A very nice explanation is here-
A Normal Payload- // House on plot 1 { address: 'plot 1', owner: 'segun', type: 'duplex', color: 'green', rooms: '5', kitchens: '1', windows: 20 } PUT For Updated- // PUT request payload to update windows of House on plot 1 { address: 'plot 1', owner: 'segun', type: 'duplex', color: 'green', rooms: '5', kitchens: '1', windows: 21 } Note: In above payload we are trying to update windows from 20 to 21.
Now see the PATH payload- // Patch request payload to update windows on the House { windows: 21 }
Since PATCH is not idempotent, failed requests are not automatically re-attempted on the network. Also, if a PATCH request is made to a non-existent url e.g attempting to replace the front door of a non-existent building, it should simply fail without creating a new resource unlike PUT, which would create a new one using the payload. Come to think of it, it’ll be odd having a lone door at a house address.