[c#] Reading from memory stream to string

I am trying to write an object to an Xml string and take that string and save it to a DB. But first I need to get the string...

    private static readonly Encoding LocalEncoding = Encoding.UTF8;

    public static string SaveToString<T> (T settings)
    {
        Stream stream = null;
        TextWriter writer = null;
        string settingsString = null;

        try
        {
            stream = new MemoryStream();

            var serializer = new XmlSerializer(typeof(T));

            writer = new StreamWriter(stream, LocalEncoding);

            serializer.Serialize(writer, settings);

            var buffer = new byte[stream.Length];

            stream.Read(buffer, 0, (int)stream.Length);

            settingsString = LocalEncoding.GetString(buffer);
        }
        catch(Exception ex)
        {
            // If the action cancels we don't want to throw, just return null.
        }
        finally
        {
            if (stream != null)
                stream.Close();

            if(writer != null)
                writer.Close();
        }

        return settingsString;
    }

This seems to work, the stream gets filled with bytes. But when I come to read it back into the buffer and then into the string... the buffer is filled with '0'! Not sure what I doing wrong here guys.

This question is related to c# xml-serialization xmlserializer memorystream

The answer is


string result = System.Text.Encoding.UTF8.GetString(fs.ToArray());

In case of a very large stream length there is the hazard of memory leak due to Large Object Heap. i.e. The byte buffer created by stream.ToArray creates a copy of memory stream in Heap memory leading to duplication of reserved memory. I would suggest to use a StreamReader, a TextWriter and read the stream in chunks of char buffers.

In netstandard2.0 System.IO.StreamReader has a method ReadBlock

you can use this method in order to read the instance of a Stream (a MemoryStream instance as well since Stream is the super of MemoryStream):

private static string ReadStreamInChunks(Stream stream, int chunkLength)
{
    stream.Seek(0, SeekOrigin.Begin);
    string result;
    using(var textWriter = new StringWriter())
    using (var reader = new StreamReader(stream))
    {
        var readChunk = new char[chunkLength];
        int readChunkLength;
        //do while: is useful for the last iteration in case readChunkLength < chunkLength
        do
        {
            readChunkLength = reader.ReadBlock(readChunk, 0, chunkLength);
            textWriter.Write(readChunk,0,readChunkLength);
        } while (readChunkLength > 0);

        result = textWriter.ToString();
    }

    return result;
}

NB. The hazard of memory leak is not fully eradicated, due to the usage of MemoryStream, that can lead to memory leak for large memory stream instance (memoryStreamInstance.Size >85000 bytes). You can use Recyclable Memory stream, in order to avoid LOH. This is the relevant library


string result = Encoding.UTF8.GetString((stream as MemoryStream).ToArray());