It might be worth looking at a tutorial: MDN Canvas Tutorial
You can get the width and height of a canvas element simply by accessing those properties of the element. For example:
var canvas = document.getElementById('mycanvas');
var width = canvas.width;
var height = canvas.height;
If the width and height attributes are not present in the canvas element, the default 300x150 size will be returned. To dynamically get the correct width and height use the following code:
const canvasW = canvas.getBoundingClientRect().width;
const canvasH = canvas.getBoundingClientRect().height;
Or using the shorter object destructuring syntax:
const { width, height } = canvas.getBoundingClientRect();
The context
is an object you get from the canvas to allow you to draw into it. You can think of the context
as the API to the canvas, that provides you with the commands that enable you to draw on the canvas element.