[c++] operator << must take exactly one argument

If you define operator<< as a member function it will have a different decomposed syntax than if you used a non-member operator<<. A non-member operator<< is a binary operator, where a member operator<< is a unary operator.

// Declarations
struct MyObj;
std::ostream& operator<<(std::ostream& os, const MyObj& myObj);

struct MyObj
{
    // This is a member unary-operator, hence one argument
    MyObj& operator<<(std::ostream& os) { os << *this; return *this; }

    int value = 8;
};

// This is a non-member binary-operator, 2 arguments
std::ostream& operator<<(std::ostream& os, const MyObj& myObj)
{
    return os << myObj.value;
}

So.... how do you really call them? Operators are odd in some ways, I'll challenge you to write the operator<<(...) syntax in your head to make things make sense.

MyObj mo;

// Calling the unary operator
mo << std::cout;

// which decomposes to...
mo.operator<<(std::cout);

Or you could attempt to call the non-member binary operator:

MyObj mo;

// Calling the binary operator
std::cout << mo;

// which decomposes to...
operator<<(std::cout, mo);

You have no obligation to make these operators behave intuitively when you make them into member functions, you could define operator<<(int) to left shift some member variable if you wanted to, understand that people may be a bit caught off guard, no matter how many comments you may write.

Almost lastly, there may be times where both decompositions for an operator call are valid, you may get into trouble here and we'll defer that conversation.

Lastly, note how odd it might be to write a unary member operator that is supposed to look like a binary operator (as you can make member operators virtual..... also attempting to not devolve and run down this path....)

struct MyObj
{
    // Note that we now return the ostream
    std::ostream& operator<<(std::ostream& os) { os << *this; return os; }

    int value = 8;
};

This syntax will irritate many coders now....

MyObj mo;

mo << std::cout << "Words words words";

// this decomposes to...
mo.operator<<(std::cout) << "Words words words";

// ... or even further ...
operator<<(mo.operator<<(std::cout), "Words words words");

Note how the cout is the second argument in the chain here.... odd right?

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