[c++] Deleting elements from std::set while iterating

I need to go through a set and remove elements that meet a predefined criteria.

This is the test code I wrote:

#include <set>
#include <algorithm>

void printElement(int value) {
    std::cout << value << " ";
}

int main() {
    int initNum[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
    std::set<int> numbers(initNum, initNum + 10);
    // print '0 1 2 3 4 5 6 7 8 9'
    std::for_each(numbers.begin(), numbers.end(), printElement);

    std::set<int>::iterator it = numbers.begin();

    // iterate through the set and erase all even numbers
    for (; it != numbers.end(); ++it) {
        int n = *it;
        if (n % 2 == 0) {
            // wouldn't invalidate the iterator?
            numbers.erase(it);
        }
    }

    // print '1 3 5 7 9'
    std::for_each(numbers.begin(), numbers.end(), printElement);

    return 0;
}

At first, I thought that erasing an element from the set while iterating through it would invalidate the iterator, and the increment at the for loop would have undefined behavior. Even though, I executed this test code and all went well, and I can't explain why.

My question: Is this the defined behavior for std sets or is this implementation specific? I am using gcc 4.3.3 on ubuntu 10.04 (32-bit version), by the way.

Thanks!

Proposed solution:

Is this a correct way to iterate and erase elements from the set?

while(it != numbers.end()) {
    int n = *it;
    if (n % 2 == 0) {
        // post-increment operator returns a copy, then increment
        numbers.erase(it++);
    } else {
        // pre-increment operator increments, then return
        ++it;
    }
}

Edit: PREFERED SOLUTION

I came around a solution that seems more elegant to me, even though it does exactly the same.

while(it != numbers.end()) {
    // copy the current iterator then increment it
    std::set<int>::iterator current = it++;
    int n = *current;
    if (n % 2 == 0) {
        // don't invalidate iterator it, because it is already
        // pointing to the next element
        numbers.erase(current);
    }
}

If there are several test conditions inside the while, each one of them must increment the iterator. I like this code better because the iterator is incremented only in one place, making the code less error-prone and more readable.

This question is related to c++ iterator set std c++-standard-library

The answer is


I think using the STL method 'remove_if' from could help to prevent some weird issue when trying to attempt to delete the object that is wrapped by the iterator.

This solution may be less efficient.

Let's say we have some kind of container, like vector or a list called m_bullets:

Bullet::Ptr is a shared_pr<Bullet>

'it' is the iterator that 'remove_if' returns, the third argument is a lambda function that is executed on every element of the container. Because the container contains Bullet::Ptr, the lambda function needs to get that type(or a reference to that type) passed as an argument.

 auto it = std::remove_if(m_bullets.begin(), m_bullets.end(), [](Bullet::Ptr bullet){
    // dead bullets need to be removed from the container
    if (!bullet->isAlive()) {
        // lambda function returns true, thus this element is 'removed'
        return true;
    }
    else{
        // in the other case, that the bullet is still alive and we can do
        // stuff with it, like rendering and what not.
        bullet->render(); // while checking, we do render work at the same time
        // then we could either do another check or directly say that we don't
        // want the bullet to be removed.
        return false;
    }
});
// The interesting part is, that all of those objects were not really
// completely removed, as the space of the deleted objects does still 
// exist and needs to be removed if you do not want to manually fill it later 
// on with any other objects.
// erase dead bullets
m_bullets.erase(it, m_bullets.end());

'remove_if' removes the container where the lambda function returned true and shifts that content to the beginning of the container. The 'it' points to an undefined object that can be considered garbage. Objects from 'it' to m_bullets.end() can be erased, as they occupy memory, but contain garbage, thus the 'erase' method is called on that range.


C++20 will have "uniform container erasure", and you'll be able to write:

std::erase_if(numbers, [](int n){ return n % 2 == 0 });

And that will work for vector, set, deque, etc. See cppReference for more info.


If you run your program through valgrind, you'll see a bunch of read errors. In other words, yes, the iterators are being invalidated, but you're getting lucky in your example (or really unlucky, as you're not seeing the negative effects of undefined behavior). One solution to this is to create a temporary iterator, increment the temp, delete the target iterator, then set the target to the temp. For example, re-write your loop as follows:

std::set<int>::iterator it = numbers.begin();                               
std::set<int>::iterator tmp;                                                

// iterate through the set and erase all even numbers                       
for ( ; it != numbers.end(); )                                              
{                                                                           
    int n = *it;                                                            
    if (n % 2 == 0)                                                         
    {                                                                       
        tmp = it;                                                           
        ++tmp;                                                              
        numbers.erase(it);                                                  
        it = tmp;                                                           
    }                                                                       
    else                                                                    
    {                                                                       
        ++it;                                                               
    }                                                                       
} 

You misunderstand what "undefined behavior" means. Undefined behavior does not mean "if you do this, your program will crash or produce unexpected results." It means "if you do this, your program could crash or produce unexpected results", or do anything else, depending on your compiler, your operating system, the phase of the moon, etc.

If something executes without crashing and behaves as you expect it to, that is not proof that it is not undefined behavior. All it proves is that its behavior happened to be as observed for that particular run after compiling with that particular compiler on that particular operating system.

Erasing an element from a set invalidates the iterator to the erased element. Using an invalidated iterator is undefined behavior. It just so happened that the observed behavior was what you intended in this particular instance; it does not mean that the code is correct.


I came across same old issue and found below code more understandable which is in a way per above solutions.

std::set<int*>::iterator beginIt = listOfInts.begin();
while(beginIt != listOfInts.end())
{
    // Use your member
    std::cout<<(*beginIt)<<std::endl;

    // delete the object
    delete (*beginIt);

    // erase item from vector
    listOfInts.erase(beginIt );

    // re-calculate the begin
    beginIt = listOfInts.begin();
}

This behaviour is implementation specific. To guarantee the correctness of the iterator you should use "it = numbers.erase(it);" statement if you need to delete the element and simply incerement iterator in other case.


Just to warn, that in case of a deque container, all solutions that check for the deque iterator equality to numbers.end() will likely fail on gcc 4.8.4. Namely, erasing an element of the deque generally invalidates pointer to numbers.end():

#include <iostream>
#include <deque>

using namespace std;
int main() 
{

  deque<int> numbers;

  numbers.push_back(0);
  numbers.push_back(1);
  numbers.push_back(2);
  numbers.push_back(3);
  //numbers.push_back(4);

  deque<int>::iterator  it_end = numbers.end();

  for (deque<int>::iterator it = numbers.begin(); it != numbers.end(); ) {
    if (*it % 2 == 0) {
      cout << "Erasing element: " << *it << "\n";
      numbers.erase(it++);
      if (it_end == numbers.end()) {
    cout << "it_end is still pointing to numbers.end()\n";
      } else {
    cout << "it_end is not anymore pointing to numbers.end()\n";
      }
    }
    else {
      cout << "Skipping element: " << *it << "\n";
      ++it;
    }
  }
}

Output:

Erasing element: 0
it_end is still pointing to numbers.end()
Skipping element: 1
Erasing element: 2
it_end is not anymore pointing to numbers.end()

Note that while the deque transformation is correct in this particular case, the end pointer has been invalidated along the way. With the deque of a different size the error is more apparent:

int main() 
{

  deque<int> numbers;

  numbers.push_back(0);
  numbers.push_back(1);
  numbers.push_back(2);
  numbers.push_back(3);
  numbers.push_back(4);

  deque<int>::iterator  it_end = numbers.end();

  for (deque<int>::iterator it = numbers.begin(); it != numbers.end(); ) {
    if (*it % 2 == 0) {
      cout << "Erasing element: " << *it << "\n";
      numbers.erase(it++);
      if (it_end == numbers.end()) {
    cout << "it_end is still pointing to numbers.end()\n";
      } else {
    cout << "it_end is not anymore pointing to numbers.end()\n";
      }
    }
    else {
      cout << "Skipping element: " << *it << "\n";
      ++it;
    }
  }
}

Output:

Erasing element: 0
it_end is still pointing to numbers.end()
Skipping element: 1
Erasing element: 2
it_end is still pointing to numbers.end()
Skipping element: 3
Erasing element: 4
it_end is not anymore pointing to numbers.end()
Erasing element: 0
it_end is not anymore pointing to numbers.end()
Erasing element: 0
it_end is not anymore pointing to numbers.end()
...
Segmentation fault (core dumped)

Here is one of the ways to fix this:

#include <iostream>
#include <deque>

using namespace std;
int main() 
{

  deque<int> numbers;
  bool done_iterating = false;

  numbers.push_back(0);
  numbers.push_back(1);
  numbers.push_back(2);
  numbers.push_back(3);
  numbers.push_back(4);

  if (!numbers.empty()) {
    deque<int>::iterator it = numbers.begin();
    while (!done_iterating) {
      if (it + 1 == numbers.end()) {
    done_iterating = true;
      } 
      if (*it % 2 == 0) {
    cout << "Erasing element: " << *it << "\n";
      numbers.erase(it++);
      }
      else {
    cout << "Skipping element: " << *it << "\n";
    ++it;
      }
    }
  }
}

Examples related to c++

Method Call Chaining; returning a pointer vs a reference? How can I tell if an algorithm is efficient? Difference between opening a file in binary vs text How can compare-and-swap be used for a wait-free mutual exclusion for any shared data structure? Install Qt on Ubuntu #include errors detected in vscode Cannot open include file: 'stdio.h' - Visual Studio Community 2017 - C++ Error How to fix the error "Windows SDK version 8.1" was not found? Visual Studio 2017 errors on standard headers How do I check if a Key is pressed on C++

Examples related to iterator

Iterating over Typescript Map Update row values where certain condition is met in pandas How to iterate (keys, values) in JavaScript? How to convert an iterator to a stream? How to iterate through a list of objects in C++ How to avoid "ConcurrentModificationException" while removing elements from `ArrayList` while iterating it? How to read one single line of csv data in Python? 'numpy.float64' object is not iterable Python list iterator behavior and next(iterator) python JSON only get keys in first level

Examples related to set

java, get set methods golang why don't we have a set datastructure Simplest way to merge ES6 Maps/Sets? Swift Set to Array JavaScript Array to Set How to sort a HashSet? Python Set Comprehension How to get first item from a java.util.Set? Getting the difference between two sets Python convert set to string and vice versa

Examples related to std

Converting std::__cxx11::string to std::string What is the use of "using namespace std"? How to get error message when ifstream open fails How to declare std::unique_ptr and what is the use of it? declaring a priority_queue in c++ with a custom comparator cc1plus: error: unrecognized command line option "-std=c++11" with g++ How to convert std::chrono::time_point to calendar datetime string with fractional seconds? string in namespace std does not name a type cout is not a member of std printf with std::string?

Examples related to c++-standard-library

What does string::npos mean in this code? Deleting elements from std::set while iterating std::string formatting like sprintf std::queue iteration How to convert std::string to lower case?