[ios] How to use pull to refresh in Swift?

I am building an RSS reader using swift and need to implement pull to reload functionality.

Here is how i am trying to do it.

class FirstViewController: UIViewController,
    UITableViewDelegate, UITableViewDataSource {

   @IBOutlet var refresh: UIScreenEdgePanGestureRecognizer
   @IBOutlet var newsCollect: UITableView

   var activityIndicator:UIActivityIndicatorView? = nil

   override func viewDidLoad() {
       super.viewDidLoad()
       self.newsCollect.scrollEnabled = true
      // Do any additional setup after loading the view, typically from a nib.

      if nCollect.news.count <= 2{
          self.collectNews()
       }
      else{
          self.removeActivityIndicator()
       }
      view.addGestureRecognizer(refresh)
   }



@IBAction func reload(sender: UIScreenEdgePanGestureRecognizer) {
    nCollect.news = News[]()
    return newsCollect.reloadData()
}

I am getting :

Property 'self.refresh' not initialized at super.init call

Please help me to understand the behaviour of Gesture recognisers. A working sample code will be a great help.

Thanks.

This question is related to ios swift xcode uirefreshcontrol

The answer is


you can use this subclass of tableView:

import UIKit

protocol PullToRefreshTableViewDelegate : class {
    func tableViewDidStartRefreshing(tableView: PullToRefreshTableView)
}

class PullToRefreshTableView: UITableView {

    @IBOutlet weak var pullToRefreshDelegate: AnyObject?
    private var refreshControl: UIRefreshControl!
    private var isFirstLoad = true

    override func willMoveToSuperview(newSuperview: UIView?) {
        super.willMoveToSuperview(newSuperview)

        if (isFirstLoad) {
            addRefreshControl()
            isFirstLoad = false
        }
    }

    private func addRefreshControl() {
        refreshControl = UIRefreshControl()
        refreshControl.attributedTitle = NSAttributedString(string: "Pull to refresh")
        refreshControl.addTarget(self, action: "refresh", forControlEvents: .ValueChanged)
        self.addSubview(refreshControl)
    }

    @objc private func refresh() {
       (pullToRefreshDelegate as? PullToRefreshTableViewDelegate)?.tableViewDidStartRefreshing(self)
    }

    func endRefreshing() {
        refreshControl.endRefreshing()
    }

}

1 - in interface builder change the class of your tableView to PullToRefreshTableView or create a PullToRefreshTableView programmatically

2 - implement the PullToRefreshTableViewDelegate in your view controller

3 - tableViewDidStartRefreshing(tableView: PullToRefreshTableView) will be called in your view controller when the table view starts refreshing

4 - call yourTableView.endRefreshing() to finish the refreshing


I would like to mention a PRETTY COOL feature that has been included since iOS 10, which is:

For now, UIRefreshControl is directly supported in each of UICollectionView, UITableView and UIScrollView!

Each one of these views have refreshControl instance property, which means that there is no longer a need to add it as a subview in your scroll view, all you have to do is:

@IBOutlet weak var collectionView: UICollectionView!

override func viewDidLoad() {
    super.viewDidLoad()

    let refreshControl = UIRefreshControl()
    refreshControl.addTarget(self, action: #selector(doSomething), for: .valueChanged)

    // this is the replacement of implementing: "collectionView.addSubview(refreshControl)"
    collectionView.refreshControl = refreshControl
}

func doSomething(refreshControl: UIRefreshControl) {
    print("Hello World!")

    // somewhere in your code you might need to call:
    refreshControl.endRefreshing()
}

Personally, I find it more natural to treat it as a property for scroll view more than add it as a subview, especially because the only appropriate view to be as a superview for a UIRefreshControl is a scrollview, i.e the functionality of using UIRefreshControl is only useful when working with a scroll view; That's why this approach should be more obvious to setup the refresh control view.

However, you still have the option of using the addSubview based on the iOS version:

if #available(iOS 10.0, *) {
  collectionView.refreshControl = refreshControl
} else {
  collectionView.addSubview(refreshControl)
}

I suggest to make an Extension of pull To Refresh to use in every class.

1) Make an empty swift file : File - New - File - Swift File.

2) Add the Following

    //  AppExtensions.swift

    import Foundation
    import UIKit    

    var tableRefreshControl:UIRefreshControl = UIRefreshControl()    

    //MARK:- VIEWCONTROLLER EXTENSION METHODS
    public extension UIViewController
    {
        func makePullToRefreshToTableView(tableName: UITableView,triggerToMethodName: String){

            tableRefreshControl.attributedTitle = NSAttributedString(string: "TEST: Pull to refresh")
            tableRefreshControl.backgroundColor = UIColor.whiteColor()
            tableRefreshControl.addTarget(self, action: Selector(triggerToMethodName), forControlEvents: UIControlEvents.ValueChanged)
            tableName.addSubview(tableRefreshControl)
        }
        func makePullToRefreshEndRefreshing (tableName: String)
        {
            tableRefreshControl.endRefreshing()
//additional codes

        }
    }    

3) In Your View Controller call these methods as :

  override func viewWillAppear(animated: Bool) {

self.makePullToRefreshToTableView(bidderListTable, triggerToMethodName: "pullToRefreshBidderTable")
}

4) At some point you wanted to end refreshing:

  func pullToRefreshBidderTable() {
self.makePullToRefreshEndRefreshing("bidderListTable")    
//Code What to do here.
}
OR    
self.makePullToRefreshEndRefreshing("bidderListTable")

A solution with storyboard and Swift:

  1. Open your .storyboard file, select a TableViewController in your storyboard and "Enable" the Table View Controller: Refreshing feature in the Utilities.

    Inspector

  2. Open the associated UITableViewController class and add the following Swift 5 line into the viewDidLoad method.

    self.refreshControl?.addTarget(self, action: #selector(refresh), for: UIControl.Event.valueChanged)
    
  3. Add the following method above the viewDidLoad method

    func refresh(sender:AnyObject)
    {
        // Updating your data here...
    
        self.tableView.reloadData()
        self.refreshControl?.endRefreshing()
    }
    

What the error is telling you, is that refresh isn't initialized. Note that you chose to make refresh not optional, which in Swift means that it has to have a value before you call super.init (or it's implicitly called, which seems to be your case). Either make refresh optional (probably what you want) or initialize it in some way.

I would suggest reading the Swift introductory documentation again, which covers this in great length.

One last thing, not part of the answer, as pointed out by @Anil, there is a built in pull to refresh control in iOS called UIRefresControl, which might be something worth looking into.


Due to less customisability, code duplication and bugs which come with pull to refresh control, I created a library PullToRefreshDSL which uses DSL pattern just like SnapKit

// You only have to add the callback, rest is taken care of
tableView.ptr.headerCallback = { [weak self] in // weakify self to avoid strong reference
    DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(2)) { // your network call
        self?.tableView.ptr.isLoadingHeader = false // setting false will hide the view
    }
}

You only have to add magical keyword ptr after any UIScrollView subclass i.e. UITableView/UICollectionView

You dont have to download the library, you can explore and modify the source code, I am just pointing towards a possible implementation of pull to refresh for iOS


I built a RSS feed app in which I have a Pull To refresh feature that originally had some of the problems listed above.

But to add to the users answers above, I was looking everywhere for my use case and could not find it. I was downloading data from the web (RSSFeed) and I wanted to pull down on my tableView of stories to refresh.

What is mentioned above cover the right areas but with some of the problems people are having, here is what I did and it works a treat:

I took @Blankarsch 's approach and went to my main.storyboard and select the table view to use refresh, then what wasn't mentioned is creating IBOutlet and IBAction to use the refresh efficiently

_x000D_
_x000D_
//Created from main.storyboard cntrl+drag refresh from left scene to assistant editor_x000D_
@IBOutlet weak var refreshButton: UIRefreshControl_x000D_
_x000D_
override func viewDidLoad() {_x000D_
  ...... _x000D_
  ......_x000D_
  //Include your code_x000D_
  ......_x000D_
  ......_x000D_
  //Is the function called below, make sure to put this in your viewDidLoad _x000D_
  //method or not data will be visible when running the app_x000D_
  getFeedData()_x000D_
}_x000D_
_x000D_
//Function the gets my data/parse my data from the web (if you havnt already put this in a similar function)_x000D_
//remembering it returns nothing, hence return type is "-> Void"_x000D_
func getFeedData() -> Void{_x000D_
  ....._x000D_
  ....._x000D_
}_x000D_
_x000D_
//From main.storyboard cntrl+drag to assistant editor and this time create an action instead of outlet and _x000D_
//make sure arguments are set to none and note sender_x000D_
@IBAction func refresh() {_x000D_
  //getting our data by calling the function which gets our data/parse our data_x000D_
  getFeedData()_x000D_
_x000D_
  //note: refreshControl doesnt need to be declared it is already initailized. Got to love xcode_x000D_
  refreshControl?.endRefreshing()_x000D_
}
_x000D_
_x000D_
_x000D_

Hope this helps anyone in same situation as me


Anhil's answer helped me a lot.

However, after experimenting further I noticed that the solution suggested sometimes causes a not-so-pretty UI glitch.

Instead, going for this approach* did the trick for me.

*Swift 2.1

//Create an instance of a UITableViewController. This will host your UITableView.
private let tableViewController = UITableViewController()

//Add tableViewController as a childViewController and set its tableView property to your UITableView.
self.addChildViewController(self.tableViewController)
self.tableViewController.tableView = self.tableView
self.refreshControl.addTarget(self, action: "refreshData:", forControlEvents: .ValueChanged)
self.tableViewController.refreshControl = self.refreshControl

For the pull to refresh i am using

DGElasticPullToRefresh

https://github.com/gontovnik/DGElasticPullToRefresh

Installation

pod 'DGElasticPullToRefresh'

import DGElasticPullToRefresh

and put this function into your swift file and call this funtion from your

override func viewWillAppear(_ animated: Bool)

     func Refresher() {
      let loadingView = DGElasticPullToRefreshLoadingViewCircle()
      loadingView.tintColor = UIColor(red: 255.0/255.0, green: 255.0/255.0, blue: 255.0/255.0, alpha: 1.0)
      self.table.dg_addPullToRefreshWithActionHandler({ [weak self] () -> Void in

          //Completion block you can perfrom your code here.

           print("Stack Overflow")

           self?.table.dg_stopLoading()
           }, loadingView: loadingView)
      self.table.dg_setPullToRefreshFillColor(UIColor(red: 255.0/255.0, green: 57.0/255.0, blue: 66.0/255.0, alpha: 1))
      self.table.dg_setPullToRefreshBackgroundColor(self.table.backgroundColor!)
 }

And dont forget to remove reference while view will get dissapear

to remove pull to refresh put this code in to your

override func viewDidDisappear(_ animated: Bool)

override func viewDidDisappear(_ animated: Bool) {
      table.dg_removePullToRefresh()

 }

And it will looks like

enter image description here

Happy coding :)


Swift 5

private var pullControl = UIRefreshControl()

pullControl.attributedTitle = NSAttributedString(string: "Pull to refresh")
        pullControl.addTarget(self, action: #selector(refreshListData(_:)), for: .valueChanged)
        if #available(iOS 10.0, *) {
            tableView.refreshControl = pullControl
        } else {
            tableView.addSubview(pullControl)
        }
// Actions
@objc private func refreshListData(_ sender: Any) {
        self.pullControl.endRefreshing() // You can stop after API Call
        // Call API
    }

Swift 4

var refreshControl: UIRefreshControl!

override func viewDidLoad() {
    super.viewDidLoad()

    refreshControl = UIRefreshControl()
    refreshControl.attributedTitle = NSAttributedString(string: "Pull to refresh")
    refreshControl.addTarget(self, action: #selector(refresh), for: .valueChanged)
    tableView.addSubview(refreshControl) 
}

@objc func refresh(_ sender: Any) {
    //  your code to reload tableView
}

And you could stop refreshing with:

refreshControl.endRefreshing()

You can achieve this by using few lines of code. So why you are going to stuck in third party library or UI. Pull to refresh is built in iOS. You could do this in swift like

enter image description here

var pullControl = UIRefreshControl()

override func viewDidLoad() {
   super.viewDidLoad()

   pullControl.attributedTitle = NSAttributedString(string: "Pull to refresh")
   pullControl.addTarget(self, action: #selector(pulledRefreshControl(_:)), for: UIControl.Event.valueChanged)
   tableView.addSubview(pullControl) // not required when using UITableViewController
}

@objc func pulledRefreshControl(sender:AnyObject) {
   // Code to refresh table view  
}


func pullToRefresh(){

    let refresh = UIRefreshControl()
    refresh.addTarget(self, action: #selector(handleTopRefresh(_:)), for: .valueChanged )
    refresh.tintColor = UIColor.appBlack
    self.tblAddressBook.addSubview(refresh)

}
@objc func handleTopRefresh(_ sender:UIRefreshControl){
    self.callAddressBookListApi(isLoaderRequired: false)
    sender.endRefreshing()
}

In Swift use this,

If you wants to have pull to refresh in WebView,

So try this code:

override func viewDidLoad() {
    super.viewDidLoad()
    addPullToRefreshToWebView()
}

func addPullToRefreshToWebView(){
    var refreshController:UIRefreshControl = UIRefreshControl()

    refreshController.bounds = CGRectMake(0, 50, refreshController.bounds.size.width, refreshController.bounds.size.height) // Change position of refresh view
    refreshController.addTarget(self, action: Selector("refreshWebView:"), forControlEvents: UIControlEvents.ValueChanged)
    refreshController.attributedTitle = NSAttributedString(string: "Pull down to refresh...")
    YourWebView.scrollView.addSubview(refreshController)

}

func refreshWebView(refresh:UIRefreshControl){
    YourWebView.reload()
    refresh.endRefreshing()
}

This is how I made it work using Xcode 7.2 which I think is a major bug. I'm using it inside my UITableViewController inside my viewWillAppear

refreshControl = UIRefreshControl()
refreshControl!.addTarget(self, action: "configureMessages", forControlEvents: .ValueChanged)
refreshControl!.beginRefreshing()

configureMessages()

func configureMessages() {
    // configuring messages logic here

    self.refreshControl!.endRefreshing()
}

As you can see, I literally have to call the configureMessage() method after setting up my UIRefreshControl then after that, subsequent refreshes will work fine.


Details

  • Xcode Version 10.3 (10G8), Swift 5

Features

  • Ability to make "pull to refresh" programmatically
  • Protection from multi- "pull to refresh" events
  • Ability to continue animating of the activity indicator when view controller switched (e.g. in case of TabController)

Solution

import UIKit

class RefreshControl: UIRefreshControl {

    private weak var actionTarget: AnyObject?
    private var actionSelector: Selector?
    override init() { super.init() }

    convenience init(actionTarget: AnyObject?, actionSelector: Selector) {
        self.init()
        self.actionTarget = actionTarget
        self.actionSelector = actionSelector
        addTarget()
    }

    private func addTarget() {
        guard let actionTarget = actionTarget, let actionSelector = actionSelector else { return }
        addTarget(actionTarget, action: actionSelector, for: .valueChanged)
    }

    required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) }

    func endRefreshing(deadline: DispatchTime? = nil) {
        guard let deadline = deadline else { endRefreshing(); return }
        DispatchQueue.global(qos: .default).asyncAfter(deadline: deadline) { [weak self] in
            DispatchQueue.main.async { self?.endRefreshing() }
        }
    }

    func refreshActivityIndicatorView() {
        guard let selector = actionSelector else { return }
        let _isRefreshing = isRefreshing
        removeTarget(actionTarget, action: selector, for: .valueChanged)
        endRefreshing()
        if _isRefreshing { beginRefreshing() }
        addTarget()
    }

    func generateRefreshEvent() {
        beginRefreshing()
        sendActions(for: .valueChanged)
    }
}

public extension UIScrollView {

    private var _refreshControl: RefreshControl? { return refreshControl as? RefreshControl }

    func addRefreshControll(actionTarget: AnyObject?, action: Selector, replaceIfExist: Bool = false) {
        if !replaceIfExist && refreshControl != nil { return }
        refreshControl = RefreshControl(actionTarget: actionTarget, actionSelector: action)
    }

    func scrollToTopAndShowRunningRefreshControl(changeContentOffsetWithAnimation: Bool = false) {
        _refreshControl?.refreshActivityIndicatorView()
        guard   let refreshControl = refreshControl,
                contentOffset.y != -refreshControl.frame.height else { return }
        setContentOffset(CGPoint(x: 0, y: -refreshControl.frame.height), animated: changeContentOffsetWithAnimation)
    }

    private var canStartRefreshing: Bool {
        guard let refreshControl = refreshControl, !refreshControl.isRefreshing else { return false }
        return true
    }

    func startRefreshing() {
        guard canStartRefreshing else { return }
        _refreshControl?.generateRefreshEvent()
    }

    func pullAndRefresh() {
        guard canStartRefreshing else { return }
        scrollToTopAndShowRunningRefreshControl(changeContentOffsetWithAnimation: true)
        _refreshControl?.generateRefreshEvent()
    }

    func endRefreshing(deadline: DispatchTime? = nil) { _refreshControl?.endRefreshing(deadline: deadline) }
}

Usage

// Add refresh control to UICollectionView / UITableView / UIScrollView
private func setupTableView() {
    let tableView = UITableView()
    // ...
    tableView.addRefreshControll(actionTarget: self, action: #selector(refreshData))
}

@objc func refreshData(_ refreshControl: UIRefreshControl) {
    tableView?.endRefreshing(deadline: .now() + .seconds(3))
}

// Stop refreshing in UICollectionView / UITableView / UIScrollView
tableView.endRefreshing()

// Simulate pull to refresh in UICollectionView / UITableView / UIScrollView
tableView.pullAndRefresh()

Full Sample

Do not forget to add the solution code here

import UIKit

class ViewController: UIViewController {

    private weak var tableView: UITableView?

    override func viewDidLoad() {
        super.viewDidLoad()
        setupTableView()
    }

    private func setupTableView() {
        let tableView = UITableView()
        view.addSubview(tableView)
        tableView.translatesAutoresizingMaskIntoConstraints = false
        tableView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
        tableView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
        tableView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
        tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
        tableView.dataSource = self
        tableView.delegate = self
        tableView.addRefreshControll(actionTarget: self, action: #selector(refreshData))
        self.tableView = tableView
    }
}

extension ViewController {
    @objc func refreshData(_ refreshControl: UIRefreshControl) {
        print("refreshing")
        tableView?.endRefreshing(deadline: .now() + .seconds(3))
    }
}

extension ViewController: UITableViewDataSource {
    func numberOfSections(in tableView: UITableView) -> Int { return 1 }
    func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { return 20 }
    func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = UITableViewCell()
        cell.textLabel?.text = "\(indexPath)"
        return cell
    }
}

extension ViewController: UITableViewDelegate {
    func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
        tableView.pullAndRefresh()
    }
}

Others Answers Are Correct But for More Detail check this Post Pull to Refresh

Enable refreshing in Storyboard

When you’re working with a UITableViewController, the solution is fairly simple: First, Select the table view controller in your storyboard, open the attributes inspector, and enable refreshing:

A UITableViewController comes outfitted with a reference to a UIRefreshControl out of the box. You simply need to wire up a few things to initiate and complete the refresh when the user pulls down.

Override viewDidLoad()

In your override of viewDidLoad(), add a target to handle the refresh as follows:

override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
        
    self.refreshControl?.addTarget(self, action: "handleRefresh:", forControlEvents: UIControlEvents.ValueChanged)
}
  1. Since I’ve specified “handleRefresh:” (note the colon!) as the action argument, I need to define a function in this UITableViewController class with the same name. Additionally, the function should take one argument
  2. We’d like this action to be called for the UIControlEvent called ValueChanged
  3. Don't forget to call refreshControl.endRefreshing()

For more information Please go to mention Link and all credit goes to that post


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