[iphone] 'Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format'

I submitted an app update, but I have received an email telling me this error has occurred:

Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format

How can I fix this problem?

Here are the current icon requirements from Apple.

I could not see 120x120 appearing anywhere? Is this iOS 7 specific? Should I include an icon named Icon-120.png or something?

Update: I added three icons to the resource folder (Icon-120.png : 120x120, Icon-76.png: 76x76 & Icon-152.png: 152x152), but it did not add them to the info.plist. The same warning email was received. I decided to not change anything and wait to see what would happen next.

To my utter amazement, the app went into the review stage 20 hours later and was released on the market the very next day! Kind of makes me wonder how many Apple/Windows app review people lurk around here.

This question is related to iphone ios ios7 itunes

The answer is


In my case it was linked with CocoaPods. I've spent a bunch of time to find what was the reason, cause everything seemed correct. I found it over here https://github.com/CocoaPods/CocoaPods/issues/7003. I just moved the "[CP] Copy Pods Resources" and "[CP] Embed Pods Frameworks" above "Copy Bundle Resources" in the Build Phases and the error dissapeared.


Just had same problem. Using Xcode 8.3.3 and wanted to use AppIcon in Assests catalogue. Tried all sorts of Stack Overflow answers without success.

Finally learned about a deep clean step from Ken/Apple Forum:

  • removed all icon files, whether from resources (delete - trash) or appicon file (select - remove selected items); removed even assets folder
  • deep cleaned (Use the Product menu w/option key pressed, then choose to 'clean build folder')
  • added a new asset catalogue and called it "Assets" right clicked in Assets folder and added new app icon set - changed that one in inspector to be for iOS >=7 triple

  • checked all my icon files OUTSIDE of Xcode (all were already png files of right resolution, but some had still colour profile attached from photoshop elements or did have indexed colour instead of RGB profile. so I made sure I only save a png file without colour profile and from a background layer) - not sure that was necessary

  • archived the build from Product menu
  • validated and uploaded the build from Window - Organizer

One easy way if you have App icon of size 1024 X 1024. just upload it on below site, It will generate icon folder Add AppIcon.appiconset in to your application.

Step 1:

Upload your existing 1024 X 1024 icon on Below Site :

https://makeappicon.com/

Step 2 :

It will send you mail.

Download icon.zip from email.

Step 3 : Drag and Drop AppIcon.appiconset to your application. It will contain all require icon.

It may help you all.

Edit : I am not owner/ promoter of this site. It will save our time.


In my case i simply removed CFBundleIcons~ipad key from the info.plist file which was blocking the use of AppIcon set for iPad.

The target of my project was iPhone and IOS 8. XCode version was 6.3. Setting CFBundleIcons~ipad probably come from an early version of XCode.


For any Xamarin.iOS or Xamarin.Forms developers, additionally you will want to check the .csproj file (for the iOS project) and ensure that it contains references to the PNG's and not just the Asset Catalog i.e.

<ItemGroup>
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Contents.json" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-40.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-40%402x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-40%403x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-60%402x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-60%403x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-72.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-72%402x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-76.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-76%402x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-83.5%402x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-Small-50.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-Small-50%402x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-Small.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-Small%402x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon-Small%403x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\Icon%402x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\NotificationIcon%402x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\NotificationIcon%403x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\NotificationIcon~ipad.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcon.appiconset\NotificationIcon~ipad%402x.png" />
</ItemGroup>

I faced the same issue while submitting the app using Xcode 4.6. It does not recognise the icons with dimension 120x120, 58x58, 29x29, etc. So when I tried to add these icons into the info.plist and submit the app for review, Xcode 4.6 did not allow me to do so. On submitting the app without the above icons, I got a mail saying -

"Your delivery was successful, but you may wish to correct the following issues in your next delivery: Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format."

Since, it was recommended and not necessary, I submitted the app anyhow. I added the above recommended icons to the bundle but did not specify them in the Info.plist. I got the same mail again. This time I ignored it and to my surprise the app was accepted.

I wanted my app to run on iOS 5 and above and therefore, I had to use Xcode 4.6 and not the latest Xcode 5 which properly allows only apps for iOS7 and above only.

UPDATE:

NOTE: "Starting February 1st 2014 new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK". https://developer.apple.com/news/?id=12172013a#top

Thus, this scenario will be invalid in future.


You don't have to do it this complicated way. If you are using XCode 5 (which I am sure most of us are) then create your icons call them whatever you like i.e.

  • myIcon-58.png
  • myIcon-57.png
  • myIcon-72.png
  • myIcon-80.png
  • myIcon-100.png ....

And drag and drop them on to the correct boxes under AppIcon. See screenshots. You don't have to manually edit plist file.

enter image description here enter image description here enter image description here


The accepted answer is great, but here's the short answer:

<key>CFBundleIconFiles</key>
<array>
    <string>[email protected]</string>
    <string>icon.png</string>
    <string>Icon-Small.png</string>
    <string>[email protected]</string>
    <string>Default.png</string>
    <string>[email protected]</string>
    <string>icon-72.png</string>
    <string>[email protected]</string>
    <string>Icon-Small-50.png</string>
    <string>[email protected]</string>
    <string>Default-Landscape.png</string>
    <string>[email protected]</string>
    <string>Default-Portrait.png</string>
    <string>[email protected]</string>

New icons below here

    <string>icon-40.png</string>
    <string>[email protected]</string>
    <string>icon-60.png</string>
    <string>[email protected]</string>
    <string>icon-76.png</string>
    <string>[email protected]</string>
</array>

Found this here by searching for "The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format." in Google.


In my case, my App icon files were not in the camel case notation. For example:

My Filename: Appicon57x57

Should be: AppIcon57x57 (note the capital 'i' here)

So, in my case the solution was this:

  1. Remove all the icon files from the Asset Catalog.
  2. Rename the file as mentioned above.
  3. Add the renamed files back to the Asset Catalog again.

This should fix the problem.


I created my AppIcon catalog manually and had all the correct icons in it, but my project was not using it as the icon catalog. On the project's General tab (where you can set the project name and version number), there was an entry for App Icons Source, but no way to select the catalog I created. I had to click the button to create a new catalog, then delete that new catalog, and then the button changed to a menu where I could select the existing catalog.


For generating icons for your Xcode projects, I'd suggest you consider using SquareIcon. I believe that it makes creating app icon sets for Apple platforms very easy. Just to let you know, this is my own app.

You can drop in a generic image file of your icon (like a PNG or JPG) and generate a .appiconset file which you can put in your Xcode project's asset catalog. This removes the requirement of manually resizing a bunch of images.


I got this error when I was using the app icon image which was resized to 120x120 from 180x180 sized icon using the preview app on MAC. The error is gone When I removed the 120x120 icon from the project. Resizing icons can mess-up with the format required by Apple.


I want to add another pitfall. Even if you did everything right, you may get trapped by this error if you support more than one target in your build process.

The image asset catalog is part of a target and even if you selected it in Xcode5 to be used for your target, it does not mean it is automatically added.

As a result, the build works like a charm, but the asset catalog is not added to the IPA and the AppStore validation fails with the Error, that the icons are missing.

To fix or check that the assets are part of the target, select the assets-entry in the Xcode project and make sure your target is checked in the inspector.


Adding another "Same symptoms, but different solution" response, just in case somebody is having the same problem, but none of the common solutions are working.

In my case, I had an app that started development prior to the instruction of asset catalogs and the flexibility in icon naming conventions, but was first submitted to the store after the transition. To resolve the issue I had to:

  1. Delete all the "icon related" lines from the Info.plist
  2. Switch back to "Don't use asset catalogs" for both AppIcons and LaunchImages
  3. Switch back to asset catalogs for AppIcons and LaunchImages
  4. Re-drag&drop the image files into the appropriate locations.

This should be called a warning, not an error. At least the email says that the icon file is "recommended" and not "required". You can safely ignore this warning if you target iOS 6. Of course, for iOS 7 you would need the new dimensions and also look out for the new rounding of the icon's corners


Examples related to iphone

Detect if the device is iPhone X Xcode 8 shows error that provisioning profile doesn't include signing certificate Access files in /var/mobile/Containers/Data/Application without jailbreaking iPhone Certificate has either expired or has been revoked Missing Compliance in Status when I add built for internal testing in Test Flight.How to solve? cordova run with ios error .. Error code 65 for command: xcodebuild with args: "Could not find Developer Disk Image" Reason: no suitable image found iPad Multitasking support requires these orientations How to insert new cell into UITableView in Swift

Examples related to ios

Adding a UISegmentedControl to UITableView Crop image to specified size and picture location Undefined Symbols error when integrating Apptentive iOS SDK via Cocoapods Keep placeholder text in UITextField on input in IOS Accessing AppDelegate from framework? Autoresize View When SubViews are Added Warp \ bend effect on a UIView? Speech input for visually impaired users without the need to tap the screen make UITableViewCell selectable only while editing Xcode 12, building for iOS Simulator, but linking in object file built for iOS, for architecture arm64

Examples related to ios7

Xcode: Could not locate device support files How to Apply Gradient to background view of iOS Swift App How do I hide the status bar in a Swift iOS app? Using Predicate in Swift How do I programmatically set device orientation in iOS 7? What is the height of Navigation Bar in iOS 7? Warning :-Presenting view controllers on detached view controllers is discouraged Color Tint UIButton Image iOS change navigation bar title font and color How to embed small icon in UILabel

Examples related to itunes

Install IPA with iTunes 12 Images can't contain alpha channels or transparencies Application Loader stuck at "Authenticating with the iTunes store" when uploading an iOS app Is there a way since (iOS 7's release) to get the UDID without using iTunes on a PC/Mac? 'Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format' Install IPA with iTunes 11 How to fix itunes could not connect to the iphone because an invalid response was received from the device? A server with the specified hostname could not be found How to install a .ipa file into my iPhone? How can I pass an argument to a PowerShell script?