[objective-c] How do I wait for an asynchronously dispatched block to finish?

I am testing some code that does asynchronous processing using Grand Central Dispatch. The testing code looks like this:

[object runSomeLongOperationAndDo:^{
    STAssert…
}];

The tests have to wait for the operation to finish. My current solution looks like this:

__block BOOL finished = NO;
[object runSomeLongOperationAndDo:^{
    STAssert…
    finished = YES;
}];
while (!finished);

Which looks a bit crude, do you know a better way? I could expose the queue and then block by calling dispatch_sync:

[object runSomeLongOperationAndDo:^{
    STAssert…
}];
dispatch_sync(object.queue, ^{});

…but that’s maybe exposing too much on the object.

This question is related to objective-c unit-testing grand-central-dispatch

The answer is


I’ve recently come to this issue again and wrote the following category on NSObject:

@implementation NSObject (Testing)

- (void) performSelector: (SEL) selector
    withBlockingCallback: (dispatch_block_t) block
{
    dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
    [self performSelector:selector withObject:^{
        if (block) block();
        dispatch_semaphore_signal(semaphore);
    }];
    dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
    dispatch_release(semaphore);
}

@end

This way I can easily turn asynchronous call with a callback into a synchronous one in tests:

[testedObject performSelector:@selector(longAsyncOpWithCallback:)
    withBlockingCallback:^{
    STAssert…
}];

Very primitive solution to the problem:

void (^nextOperationAfterLongOperationBlock)(void) = ^{

};

[object runSomeLongOperationAndDo:^{
    STAssert…
    nextOperationAfterLongOperationBlock();
}];

Here is an alternative from one of my tests:

__block BOOL success;
NSCondition *completed = NSCondition.new;
[completed lock];

STAssertNoThrow([self.client asyncSomethingWithCompletionHandler:^(id value) {
    success = value != nil;
    [completed lock];
    [completed signal];
    [completed unlock];
}], nil);    
[completed waitUntilDate:[NSDate dateWithTimeIntervalSinceNow:2]];
[completed unlock];
STAssertTrue(success, nil);

There’s also SenTestingKitAsync that lets you write code like this:

- (void)testAdditionAsync {
    [Calculator add:2 to:2 block^(int result) {
        STAssertEquals(result, 4, nil);
        STSuccess();
    }];
    STFailAfter(2.0, @"Timeout");
}

(See objc.io article for details.) And since Xcode 6 there’s an AsynchronousTesting category on XCTest that lets you write code like this:

XCTestExpectation *somethingHappened = [self expectationWithDescription:@"something happened"];
[testedObject doSomethigAsyncWithCompletion:^(BOOL succeeded, NSError *error) {
    [somethingHappened fulfill];
}];
[self waitForExpectationsWithTimeout:1 handler:NULL];

- (void)performAndWait:(void (^)(dispatch_semaphore_t semaphore))perform;
{
  NSParameterAssert(perform);
  dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
  perform(semaphore);
  dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
  dispatch_release(semaphore);
}

Example usage:

[self performAndWait:^(dispatch_semaphore_t semaphore) {
  [self someLongOperationWithSuccess:^{
    dispatch_semaphore_signal(semaphore);
  }];
}];

Generally don't use any of these answers, they often won't scale (there's exceptions here and there, sure)

These approaches are incompatible with how GCD is intended to work and will end up either causing deadlocks and/or killing the battery by nonstop polling.

In other words, rearrange your code so that there is no synchronous waiting for a result, but instead deal with a result being notified of change of state (eg callbacks/delegate protocols, being available, going away, errors, etc.). (These can be refactored into blocks if you don't like callback hell.) Because this is how to expose real behavior to the rest of the app than hide it behind a false façade.

Instead, use NSNotificationCenter, define a custom delegate protocol with callbacks for your class. And if you don't like mucking with delegate callbacks all over, wrap them into a concrete proxy class that implements the custom protocol and saves the various block in properties. Probably also provide convenience constructors as well.

The initial work is slightly more but it will reduce the number of awful race-conditions and battery-murdering polling in the long-run.

(Don't ask for an example, because it's trivial and we had to invest the time to learn objective-c basics too.)


I have to wait until a UIWebView is loaded before running my method, I was able to get this working by performing UIWebView ready checks on main thread using GCD in combination with semaphore methods mentioned in this thread. Final code looks like this:

-(void)myMethod {

    if (![self isWebViewLoaded]) {

            dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);

            __block BOOL isWebViewLoaded = NO;

            dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{

                while (!isWebViewLoaded) {

                    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)((0.0) * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
                        isWebViewLoaded = [self isWebViewLoaded];
                    });

                    [NSThread sleepForTimeInterval:0.1];//check again if it's loaded every 0.1s

                }

                dispatch_sync(dispatch_get_main_queue(), ^{
                    dispatch_semaphore_signal(semaphore);
                });

            });

            while (dispatch_semaphore_wait(semaphore, DISPATCH_TIME_NOW)) {
                [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0]];
            }

        }

    }

    //Run rest of method here after web view is loaded

}

Here's a nifty trick that doesn't use a semaphore:

dispatch_queue_t serialQ = dispatch_queue_create("serialQ", DISPATCH_QUEUE_SERIAL);
dispatch_async(serialQ, ^
{
    [object doSomething];
});
dispatch_sync(serialQ, ^{ });

What you do is wait using dispatch_sync with an empty block to Synchronously wait on a serial dispatch queue until the A-Synchronous block has completed.


Sometimes, Timeout loops are also helpful. May you wait until you get some (may be BOOL) signal from async callback method, but what if no response ever, and you want to break out of that loop? Here below is solution, mostly answered above, but with an addition of Timeout.

#define CONNECTION_TIMEOUT_SECONDS      10.0
#define CONNECTION_CHECK_INTERVAL       1

NSTimer * timer;
BOOL timeout;

CCSensorRead * sensorRead ;

- (void)testSensorReadConnection
{
    [self startTimeoutTimer];

    dispatch_semaphore_t sema = dispatch_semaphore_create(0);

    while (dispatch_semaphore_wait(sema, DISPATCH_TIME_NOW)) {

        /* Either you get some signal from async callback or timeout, whichever occurs first will break the loop */
        if (sensorRead.isConnected || timeout)
            dispatch_semaphore_signal(sema);

        [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode
                                 beforeDate:[NSDate dateWithTimeIntervalSinceNow:CONNECTION_CHECK_INTERVAL]];

    };

    [self stopTimeoutTimer];

    if (timeout)
        NSLog(@"No Sensor device found in %f seconds", CONNECTION_TIMEOUT_SECONDS);

}

-(void) startTimeoutTimer {

    timeout = NO;

    [timer invalidate];
    timer = [NSTimer timerWithTimeInterval:CONNECTION_TIMEOUT_SECONDS target:self selector:@selector(connectionTimeout) userInfo:nil repeats:NO];
    [[NSRunLoop currentRunLoop] addTimer:timer forMode:NSDefaultRunLoopMode];
}

-(void) stopTimeoutTimer {
    [timer invalidate];
    timer = nil;
}

-(void) connectionTimeout {
    timeout = YES;

    [self stopTimeoutTimer];
}

Swift 4:

Use synchronousRemoteObjectProxyWithErrorHandler instead of remoteObjectProxy when creating the remote object. No more need for a semaphore.

Below example will return the version received from the proxy. Without the synchronousRemoteObjectProxyWithErrorHandler it will crash (trying to access non accessible memory):

func getVersion(xpc: NSXPCConnection) -> String
{
    var version = ""
    if let helper = xpc.synchronousRemoteObjectProxyWithErrorHandler({ error in NSLog(error.localizedDescription) }) as? HelperProtocol
    {
        helper.getVersion(reply: {
            installedVersion in
            print("Helper: Installed Version => \(installedVersion)")
            version = installedVersion
        })
    }
    return version
}

In addition to the semaphore technique covered exhaustively in other answers, we can now use XCTest in Xcode 6 to perform asynchronous tests via XCTestExpectation. This eliminates the need for semaphores when testing asynchronous code. For example:

- (void)testDataTask
{
    XCTestExpectation *expectation = [self expectationWithDescription:@"asynchronous request"];

    NSURL *url = [NSURL URLWithString:@"http://www.apple.com"];
    NSURLSessionTask *task = [self.session dataTaskWithURL:url completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
        XCTAssertNil(error, @"dataTaskWithURL error %@", error);

        if ([response isKindOfClass:[NSHTTPURLResponse class]]) {
            NSInteger statusCode = [(NSHTTPURLResponse *) response statusCode];
            XCTAssertEqual(statusCode, 200, @"status code was not 200; was %d", statusCode);
        }

        XCTAssert(data, @"data nil");

        // do additional tests on the contents of the `data` object here, if you want

        // when all done, Fulfill the expectation

        [expectation fulfill];
    }];
    [task resume];

    [self waitForExpectationsWithTimeout:10.0 handler:nil];
}

For the sake of future readers, while the dispatch semaphore technique is a wonderful technique when absolutely needed, I must confess that I see too many new developers, unfamiliar with good asynchronous programming patterns, gravitate too quickly to semaphores as a general mechanism for making asynchronous routines behave synchronously. Worse I've seen many of them use this semaphore technique from the main queue (and we should never block the main queue in production apps).

I know this isn't the case here (when this question was posted, there wasn't a nice tool like XCTestExpectation; also, in these testing suites, we must ensure the test does not finish until the asynchronous call is done). This is one of those rare situations where the semaphore technique for blocking the main thread might be necessary.

So with my apologies to the author of this original question, for whom the semaphore technique is sound, I write this warning to all of those new developers who see this semaphore technique and consider applying it in their code as a general approach for dealing with asynchronous methods: Be forewarned that nine times out of ten, the semaphore technique is not the best approach when encounting asynchronous operations. Instead, familiarize yourself with completion block/closure patterns, as well as delegate-protocol patterns and notifications. These are often much better ways of dealing with asynchronous tasks, rather than using semaphores to make them behave synchronously. Usually there are good reasons that asynchronous tasks were designed to behave asynchronously, so use the right asynchronous pattern rather than trying to make them behave synchronously.


dispatch_semaphore_t sema = dispatch_semaphore_create(0);
[object blockToExecute:^{
    // ... your code to execute
    dispatch_semaphore_signal(sema);
}];

while (dispatch_semaphore_wait(semaphore, DISPATCH_TIME_NOW)) {
    [[NSRunLoop currentRunLoop]
        runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0]];
}

This did it for me.


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