[c#] C# switch statement limitations - why?

The first reason that comes to mind is historical:

Since most C, C++, and Java programmers are not accustomed to having such freedoms, they do not demand them.

Another, more valid, reason is that the language complexity would increase:

First of all, should the objects be compared with .Equals() or with the == operator? Both are valid in some cases. Should we introduce new syntax to do this? Should we allow the programmer to introduce their own comparison method?

In addition, allowing to switch on objects would break underlying assumptions about the switch statement. There are two rules governing the switch statement that the compiler would not be able to enforce if objects were allowed to be switched on (see the C# version 3.0 language specification, ยง8.7.2):

  • That the values of switch labels are constant
  • That the values of switch labels are distinct (so that only one switch block can be selected for a given switch-expression)

Consider this code example in the hypothetical case that non-constant case values were allowed:

void DoIt()
{
    String foo = "bar";
    Switch(foo, foo);
}

void Switch(String val1, String val2)
{
    switch ("bar")
    {
        // The compiler will not know that val1 and val2 are not distinct
        case val1:
            // Is this case block selected?
            break;
        case val2:
            // Or this one?
            break;
        case "bar":
            // Or perhaps this one?
            break;
    }
}

What will the code do? What if the case statements are reordered? Indeed, one of the reasons why C# made switch fall-through illegal is that the switch statements could be arbitrarily rearranged.

These rules are in place for a reason - so that the programmer can, by looking at one case block, know for certain the precise condition under which the block is entered. When the aforementioned switch statement grows into 100 lines or more (and it will), such knowledge is invaluable.