[javascript] Using "Object.create" instead of "new"

Javascript 1.9.3 / ECMAScript 5 introduces Object.create, which Douglas Crockford amongst others has been advocating for a long time. How do I replace new in the code below with Object.create?

var UserA = function(nameParam) {
    this.id = MY_GLOBAL.nextId();
    this.name = nameParam;
}
UserA.prototype.sayHello = function() {
    console.log('Hello '+ this.name);
}
var bob = new UserA('bob');
bob.sayHello();

(Assume MY_GLOBAL.nextId exists).

The best I can come up with is:

var userB = {
    init: function(nameParam) {
        this.id = MY_GLOBAL.nextId();
        this.name = nameParam;
    },
    sayHello: function() {
        console.log('Hello '+ this.name);
    }
};
var bob = Object.create(userB);
bob.init('Bob');
bob.sayHello();

There doesn't seem to be any advantage, so I think I'm not getting it. I'm probably being too neo-classical. How should I use Object.create to create user 'bob'?

This question is related to javascript constructor new-operator object-create

The answer is


new Operator

  • This is used to create object from a constructor function
  • The new keywords also executes the constructor function
function Car() {
  console.log(this) // this points to myCar
  this.name = "Honda";
}

var myCar = new Car()
console.log(myCar) // Car {name: "Honda", constructor: Object}
console.log(myCar.name) // Honda
console.log(myCar instanceof Car) // true
console.log(myCar.constructor) // function Car() {}
console.log(myCar.constructor === Car) // true
console.log(typeof myCar) // object

Object.create

  • You can also use Object.create to create a new object
  • But, it does not execute the constructor function
  • Object.create is used to create an object from another object
const Car = {
  name: "Honda"
}

var myCar = Object.create(Car)
console.log(myCar) // Object {}
console.log(myCar.name) // Honda
console.log(myCar instanceof Car) // ERROR
console.log(myCar.constructor) // Anonymous function object
console.log(myCar.constructor === Car) // false
console.log(typeof myCar) // object


TL;DR:

new Computer() will invoke the constructor function Computer(){} for one time, while Object.create(Computer.prototype) won't.

All the advantages are based on this point.

Sidenote about performance: Constructor invoking like new Computer() is heavily optimized by the engine, so it may be even faster than Object.create.


While Douglas Crockford used to be a zealous advocate of Object.create() and he is basically the reason why this construct actually is in javascript, he no longer has this opinion.

He stopped using Object.create, because he stopped using this keyword altogether as it causes too much trouble. For example, if you are not careful it can easily point to the global object, which can have really bad consequences. And he claims that without using this Object.create does not make sense anymore.

You can check this video from 2014 where he talks at Nordic.js:

https://www.youtube.com/watch?v=PSGEjv3Tqo0

enter image description here


The advantage is that Object.create is typically slower than new on most browsers

In this jsperf example, in a Chromium, browser new is 30 times as fast as Object.create(obj) although both are pretty fast. This is all pretty strange because new does more things (like invoking a constructor) where Object.create should be just creating a new Object with the passed in object as a prototype (secret link in Crockford-speak)

Perhaps the browsers have not caught up in making Object.create more efficient (perhaps they are basing it on new under the covers ... even in native code)


I prefer a closure approach.

I still use new. I don't use Object.create. I don't use this.

I still use new as I like the declarative nature of it.

Consider this for simple inheritance.

window.Quad = (function() {

    function Quad() {

        const wheels = 4;
        const drivingWheels = 2;

        let motorSize = 0;

        function setMotorSize(_) {
            motorSize = _;
        }

        function getMotorSize() {
            return motorSize;
        }

        function getWheelCount() {
            return wheels;
        }

        function getDrivingWheelCount() {
            return drivingWheels;
        }
        return Object.freeze({
            getWheelCount,
            getDrivingWheelCount,
            getMotorSize,
            setMotorSize
        });
    }

    return Object.freeze(Quad);
})();

window.Car4wd = (function() {

    function Car4wd() {
        const quad = new Quad();

        const spareWheels = 1;
        const extraDrivingWheels = 2;

        function getSpareWheelCount() {
            return spareWheels;
        }

        function getDrivingWheelCount() {
            return quad.getDrivingWheelCount() + extraDrivingWheels;
        }

        return Object.freeze(Object.assign({}, quad, {
            getSpareWheelCount,
            getDrivingWheelCount
        }));
    }

    return Object.freeze(Car4wd);
})();

let myQuad = new Quad();
let myCar = new Car4wd();
console.log(myQuad.getWheelCount()); // 4
console.log(myQuad.getDrivingWheelCount()); // 2
console.log(myCar.getWheelCount()); // 4
console.log(myCar.getDrivingWheelCount()); // 4 - The overridden method is called
console.log(myCar.getSpareWheelCount()); // 1

Feedback encouraged.


I think the main point in question - is to understand difference between new and Object.create approaches. Accordingly to this answer and to this video new keyword does next things:

  1. Creates new object.

  2. Links new object to constructor function (prototype).

  3. Makes this variable point to the new object.

  4. Executes constructor function using the new object and implicit perform return this;

  5. Assigns constructor function name to new object's property constructor.

Object.create performs only 1st and 2nd steps!!!

In code example provided in question it isn't big deal, but in next example it is:

var onlineUsers = [];
function SiteMember(name) {
    this.name = name;
    onlineUsers.push(name);
}
SiteMember.prototype.getName = function() {
    return this.name;
}
function Guest(name) {
    SiteMember.call(this, name);
}
Guest.prototype = new SiteMember();

var g = new Guest('James');
console.log(onlineUsers);

As side effect result will be:

[ undefined, 'James' ]

because of Guest.prototype = new SiteMember();
But we don't need to execute parent constructor method, we need only make method getName to be available in Guest. Hence we have to use Object.create.
If replace Guest.prototype = new SiteMember();
to Guest.prototype = Object.create(SiteMember.prototype); result be:

[ 'James' ]

Another possible usage of Object.create is to clone immutable objects in a cheap and effective way.

var anObj = {
    a: "test",
    b: "jest"
};

var bObj = Object.create(anObj);

bObj.b = "gone"; // replace an existing (by masking prototype)
bObj.c = "brand"; // add a new to demonstrate it is actually a new obj

// now bObj is {a: test, b: gone, c: brand}

Notes: The above snippet creates a clone of an source object (aka not a reference, as in cObj = aObj). It benefits over the copy-properties method (see 1), in that it does not copy object member properties. Rather it creates another -destination- object with it's prototype set on the source object. Moreover when properties are modified on the dest object, they are created "on the fly", masking the prototype's (src's) properties.This constitutes a fast an effective way of cloning immutable objects.

The caveat here is that this applies to source objects that should not be modified after creation (immutable). If the source object is modified after creation, all the clone's unmasked properties will be modified, too.

Fiddle here(http://jsfiddle.net/y5b5q/1/) (needs Object.create capable browser).


Sometimes you cannot create an object with NEW but are still able to invoke the CREATE method.

For example: if you want to define a Custom Element it must derive from HTMLElement.

proto = new HTMLElement  //fail :(
proto = Object.create( HTMLElement.prototype )  //OK :)
document.registerElement( "custom-element", { prototype: proto } )

Object.create is not yet standard on several browsers, for example IE8, Opera v11.5, Konq 4.3 do not have it. You can use Douglas Crockford's version of Object.create for those browsers but this doesn't include the second 'initialisation object' parameter used in CMS's answer.

For cross browser code one way to get object initialisation in the meantime is to customise Crockford's Object.create. Here is one method:-

Object.build = function(o) {
   var initArgs = Array.prototype.slice.call(arguments,1)
   function F() {
      if((typeof o.init === 'function') && initArgs.length) {
         o.init.apply(this,initArgs)
      }
   }
   F.prototype = o
   return new F()
}

This maintains Crockford prototypal inheritance, and also checks for any init method in the object, then runs it with your parameter(s), like say new man('John','Smith'). Your code then becomes:-

MY_GLOBAL = {i: 1, nextId: function(){return this.i++}}  // For example

var userB = {
    init: function(nameParam) {
        this.id = MY_GLOBAL.nextId();
        this.name = nameParam;
    },
    sayHello: function() {
        console.log('Hello '+ this.name);
    }
};
var bob = Object.build(userB, 'Bob');  // Different from your code
bob.sayHello();

So bob inherits the sayHello method and now has own properties id=1 and name='Bob'. These properties are both writable and enumerable of course. This is also a much simpler way to initialise than for ECMA Object.create especially if you aren't concerned about the writable, enumerable and configurable attributes.

For initialisation without an init method the following Crockford mod could be used:-

Object.gen = function(o) {
   var makeArgs = arguments 
   function F() {
      var prop, i=1, arg, val
      for(prop in o) {
         if(!o.hasOwnProperty(prop)) continue
         val = o[prop]
         arg = makeArgs[i++]
         if(typeof arg === 'undefined') break
         this[prop] = arg
      }
   }
   F.prototype = o
   return new F()
}

This fills the userB own properties, in the order they are defined, using the Object.gen parameters from left to right after the userB parameter. It uses the for(prop in o) loop so, by ECMA standards, the order of property enumeration cannot be guaranteed the same as the order of property definition. However, several code examples tested on (4) major browsers show they are the same, provided the hasOwnProperty filter is used, and sometimes even if not.

MY_GLOBAL = {i: 1, nextId: function(){return this.i++}};  // For example

var userB = {
   name: null,
   id: null,
   sayHello: function() {
      console.log('Hello '+ this.name);
   }
}

var bob = Object.gen(userB, 'Bob', MY_GLOBAL.nextId());

Somewhat simpler I would say than Object.build since userB does not need an init method. Also userB is not specifically a constructor but looks like a normal singleton object. So with this method you can construct and initialise from normal plain objects.


There is really no advantage in using Object.create(...) over new object.

Those advocating this method generally state rather ambiguous advantages: "scalability", or "more natural to JavaScript" etc.

However, I have yet to see a concrete example that shows that Object.create has any advantages over using new. On the contrary there are known problems with it. Sam Elsamman describes what happens when there are nested objects and Object.create(...) is used:

var Animal = {
    traits: {},
}
var lion = Object.create(Animal);
lion.traits.legs = 4;
var bird = Object.create(Animal);
bird.traits.legs = 2;
alert(lion.traits.legs) // shows 2!!!

This occurs because Object.create(...) advocates a practice where data is used to create new objects; here the Animal datum becomes part of the prototype of lion and bird, and causes problems as it is shared. When using new the prototypal inheritance is explicit:

function Animal() {
    this.traits = {};
}

function Lion() { }
Lion.prototype = new Animal();
function Bird() { }
Bird.prototype = new Animal();

var lion = new Lion();
lion.traits.legs = 4;
var bird = new Bird();
bird.traits.legs = 2;
alert(lion.traits.legs) // now shows 4

Regarding, the optional property attributes that are passed into Object.create(...), these can be added using Object.defineProperties(...).


You could make the init method return this, and then chain the calls together, like this:

var userB = {
    init: function(nameParam) {
        this.id = MY_GLOBAL.nextId();
        this.name = nameParam;
        return this;
    },
    sayHello: function() {
        console.log('Hello '+ this.name);
    }
};

var bob = Object.create(userB).init('Bob');

Summary:

  • Object.create() is a Javascript function which takes 2 arguments and returns a new object.
  • The first argument is an object which will be the prototype of the newly created object
  • The second argument is an object which will be the properties of the newly created object

Example:

_x000D_
_x000D_
const proto = {_x000D_
  talk : () => console.log('hi')_x000D_
}_x000D_
_x000D_
const props = {_x000D_
  age: {_x000D_
    writable: true,_x000D_
    configurable: true,_x000D_
    value: 26_x000D_
  }_x000D_
}_x000D_
_x000D_
_x000D_
let Person = Object.create(proto, props)_x000D_
_x000D_
console.log(Person.age);_x000D_
Person.talk();
_x000D_
_x000D_
_x000D_

Practical applications:

  1. The main advantage of creating an object in this manner is that the prototype can be explicitly defined. When using an object literal, or the new keyword you have no control over this (however, you can overwrite them of course).
  2. If we want to have a prototype The new keyword invokes a constructor function. With Object.create() there is no need for invoking or even declaring a constructor function.
  3. It can Basically be a helpful tool when you want create objects in a very dynamic manner. We can make an object factory function which creates objects with different prototypes depending on the arguments received.

You have to make a custom Object.create() function. One that addresses Crockfords concerns and also calls your init function.

This will work:

var userBPrototype = {
    init: function(nameParam) {
        this.name = nameParam;
    },
    sayHello: function() {
        console.log('Hello '+ this.name);
    }
};


function UserB(name) {
    function F() {};
    F.prototype = userBPrototype;
    var f = new F;
    f.init(name);
    return f;
}

var bob = UserB('bob');
bob.sayHello();

Here UserB is like Object.create, but adjusted for our needs.

If you want, you can also call:

var bob = new UserB('bob');

new and Object.create serve different purposes. new is intended to create a new instance of an object type. Object.create is intended to simply create a new object and set its prototype. Why is this useful? To implement inheritance without accessing the __proto__ property. An object instance's prototype referred to as [[Prototype]] is an internal property of the virtual machine and is not intended to be directly accessed. The only reason it is actually possible to directly access [[Prototype]] as the __proto__ property is because it has always been a de-facto standard of every major virtual machine's implementation of ECMAScript, and at this point removing it would break a lot of existing code.

In response to the answer above by 7ochem, objects should absolutely never have their prototype set to the result of a new statement, not only because there's no point calling the same prototype constructor multiple times but also because two instances of the same class can end up with different behavior if one's prototype is modified after being created. Both examples are simply bad code as a result of misunderstanding and breaking the intended behavior of the prototype inheritance chain.

Instead of accessing __proto__, an instance's prototype should be written to when an it is created with Object.create or afterward with Object.setPrototypeOf, and read with Object.getPrototypeOf or Object.isPrototypeOf.

Also, as the Mozilla documentation of Object.setPrototypeOf points out, it is a bad idea to modify the prototype of an object after it is created for performance reasons, in addition to the fact that modifying an object's prototype after it is created can cause undefined behavior if a given piece of code that accesses it can be executed before OR after the prototype is modified, unless that code is very careful to check the current prototype or not access any property that differs between the two.

Given

const X = function (v) { this.v = v }; X.prototype.whatAmI = 'X'; X.prototype.getWhatIAm = () => this.whatAmI; X.prototype.getV = () => this.v;

the following VM pseudo-code is equivalent to the statement const x0 = new X(1);:

const x0 = {}; x0.[[Prototype]] = X.prototype; X.prototype.constructor.call(x0, 1);

Note although the constructor can return any value, the new statement always ignores its return value and returns a reference to the newly created object.

And the following pseudo-code is equivalent to the statement const x1 = Object.create(X.prototype);:

const x0 = {}; x0.[[Prototype]] = X.prototype;

As you can see, the only difference between the two is that Object.create does not execute the constructor, which can actually return any value but simply returns the new object reference this if not otherwise specified.

Now, if we wanted to create a subclass Y with the following definition:

const Y = function(u) { this.u = u; } Y.prototype.whatAmI = 'Y'; Y.prototype.getU = () => this.u;

Then we can make it inherit from X like this by writing to __proto__:

Y.prototype.__proto__ = X.prototype;

While the same thing could be accomplished without ever writing to __proto__ with:

Y.prototype = Object.create(X.prototype); Y.prototype.constructor = Y;

In the latter case, it is necessary to set the constructor property of the prototype so that the correct constructor is called by the new Y statement, otherwise new Y will call the function X. If the programmer does want new Y to call X, it would be more properly done in Y's constructor with X.call(this, u)


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