[javascript] Drawing rotated text on a HTML5 canvas

While this is sort of a follow up to the previous answer, it adds a little (hopefully).

Mainly what I want to clarify is that usually we think of drawing things like draw a rectangle at 10, 3.

So if we think about that like this: move origin to 10, 3, then draw rectangle at 0, 0. Then all we have to do is add a rotate in between.

Another big point is the alignment of the text. It's easiest to draw the text at 0, 0, so using the correct alignment can allow us to do that without measuring the text width.

We should still move the text by an amount to get it centered vertically, and unfortunately canvas does not have great line height support, so that's a guess and check thing ( correct me if there is something better ).

I've created 3 examples that provide a point and a text with 3 alignments, to show what the actual point on the screen is where the font will go.

enter image description here

var font, lineHeight, x, y;

x = 100;
y = 100;
font = 20;
lineHeight = 15; // this is guess and check as far as I know
this.context.font = font + 'px Arial';


// Right Aligned
this.context.save();
this.context.translate(x, y);
this.context.rotate(-Math.PI / 4);

this.context.textAlign = 'right';
this.context.fillText('right', 0, lineHeight / 2);

this.context.restore();

this.context.fillStyle = 'red';
this.context.fillRect(x, y, 2, 2);


// Center
this.context.fillStyle = 'black';
x = 150;
y = 100;

this.context.save();
this.context.translate(x, y);
this.context.rotate(-Math.PI / 4);

this.context.textAlign = 'center';
this.context.fillText('center', 0, lineHeight / 2);

this.context.restore();

this.context.fillStyle = 'red';
this.context.fillRect(x, y, 2, 2);


// Left
this.context.fillStyle = 'black';
x = 200;
y = 100;

this.context.save();
this.context.translate(x, y);
this.context.rotate(-Math.PI / 4);

this.context.textAlign = 'left';
this.context.fillText('left', 0, lineHeight / 2);

this.context.restore();

this.context.fillStyle = 'red';
this.context.fillRect(x, y, 2, 2);

The line this.context.fillText('right', 0, lineHeight / 2); is basically 0, 0, except we move slightly for the text to be centered near the point

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