How can i open an image in a Canvas ? which is encoded
I am using the
var strDataURI = oCanvas.toDataURL();
The output is the encoded base 64 image. How can i draw this image on a canvas?
I want to use the strDataURI
and create the Image ? Is it poosible ?
If its not then what possibly can be the solution for loading the image on a canvas ?
You might wanna clear the old Image before setting a new Image.
You also need to update the Canvas size for a new Image.
This is how I am doing in my project:
// on image load update Canvas Image
this.image.onload = () => {
// Clear Old Image and Reset Bounds
canvasContext.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.canvas.height = this.image.height;
this.canvas.width = this.image.width;
// Redraw Image
canvasContext.drawImage(
this.image,
0,
0,
this.image.width,
this.image.height
);
};
Just to add to the other answers: In case you don't like the onload
callback approach, you can "promisify" it like so:
let url = "data:image/gif;base64,R0lGODl...";
let img = new Image();
await new Promise(r => img.onload=r, img.src=url);
// now do something with img
in javascript , using jquery for canvas id selection :
var Canvas2 = $("#canvas2")[0];
var Context2 = Canvas2.getContext("2d");
var image = new Image();
image.src = "images/eye.jpg";
Context2.drawImage(image, 0, 0);
html5:
<canvas id="canvas2"></canvas>
Perhaps this fiddle would help ThumbGen - jsFiddle It uses File API and Canvas to dynamically generate thumbnails of images.
(function (doc) {
var oError = null;
var oFileIn = doc.getElementById('fileIn');
var oFileReader = new FileReader();
var oImage = new Image();
oFileIn.addEventListener('change', function () {
var oFile = this.files[0];
var oLogInfo = doc.getElementById('logInfo');
var rFltr = /^(?:image\/bmp|image\/cis\-cod|image\/gif|image\/ief|image\/jpeg|image\/jpeg|image\/jpeg|image\/pipeg|image\/png|image\/svg\+xml|image\/tiff|image\/x\-cmu\-raster|image\/x\-cmx|image\/x\-icon|image\/x\-portable\-anymap|image\/x\-portable\-bitmap|image\/x\-portable\-graymap|image\/x\-portable\-pixmap|image\/x\-rgb|image\/x\-xbitmap|image\/x\-xpixmap|image\/x\-xwindowdump)$/i
try {
if (rFltr.test(oFile.type)) {
oFileReader.readAsDataURL(oFile);
oLogInfo.setAttribute('class', 'message info');
throw 'Preview for ' + oFile.name;
} else {
oLogInfo.setAttribute('class', 'message error');
throw oFile.name + ' is not a valid image';
}
} catch (err) {
if (oError) {
oLogInfo.removeChild(oError);
oError = null;
$('#logInfo').fadeOut();
$('#imgThumb').fadeOut();
}
oError = doc.createTextNode(err);
oLogInfo.appendChild(oError);
$('#logInfo').fadeIn();
}
}, false);
oFileReader.addEventListener('load', function (e) {
oImage.src = e.target.result;
}, false);
oImage.addEventListener('load', function () {
if (oCanvas) {
oCanvas = null;
oContext = null;
$('#imgThumb').fadeOut();
}
var oCanvas = doc.getElementById('imgThumb');
var oContext = oCanvas.getContext('2d');
var nWidth = (this.width > 500) ? this.width / 4 : this.width;
var nHeight = (this.height > 500) ? this.height / 4 : this.height;
oCanvas.setAttribute('width', nWidth);
oCanvas.setAttribute('height', nHeight);
oContext.drawImage(this, 0, 0, nWidth, nHeight);
$('#imgThumb').fadeIn();
}, false);
})(document);
function drawDataURIOnCanvas(strDataURI, canvas) {
"use strict";
var img = new window.Image();
img.addEventListener("load", function () {
canvas.getContext("2d").drawImage(img, 0, 0);
});
img.setAttribute("src", strDataURI);
}
Source: Stackoverflow.com