[javascript] How to call a parent method from child class in javascript?

I've spent the last couple of hours trying to find a solution to my problem but it seems to be hopeless.

Basically I need to know how to call a parent method from a child class. All the stuff that I've tried so far ends up in either not working or over-writing the parent method.

I am using the following code to set up OOP in javascript:

// SET UP OOP
// surrogate constructor (empty function)
function surrogateCtor() {}

function extend(base, sub) {
    // copy the prototype from the base to setup inheritance
    surrogateCtor.prototype = base.prototype;
    sub.prototype = new surrogateCtor();
    sub.prototype.constructor = sub;
}

// parent class
function ParentObject(name) {
    this.name = name;
}
// parent's methods
ParentObject.prototype = {
    myMethod: function(arg) {
        this.name = arg;
    }
}

// child
function ChildObject(name) {
    // call the parent's constructor
    ParentObject.call(this, name);
    this.myMethod = function(arg) {
        // HOW DO I CALL THE PARENT METHOD HERE?
        // do stuff
    }
}

// setup the prototype chain
extend(ParentObject, ChildObject);

I need to call the parent's method first and then add some more stuff to it in the child class.

In most OOP languages that would be as simple as calling parent.myMethod() But I really cant grasp how its done in javascript.

Any help is much appreciated, thank you!

This question is related to javascript oop methods parent

The answer is


How about something based on Douglas Crockford idea:

    function Shape(){}

    Shape.prototype.name = 'Shape';

    Shape.prototype.toString = function(){
        return this.constructor.parent
            ? this.constructor.parent.toString() + ',' + this.name
            : this.name;
    };


    function TwoDShape(){}

    var F = function(){};

    F.prototype = Shape.prototype;

    TwoDShape.prototype = new F();

    TwoDShape.prototype.constructor = TwoDShape;

    TwoDShape.parent = Shape.prototype;

    TwoDShape.prototype.name = '2D Shape';


    var my = new TwoDShape();

    console.log(my.toString()); ===> Shape,2D Shape

While you can call the parent method by the prototype of the parent, you will need to pass the current child instance for using call, apply, or bind method. The bind method will create a new function so I doesn't recommend that if you care for performance except it only called once.

As an alternative you can replace the child method and put the parent method on the instance while calling the original child method.

_x000D_
_x000D_
function proxy(context, parent){
  var proto = parent.prototype;
  var list = Object.getOwnPropertyNames(proto);
  
  for(var i=0; i < list.length; i++){
    var key = list[i];

    // Create only when child have similar method name
    if(context[key] !== proto[key]){
      let currentMethod = context[key];
      let parentMethod = proto[key];
      
      context[key] = function(){
        context.super = parentMethod;
        return currentMethod.apply(context, arguments);
      }
    }
  }
}

// ========= The usage would be like this ==========

class Parent {
  first = "Home";

  constructor(){
    console.log('Parent created');
  }

  add(arg){
    return this.first + ", Parent "+arg;
  }
}

class Child extends Parent{
  constructor(b){
    super();
    proxy(this, Parent);
    console.log('Child created');
  }

  // Comment this to call method from parent only
  add(arg){
    return super.add(arg) + ", Child "+arg;
  }
}

var family = new Child();
console.log(family.add('B'));
_x000D_
_x000D_
_x000D_


In case of multiple inheritance level, this function can be used as a super() method in other languages. Here is a demo fiddle, with some tests, you can use it like this, inside your method use : call_base(this, 'method_name', arguments);

It make use of quite recent ES functions, an compatibility with older browsers is not guarantee. Tested in IE11, FF29, CH35.

/**
 * Call super method of the given object and method.
 * This function create a temporary variable called "_call_base_reference",
 * to inspect whole inheritance linage. It will be deleted at the end of inspection.
 *
 * Usage : Inside your method use call_base(this, 'method_name', arguments);
 *
 * @param {object} object The owner object of the method and inheritance linage
 * @param {string} method The name of the super method to find.
 * @param {array} args The calls arguments, basically use the "arguments" special variable.
 * @returns {*} The data returned from the super method.
 */
function call_base(object, method, args) {
    // We get base object, first time it will be passed object,
    // but in case of multiple inheritance, it will be instance of parent objects.
    var base = object.hasOwnProperty('_call_base_reference') ? object._call_base_reference : object,
    // We get matching method, from current object,
    // this is a reference to define super method.
            object_current_method = base[method],
    // Temp object wo receive method definition.
            descriptor = null,
    // We define super function after founding current position.
            is_super = false,
    // Contain output data.
            output = null;
    while (base !== undefined) {
        // Get method info
        descriptor = Object.getOwnPropertyDescriptor(base, method);
        if (descriptor !== undefined) {
            // We search for current object method to define inherited part of chain.
            if (descriptor.value === object_current_method) {
                // Further loops will be considered as inherited function.
                is_super = true;
            }
            // We already have found current object method.
            else if (is_super === true) {
                // We need to pass original object to apply() as first argument,
                // this allow to keep original instance definition along all method
                // inheritance. But we also need to save reference to "base" who
                // contain parent class, it will be used into this function startup
                // to begin at the right chain position.
                object._call_base_reference = base;
                // Apply super method.
                output = descriptor.value.apply(object, args);
                // Property have been used into super function if another
                // call_base() is launched. Reference is not useful anymore.
                delete object._call_base_reference;
                // Job is done.
                return output;
            }
        }
        // Iterate to the next parent inherited.
        base = Object.getPrototypeOf(base);
    }
}

Well in order to do this, you are not limited with the Class abstraction of ES6. Accessing the parent constructor's prototype methods is possible through the __proto__ property (I am pretty sure there will be fellow JS coders to complain that it's depreciated) which is depreciated but at the same time discovered that it is actually an essential tool for sub-classing needs (especially for the Array sub-classing needs though). So while the __proto__ property is still available in all major JS engines that i know, ES6 introduced the Object.getPrototypeOf() functionality on top of it. The super() tool in the Class abstraction is a syntactical sugar of this.

So in case you don't have access to the parent constructor's name and don't want to use the Class abstraction you may still do as follows;

function ChildObject(name) {
    // call the parent's constructor
    ParentObject.call(this, name);
    this.myMethod = function(arg) {
    //this.__proto__.__proto__.myMethod.call(this,arg);
    Object.getPrototypeOf(Object.getPrototypeOf(this)).myMethod.call(this,arg);
    }
}

ES6 style allows you to use new features, such as super keyword. super keyword it's all about parent class context, when you are using ES6 classes syntax. As a very simple example, checkout:

class Foo {
    static classMethod() {
        return 'hello';
    }
}

class Bar extends Foo {
    static classMethod() {
        return super.classMethod() + ', too';
    }
}
Bar.classMethod(); // 'hello, too'

Also, you can use super to call parent constructor:

class Foo {}

class Bar extends Foo {
    constructor(num) {
        let tmp = num * 2; // OK
        this.num = num; // ReferenceError
        super();
        this.num = num; // OK
    }
}

And of course you can use it to access parent class properties super.prop. So, use ES6 and be happy.


There is a much easier and more compact solution for multilevel prototype lookup, but it requires Proxy support. Usage: SUPER(<instance>).<method>(<args>), for example, assuming two classes A and B extends A with method m: SUPER(new B).m().

function SUPER(instance) {
    return new Proxy(instance, {
        get(target, prop) {
            return Object.getPrototypeOf(Object.getPrototypeOf(target))[prop].bind(target);
        }
    });
}

Here's a nice way for child objects to have access to parent properties and methods using JavaScript's prototype chain, and it's compatible with Internet Explorer. JavaScript searches the prototype chain for methods and we want the child’s prototype chain to looks like this:

Child instance -> Child’s prototype (with Child methods) -> Parent’s prototype (with Parent methods) -> Object prototype -> null

The child methods can also call shadowed parent methods, as shown at the three asterisks *** below.

Here’s how:

_x000D_
_x000D_
//Parent constructor_x000D_
function ParentConstructor(firstName){_x000D_
    //add parent properties:_x000D_
    this.parentProperty = firstName;_x000D_
}_x000D_
_x000D_
//add 2 Parent methods:_x000D_
ParentConstructor.prototype.parentMethod = function(argument){_x000D_
    console.log(_x000D_
            "Parent says: argument=" + argument +_x000D_
            ", parentProperty=" + this.parentProperty +_x000D_
            ", childProperty=" + this.childProperty_x000D_
    );_x000D_
};_x000D_
_x000D_
ParentConstructor.prototype.commonMethod = function(argument){_x000D_
    console.log("Hello from Parent! argument=" + argument);_x000D_
};_x000D_
_x000D_
//Child constructor    _x000D_
function ChildConstructor(firstName, lastName){_x000D_
    //first add parent's properties_x000D_
    ParentConstructor.call(this, firstName);_x000D_
_x000D_
    //now add child's properties:_x000D_
    this.childProperty = lastName;_x000D_
}_x000D_
_x000D_
//insert Parent's methods into Child's prototype chain_x000D_
var rCopyParentProto = Object.create(ParentConstructor.prototype);_x000D_
rCopyParentProto.constructor = ChildConstructor;_x000D_
ChildConstructor.prototype = rCopyParentProto;_x000D_
_x000D_
//add 2 Child methods:_x000D_
ChildConstructor.prototype.childMethod = function(argument){_x000D_
    console.log(_x000D_
            "Child says: argument=" + argument +_x000D_
            ", parentProperty=" + this.parentProperty +_x000D_
            ", childProperty=" + this.childProperty_x000D_
    );_x000D_
};_x000D_
_x000D_
ChildConstructor.prototype.commonMethod = function(argument){_x000D_
    console.log("Hello from Child! argument=" + argument);_x000D_
_x000D_
    // *** call Parent's version of common method_x000D_
    ParentConstructor.prototype.commonMethod(argument);_x000D_
};_x000D_
_x000D_
//create an instance of Child_x000D_
var child_1 = new ChildConstructor('Albert', 'Einstein');_x000D_
_x000D_
//call Child method_x000D_
child_1.childMethod('do child method');_x000D_
_x000D_
//call Parent method_x000D_
child_1.parentMethod('do parent method');_x000D_
_x000D_
//call common method_x000D_
child_1.commonMethod('do common method');
_x000D_
_x000D_
_x000D_


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