How can I adjust the image size of the UIButton? I am setting the image like this:
[myLikesButton setImage:[UIImage imageNamed:@"icon-heart.png"] forState:UIControlStateNormal];
However this fills up the image to the full button, how do I make the image smaller?
This question is related to
ios
objective-c
xcode
uibutton
If I understand correctly what you're trying to do, you need to play with the buttons image edge inset. Something like:
myLikesButton.imageEdgeInsets = UIEdgeInsets(top: 30, left: 30, bottom: 30, right: 30)
One approach is to resize the UIImage in code like the following. Note: this code only scales by height, but you can easily adjust the function to scale by width as well.
let targetHeight = CGFloat(28)
let newImage = resizeImage(image: UIImage(named: "Image.png")!, targetHeight: targetHeight)
button.setImage(newImage, for: .normal)
fileprivate func resizeImage(image: UIImage, targetHeight: CGFloat) -> UIImage {
// Get current image size
let size = image.size
// Compute scaled, new size
let heightRatio = targetHeight / size.height
let newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)
// Create new image
UIGraphicsBeginImageContextWithOptions(newSize, false, 0)
image.draw(in: rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
// Return new image
return newImage!
}
you can use imageEdgeInsets
property
The inset or outset margins for the rectangle around the button’s image.
[self.btn setImageEdgeInsets:UIEdgeInsetsMake(6, 6, 6, 6)];
A positive value shrinks, or insets, that edge—moving. A negative value expands, or outsets, that edge.
Swift 3:
button.setImage(UIImage(named: "checkmark_white"), for: .normal)
button.contentVerticalAlignment = .fill
button.contentHorizontalAlignment = .fill
button.imageEdgeInsets = UIEdgeInsetsMake(10, 10, 10, 10)
i think, your image size is also same as button size then you put image in background of the button like :
[myLikesButton setBackgroundImage:[UIImage imageNamed:@"icon-heart.png"] forState:UIControlStateNormal];
you mast have same size of image and button.i hope you understand my point.
Updated for Swift 3
yourButtonName.imageEdgeInsets = UIEdgeInsetsMake(10, 10, 10, 10)
If your image is too large (and you can't/don't want to just made the image smaller), a combination of the first two answers works great.
addButton.imageView?.contentMode = .scaleAspectFit
addButton.imageEdgeInsets = UIEdgeInsetsMake(15.0, 15.0, 15.0, 5.0)
Unless you get the image insets just right, the image will be skewed without changing the contentMode
.
Swift 3
I set myButton width and height to 40 and my padding from EdgeInsetsMake is 15 all sides. I suggest to add a background color to your button to see the actual padding.
myButton.backgroundColor = UIColor.gray // sample color to check padding
myButton.imageView?.contentMode = .scaleAspectFit
myButton.imageEdgeInsets = UIEdgeInsetsMake(15, 15, 15, 15)
Here is the other solution to scale an imageView of UIButton.
button.imageView?.layer.transform = CATransform3DMakeScale(0.8, 0.8, 0.8)
With the help of Tim C's answer, I was able to create an extension on UIButton
using Swift that allows you to specify the image frame by using the .setImage()
function with an extra frame
parameter
extension UIButton{
func setImage(image: UIImage?, inFrame frame: CGRect?, forState state: UIControlState){
self.setImage(image, forState: state)
if let frame = frame{
self.imageEdgeInsets = UIEdgeInsets(
top: frame.minY - self.frame.minY,
left: frame.minX - self.frame.minX,
bottom: self.frame.maxY - frame.maxY,
right: self.frame.maxX - frame.maxX
)
}
}
}
Using this, if you wanted to set the frame of a UIButton
to CGRectMake(0, 0, 64, 64)
, and set the image of it to myImage
with a frame of CGRectMake(8, 8, 48, 48)
, you could use
let button: UIButton = UIButton(frame: CGRectMake(0, 0, 64, 64))
button.setImage(
myImage,
inFrame: CGRectMake(8, 8, 48, 48),
forState: UIControlState.Normal
)
Tim's answer is correct, however I wanted to add another suggestion, because in my case there was a simpler solution altogether.
I was looking to set the UIButton
image insets because I didn't realize that I could set the content mode on the button's UIImageView
, which would have prevented the need to use UIEdgeInsets and hard-coded values altogether. Simply access the underlying imageview on the button and set the content mode:
myButton.imageView.contentMode = UIViewContentModeScaleAspectFit;
See UIButton doesn't listen to content mode setting?
Swift 3
myButton.imageView?.contentMode = .scaleAspectFit
When changing icon size with
UIEdgeInsetsMake(top, left, bottom, right)
, keep in mind button dimensions and the ability of UIEdgeInsetsMake to work with negative values as if they are positive.
Example: Two buttons with height 100 and aspect 1:1.
left.imageEdgeInsets = UIEdgeInsetsMake(40, 0, 40, 0)
right.imageEdgeInsets = UIEdgeInsetsMake(40, 0, 40, 0)
left.imageEdgeInsets = UIEdgeInsetsMake(40, 0, 40, 0)
right.imageEdgeInsets = UIEdgeInsetsMake(45, 0, 45, 0)
left.imageEdgeInsets = UIEdgeInsetsMake(40, 0, 40, 0)
right.imageEdgeInsets = UIEdgeInsetsMake(60, 0, 60, 0)
Examples 1 and 3 are identical since ABS(100 - (40 + 40)) = ABS(100 - (60 + 60))
Swift 4
You would need to use these two lines of code, in this specific order. All you need is to change the top and bottom value of the edge insets.
addButton.imageView?.contentMode = .scaleAspectFit
addButton.imageEdgeInsets = UIEdgeInsetsMake(10.0, 0.0, 10.0, 0.0)
Heres the Swift version:
myButton.imageEdgeInsets = UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 10)
Updated for Swift > 5
set the size:
button.frame = CGRect(x: 0, y: 0, width: 44, height: 44)
set margins:
button.imageEdgeInsets = UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 10)
Source: Stackoverflow.com