] buffer = new byte[32];
    int timeout = 1000;
    PingOptions pingOptions = new PingOptions();
    PingReply reply = myPing.Send(host, timeout, buffer, pingOptions);
    return (reply.Status == IPStatus.Success);
}
catch (Exception) {
    return false;
}

Does not solve the problem of network going down between checking and running your code but is fairly reliable

public static bool IsAvailableNetworkActive()
{
    // only recognizes changes related to Internet adapters
    if (System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable())
    {
        // however, this will include all adapters -- filter by opstatus and activity
        NetworkInterface[] interfaces = System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces();
        return (from face in interfaces
                where face.OperationalStatus == OperationalStatus.Up
                where (face.NetworkInterfaceType != NetworkInterfaceType.Tunnel) && (face.NetworkInterfaceType != NetworkInterfaceType.Loopback)
                select face.GetIPv4Statistics()).Any(statistics => (statistics.BytesReceived > 0) && (statistics.BytesSent > 0));
    }

    return false;
}

Introduction

In some scenarios you need to check whether internet is available or not using C# code in windows applications. May be to download or upload a file using internet in windows forms or to get some data from database which is at remote location, in these situations internet check is compulsory.

There are some ways to check internet availability using C# from code behind. All such ways are explained here including their limitations.

  1. InternetGetConnectedState(wininet)

The 'wininet' API can be used to check the local system has active internet connection or not. The namespace used for this is 'System.Runtime.InteropServices' and import the dll 'wininet.dll' using DllImport. After this create a boolean variable with extern static with a function name InternetGetConnectedState with two parameters description and reservedValue as shown in example.

Note: The extern modifier is used to declare a method that is implemented externally. A common use of the extern modifier is with the DllImport attribute when you are using Interop services to call into unmanaged code. In this case, the method must also be declared as static.

Next create a method with name 'IsInternetAvailable' as boolean. The above function will be used in this method which returns internet status of local system

[DllImport("wininet.dll")]
private extern static bool InternetGetConnectedState(out int description, int reservedValue);
public static bool IsInternetAvailable()
{
    try
    {
        int description;
        return InternetGetConnectedState(out description, 0);
    }
    catch (Exception ex)
    {
        return false;
    }
}
  1. GetIsNetworkAvailable

The following example uses the GetIsNetworkAvailable method to determine if a network connection is available.

if (System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable())
{
    System.Windows.MessageBox.Show("This computer is connected to the internet");
}
else
{
    System.Windows.MessageBox.Show("This computer is not connected to the internet");
}

Remarks (As per MSDN): A network connection is considered to be available if any network interface is marked "up" and is not a loopback or tunnel interface.

There are many cases in which a device or computer is not connected to a useful network but is still considered available and GetIsNetworkAvailable will return true. For example, if the device running the application is connected to a wireless network that requires a proxy, but the proxy is not set, GetIsNetworkAvailable will return true. Another example of when GetIsNetworkAvailable will return true is if the application is running on a computer that is connected to a hub or router where the hub or router has lost the upstream connection.

  1. Ping a hostname on the network

Ping and PingReply classes allows an application to determine whether a remote computer is accessible over the network by getting reply from the host. These classes are available in System.Net.NetworkInformation namespace. The following example shows how to ping a host.

protected bool CheckConnectivity(string ipAddress)
{
    bool connectionExists = false;
    try
    {
        System.Net.NetworkInformation.Ping pingSender = new System.Net.NetworkInformation.Ping();
        System.Net.NetworkInformation.PingOptions options = new System.Net.NetworkInformation.PingOptions();
        options.DontFragment = true;
        if (!string.IsNullOrEmpty(ipAddress))
        {
            System.Net.NetworkInformation.PingReply reply = pingSender.Send(ipAddress);
            connectionExists = reply.Status == 
System.Net.NetworkInformation.IPStatus.Success ? true : false;
        }
    }
    catch (PingException ex)
    {
        Logger.LogException(ex.Message, ex);
    }
    return connectionExists;
}

Remarks (As per MSDN): Applications use the Ping class to detect whether a remote computer is reachable. Network topology can determine whether Ping can successfully contact a remote host. The presence and configuration of proxies, network address translation (NAT) equipment, or firewalls can prevent Ping from succeeding. A successful Ping indicates only that the remote host can be reached on the network; the presence of higher level services (such as a Web server) on the remote host is not guaranteed.

Comments/Suggestions are invited. Happy coding......!


I disagree with people who are stating: "What's the point in checking for connectivity before performing a task, as immediately after the check the connection may be lost". Surely there is a degree of uncertainty in many programming tasks we as developers undertake, but reducing the uncertainty to a level of acceptance is part of the challenge.

I recently ran into this problem making an application which including a mapping feature which linked to an on-line tile server. This functionality was to be disabled where a lack of internet connectivity was noted.

Some of the responses on this page were very good, but did however cause a lot of performance issues such as hanging, mainly in the case of the absence of connectivity.

Here is the solution that I ended up using, with the help of some of these answers and my colleagues:

         // Insert this where check is required, in my case program start
         ThreadPool.QueueUserWorkItem(CheckInternetConnectivity);
    }

    void CheckInternetConnectivity(object state)
    {
        if (System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable())
        {
            using (WebClient webClient = new WebClient())
            {
                webClient.CachePolicy = new System.Net.Cache.RequestCachePolicy(System.Net.Cache.RequestCacheLevel.BypassCache);
                webClient.Proxy = null;
                webClient.OpenReadCompleted += webClient_OpenReadCompleted;
                webClient.OpenReadAsync(new Uri("<url of choice here>"));
            }
        }
    }

    volatile bool internetAvailable = false; // boolean used elsewhere in code

    void webClient_OpenReadCompleted(object sender, OpenReadCompletedEventArgs e)
    {
        if (e.Error == null)
        {
            internetAvailable = true;
            Dispatcher.Invoke(DispatcherPriority.Normal, new Action(() =>
            {
                // UI changes made here
            }));
        }
    }

public static bool HasConnection()
{
    try
    {
        System.Net.IPHostEntry i = System.Net.Dns.GetHostEntry("www.google.com");
        return true;
    }
    catch
    {
        return false;
    }
}

That works


For my application we also test by download tiny file.

string remoteUri = "https://www.microsoft.com/favicon.ico"

WebClient myWebClient = new WebClient();

try
{
    byte[] myDataBuffer = myWebClient.DownloadData (remoteUri);
    if(myDataBuffer.length > 0) // Or add more validate. eg. checksum
    {
        return true;
    }
}
catch
{
    return false;
}

Also. Some ISP may use middle server to cache file. Add random unused parameter eg. https://www.microsoft.com/favicon.ico?req=random_number Can prevent caching.


bool bb = System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable();

if (bb == true)
    MessageBox.Show("Internet connections are available");
else
    MessageBox.Show("Internet connections are not available");

The accepted answer succeeds quickly but is very slow to fail when there is no connection. So I wanted to build a robust connection check that would fail faster.

Pinging was said to not be supported in all environments, so I started with the accepted answer and added a WebClient from here with a custom timeout. You can pick any timeout, but 3 seconds worked for me while connected via wifi. I tried adding a fast iteration (1 second), then a slow iteration (3 seconds) if the first one fails. But that made no sense since both iterations would always fail (when not connected) or always succeed (when connected).

I'm connecting to AWS since I want to upload a file when the connection test passes.

public static class AwsHelpers
{
    public static bool GetCanConnectToAws()
    {
        try
        {
            using (var client = new WebClientWithShortTimeout())
            using (client.OpenRead("https://aws.amazon.com"))
                return true;
        }
        catch
        {
            return false;
        }
    }
}

public class WebClientWithShortTimeout: WebClient
{
    protected override WebRequest GetWebRequest(Uri uri)
    {
        var webRequest = base.GetWebRequest(uri);
        webRequest.Timeout = 5000;
        return webRequest;
    }
}

Pinging google.com introduces a DNS resolution dependency. Pinging 8.8.8.8 is fine but Google is several hops away from me. All I need to do is to ping the nearest thing to me that is on the internet.

I can use Ping's TTL feature to ping hop #1, then hop #2, etc, until I get a reply from something that is on a routable address; if that node is on a routable address then it is on the internet. For most of us, hop #1 will be our local gateway/router, and hop #2 will be the first point on the other side of our fibre connection or whatever.

This code works for me, and responds quicker than some of the other suggestions in this thread because it is pinging whatever is nearest to me on the internet.

using System.Net;
using System.Net.Sockets;
using System.Net.NetworkInformation;
using System.Diagnostics;

internal static bool ConnectedToInternet()
{
    const int maxHops = 30;
    const string someFarAwayIpAddress = "8.8.8.8";

    // Keep pinging further along the line from here to google 
    // until we find a response that is from a routable address
    for (int ttl = 1; ttl <= maxHops; ttl++)
    {
        Ping pinger = new Ping();
        PingOptions options = new PingOptions(ttl, true);
        byte[] buffer = new byte[32];
        PingReply reply = null;
        try
        {
            reply = pinger.Send(someFarAwayIpAddress, 10000, buffer, options);
        }
        catch (System.Net.NetworkInformation.PingException pingex)
        {
            Debug.Print("Ping exception (probably due to no network connection or recent change in network conditions), hence not connected to internet. Message: " + pingex.Message);
            return false;
        }

        System.Diagnostics.Debug.Print("Hop #" + ttl.ToString() + " is " + (reply.Address == null ? "null" : reply.Address.ToString()) + ", " + reply.Status.ToString());

        if (reply.Status != IPStatus.TtlExpired && reply.Status != IPStatus.Success)
        {
            Debug.Print("Hop #" + ttl.ToString() + " is " + reply.Status.ToString() + ", hence we are not connected.");
            return false;
        }

        if (IsRoutableAddress(reply.Address))
        {
            System.Diagnostics.Debug.Print("That's routable so you must be connected to the internet.");
            return true;
        }
    }

    return false;
}

private static bool IsRoutableAddress(IPAddress addr)
{
    if (addr == null)
    {
        return false;
    }
    else if (addr.AddressFamily == AddressFamily.InterNetworkV6)
    {
        return !addr.IsIPv6LinkLocal && !addr.IsIPv6SiteLocal;
    }
    else // IPv4
    {
        byte[] bytes = addr.GetAddressBytes();
        if (bytes[0] == 10)
        {   // Class A network
            return false;
        }
        else if (bytes[0] == 172 && bytes[1] >= 16 && bytes[1] <= 31)
        {   // Class B network
            return false;
        }
        else if (bytes[0] == 192 && bytes[1] == 168)
        {   // Class C network
            return false;
        }
        else
        {   // None of the above, so must be routable
            return true;
        }
    }
}

private bool ping()
{
    System.Net.NetworkInformation.Ping pingSender = new System.Net.NetworkInformation.Ping();
    System.Net.NetworkInformation.PingReply reply = pingSender.Send(address);
    if (reply.Status == System.Net.NetworkInformation.IPStatus.Success)
    {                
        return true;
    }
    else
    {                
        return false;
    }
}

I wouldn't think it's impossible, just not straightforward.

I've built something like this, and yes it's not perfect, but the first step is essential: to check if there's any network connectivity. The Windows Api doesn't do a great job, so why not do a better job?

bool NetworkIsAvailable()
{
    var all = System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces();
    foreach (var item in all)
    {
        if (item.NetworkInterfaceType == NetworkInterfaceType.Loopback)
            continue;
        if (item.Name.ToLower().Contains("virtual") || item.Description.ToLower().Contains("virtual"))
            continue; //Exclude virtual networks set up by VMWare and others
        if (item.OperationalStatus == OperationalStatus.Up)
        {
            return true;
        }
    }

    return false;
}

It's pretty simple, but it really helps improve the quality of the check, especially when you want to check various proxy configurations.

So:

  • Check whether there's network connectivity (make this really good, maybe even have logs sent back to developers when there are false positives to improve the NetworkIsAvailable function)
  • HTTP Ping
  • (Cycle through Proxy configurations with HTTP Pings on each)

Multi threaded version of ping:

  using System;
  using System.Collections.Generic;
  using System.Diagnostics;
  using System.Net.NetworkInformation;
  using System.Threading;


  namespace OnlineCheck
  {
      class Program
      {

          static bool isOnline = false;

          static void Main(string[] args)
          {
              List<string> ipList = new List<string> {
                  "1.1.1.1", // Bad ip
                  "2.2.2.2",
                  "4.2.2.2",
                  "8.8.8.8",
                  "9.9.9.9",
                  "208.67.222.222",
                  "139.130.4.5"
                  };

              int timeOut = 1000 * 5; // Seconds


              List<Thread> threadList = new List<Thread>();

              foreach (string ip in ipList)
              {

                  Thread threadTest = new Thread(() => IsOnline(ip));
                  threadList.Add(threadTest);
                  threadTest.Start();
              }

              Stopwatch stopwatch = Stopwatch.StartNew();

              while (!isOnline && stopwatch.ElapsedMilliseconds <= timeOut)
              {
                   Thread.Sleep(10); // Cooldown the CPU
              }

              foreach (Thread thread in threadList)
              { 
                  thread.Abort(); // We love threads, don't we?
              }


              Console.WriteLine("Am I online: " + isOnline.ToYesNo());
              Console.ReadKey();
          }

          static bool Ping(string host, int timeout = 3000, int buffer = 32)
          {
              bool result = false;

              try
              {
                  Ping ping = new Ping();                
                  byte[] byteBuffer = new byte[buffer];                
                  PingOptions options = new PingOptions();
                  PingReply reply = ping.Send(host, timeout, byteBuffer, options);
                  result = (reply.Status == IPStatus.Success);
              }
              catch (Exception ex)
              {

              }

              return result;
          }

          static void IsOnline(string host)
          {
              isOnline =  Ping(host) || isOnline;
          }
      }

      public static class BooleanExtensions
      {
          public static string ToYesNo(this bool value)
          {
              return value ? "Yes" : "No";
          }
      }
  }

I have three tests for an Internet connection.

  • Reference System.Net and System.Net.Sockets
  • Add the following test functions:

Test 1

public bool IsOnlineTest1()
{
    try
    {
        IPHostEntry dummy = Dns.GetHostEntry("https://www.google.com");
        return true;
    }
    catch (SocketException ex)
    {
        return false;
    }
}

Test 2

public bool IsOnlineTest2()
{
    try
    {
        IPHostEntry dummy = Dns.GetHostEntry("https://www.google.com");
        return true;
    }
    catch (SocketException ex)
    {
        return false;
    }
}

Test 3

public bool IsOnlineTest3()
{
    System.Net.WebRequest req = System.Net.WebRequest.Create("https://www.google.com");
    System.Net.WebResponse resp = default(System.Net.WebResponse);
    try
    {
        resp = req.GetResponse();
        resp.Close();
        req = null;
        return true;
    }
    catch (Exception ex)
    {
        req = null;
        return false;
    }
}

Performing the tests

If you make a Dictionary of String and Boolean called CheckList, you can add the results of each test to CheckList.

Now, recurse through each KeyValuePair using a for...each loop.

If CheckList contains a Value of true, then you know there is an Internet connection.


public static bool Isconnected = false;

public static bool CheckForInternetConnection()
{
    try
    {
        Ping myPing = new Ping();
        String host = "google.com";
        byte[] buffer = new byte[32];
        int timeout = 1000;
        PingOptions pingOptions = new PingOptions();
        PingReply reply = myPing.Send(host, timeout, buffer, pingOptions);
        if (reply.Status == IPStatus.Success)
        {
            return true;
        }
        else if (reply.Status == IPStatus.TimedOut)
        {
            return Isconnected;
        }
        else
        {
            return false;
        }
    }
    catch (Exception)
    {
        return false;
    }
}

public static void CheckConnection()
{
    if (CheckForInternetConnection())
    {
        Isconnected = true;
    }
    else
    {
        Isconnected = false;
    }
}

I personally find the answer of Anton and moffeltje best, but I added a check to exclude virtual networks set up by VMWare and others.

public static bool IsAvailableNetworkActive()
{
    // only recognizes changes related to Internet adapters
    if (!System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable()) return false;

    // however, this will include all adapters -- filter by opstatus and activity
    NetworkInterface[] interfaces = System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces();
    return (from face in interfaces
            where face.OperationalStatus == OperationalStatus.Up
            where (face.NetworkInterfaceType != NetworkInterfaceType.Tunnel) && (face.NetworkInterfaceType != NetworkInterfaceType.Loopback)
            where (!(face.Name.ToLower().Contains("virtual") || face.Description.ToLower().Contains("virtual")))
            select face.GetIPv4Statistics()).Any(statistics => (statistics.BytesReceived > 0) && (statistics.BytesSent > 0));
}

I am having issue on those method on my 3g Router/modem, because if internet is disconnected the router redirects the page to its response page, so you still get a steam and your code think there is internet. Apples (or others) have a hot-spot-dedection page which always returns a certain response. The following sample returns "Success" response. So you will be exactly sure you could connect the internet and get real response !

public static bool CheckForInternetConnection()
{
    try
    {       
        using (var webClient = new WebClient())
        using (var stream = webClient.OpenRead("http://captive.apple.com/hotspot-detect.html"))
        {
            if (stream != null)
            {
                //return true;
                stream.ReadTimeout = 1000;
                using (var reader = new StreamReader(stream, Encoding.UTF8, false))
                {
                    string line;
                    while ((line = reader.ReadLine()) != null)
                    {
                        if (line == "<HTML><HEAD><TITLE>Success</TITLE></HEAD><BODY>Success</BODY></HTML>")
                        {
                            return true;
                        }
                        Console.WriteLine(line);
                    }
                }

            }
            return false;
        }
    }
    catch
    {

    }
    return false;
}

Try to avoid testing connections by catching the exception. because we really Expect that sometimes we may lose network connection.

 if (NetworkInterface.GetIsNetworkAvailable() &&
     new Ping().Send(new IPAddress(new byte[] { 8, 8, 8, 8 }),2000).Status == IPStatus.Success)
 //is online
 else
 //is offline

Use NetworkMonitor to monitoring network state and internet connection.

Sample:

namespace AmRoNetworkMonitor.Demo
{
    using System;

    internal class Program
    {
        private static void Main()
        {
            NetworkMonitor.StateChanged += NetworkMonitor_StateChanged;
            NetworkMonitor.StartMonitor();

            Console.WriteLine("Press any key to stop monitoring.");
            Console.ReadKey();
            NetworkMonitor.StopMonitor();

            Console.WriteLine("Press any key to close program.");
            Console.ReadKey();
        }

        private static void NetworkMonitor_StateChanged(object sender, StateChangeEventArgs e)
        {
            Console.WriteLine(e.IsAvailable ? "Is Available" : "Is Not Available");
        }
    }
}

You can use NetworkInterface.GetIsNetworkAvailable method which indicates whether any network connection is available.

Try this:

bool connection = NetworkInterface.GetIsNetworkAvailable();
if (connection == true)
 {
     MessageBox.Show("The system is online");
 }
 else {
     MessageBox.Show("The system is offline";
 }

If you want to notify the user/take action whenever a network/connection change occur.
Use NLM API:


I have seen all the options listed above and the only viable option to check wither the internet is available or not is the "Ping" option. Importing [DllImport("Wininet.dll")] and System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces() Or any other variation of the NetworkInterface class does not work well in detecting the availability of the network.These Methods only check if the network cable is plugged in or not.

The "Ping option"

if(Connection is available) returns true

if(Connection is not available and the network cable is plugged in) returns false

if(Network cable is not plugged in) Throws an exception

The NetworkInterface

if(Internet Is available)Returns True

if(Internet is not Available and Network Cable is Plugged in ) Returns True

if(Network Cable is Not Plugged in )returns false

The [DllImport("Wininet.dll")]

if(Internet Is available)Returns True

if(Internet is not Available and Network Cable is Plugged in ) Returns True

if(Network Cable is Not Plugged in )returns false

So in case of [DllImport("Wininet.dll")] and NetworkInterface There is no way of knowing if internet connection is available.


A test for internet connection by pinging Google:

new Ping().Send("www.google.com.mx").Status == IPStatus.Success

Instead of checking, just perform the action (web request, mail, ftp, etc.) and be prepared for the request to fail, which you have to do anyway, even if your check was successful.

Consider the following:

1 - check, and it is OK
2 - start to perform action 
3 - network goes down
4 - action fails
5 - lot of good your check did

If the network is down your action will fail just as rapidly as a ping, etc.

1 - start to perform action
2 - if the net is down(or goes down) the action will fail

Here's how it is implemented in Android.

As a proof of concept, I translated this code to C#:

var request = (HttpWebRequest)WebRequest.Create("http://g.cn/generate_204");
request.UserAgent = "Android";
request.KeepAlive = false;
request.Timeout = 1500;

using (var response = (HttpWebResponse)request.GetResponse())
{
    if (response.ContentLength == 0 && response.StatusCode == HttpStatusCode.NoContent)
    {
        //Connection to internet available
    }
    else
    {
        //Connection to internet not available
    }
}

NetworkInterface.GetIsNetworkAvailable is very unreliable. Just have some VMware or other LAN connection and it will return wrong result. Also about Dns.GetHostEntry method I were just concerned about whether test URL might be blocked in the environment where my application going to deploy.

So another way I found out is using InternetGetConnectedState method. My code is

[System.Runtime.InteropServices.DllImport("wininet.dll")]
private extern static bool InternetGetConnectedState(out int Description, int ReservedValue);

public static bool CheckNet()
{
     int desc;
     return InternetGetConnectedState(out desc, 0);         
}

Another option is the Network List Manager API which is available for Vista and Windows 7. MSDN article here. In the article is a link to download code samples which allow you to do this:

AppNetworkListUser nlmUser = new AppNetworkListUser();
Console.WriteLine("Is the machine connected to internet? " + nlmUser.NLM.IsConnectedToInternet.ToString());

Be sure to add a reference to Network List 1.0 Type Library from the COM tab... which will show up as NETWORKLIST.


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