[c#] Multiple cases in switch statement

Is there a way to fall through multiple case statements without stating case value: repeatedly?

I know this works:

switch (value)
{
   case 1:
   case 2:
   case 3:
      // Do some stuff
      break;
   case 4:
   case 5:
   case 6:
      // Do some different stuff
      break;
   default:
       // Default stuff
      break;
}

but I'd like to do something like this:

switch (value)
{
   case 1,2,3:
      // Do something
      break;
   case 4,5,6:
      // Do something
      break;
   default:
      // Do the Default
      break;
}

Is this syntax I'm thinking of from a different language, or am I missing something?

This question is related to c# switch-statement

The answer is


If you have a very big amount of strings (or any other type) case all doing the same thing, I recommend the use of a string list combined with the string.Contains property.

So if you have a big switch statement like so:

switch (stringValue)
{
    case "cat":
    case "dog":
    case "string3":
    ...
    case "+1000 more string": // Too many string to write a case for all!
        // Do something;
    case "a lonely case"
        // Do something else;
    .
    .
    .
}

You might want to replace it with an if statement like this:

// Define all the similar "case" string in a List
List<string> listString = new List<string>(){ "cat", "dog", "string3", "+1000 more string"};
// Use string.Contains to find what you are looking for
if (listString.Contains(stringValue))
{
    // Do something;
}
else
{
    // Then go back to a switch statement inside the else for the remaining cases if you really need to
}

This scale well for any number of string cases.


.NET Framework 3.5 has got ranges:

Enumerable.Range from MSDN

you can use it with "contains" and the IF statement, since like someone said the SWITCH statement uses the "==" operator.

Here an example:

int c = 2;
if(Enumerable.Range(0,10).Contains(c))
    DoThing();
else if(Enumerable.Range(11,20).Contains(c))
    DoAnotherThing();

But I think we can have more fun: since you won't need the return values and this action doesn't take parameters, you can easily use actions!

public static void MySwitchWithEnumerable(int switchcase, int startNumber, int endNumber, Action action)
{
    if(Enumerable.Range(startNumber, endNumber).Contains(switchcase))
        action();
}

The old example with this new method:

MySwitchWithEnumerable(c, 0, 10, DoThing);
MySwitchWithEnumerable(c, 10, 20, DoAnotherThing);

Since you are passing actions, not values, you should omit the parenthesis, it's very important. If you need function with arguments, just change the type of Action to Action<ParameterType>. If you need return values, use Func<ParameterType, ReturnType>.

In C# 3.0 there is no easy Partial Application to encapsulate the fact the the case parameter is the same, but you create a little helper method (a bit verbose, tho).

public static void MySwitchWithEnumerable(int startNumber, int endNumber, Action action){ 
    MySwitchWithEnumerable(3, startNumber, endNumber, action); 
}

Here an example of how new functional imported statement are IMHO more powerful and elegant than the old imperative one.


If you have a very big amount of strings (or any other type) case all doing the same thing, I recommend the use of a string list combined with the string.Contains property.

So if you have a big switch statement like so:

switch (stringValue)
{
    case "cat":
    case "dog":
    case "string3":
    ...
    case "+1000 more string": // Too many string to write a case for all!
        // Do something;
    case "a lonely case"
        // Do something else;
    .
    .
    .
}

You might want to replace it with an if statement like this:

// Define all the similar "case" string in a List
List<string> listString = new List<string>(){ "cat", "dog", "string3", "+1000 more string"};
// Use string.Contains to find what you are looking for
if (listString.Contains(stringValue))
{
    // Do something;
}
else
{
    // Then go back to a switch statement inside the else for the remaining cases if you really need to
}

This scale well for any number of string cases.


In C# 7 (available by default in Visual Studio 2017/.NET Framework 4.6.2), range-based switching is now possible with the switch statement and would help with the OP's problem.

Example:

int i = 5;

switch (i)
{
    case int n when (n >= 7):
        Console.WriteLine($"I am 7 or above: {n}");
        break;

    case int n when (n >= 4 && n <= 6 ):
        Console.WriteLine($"I am between 4 and 6: {n}");
        break;

    case int n when (n <= 3):
        Console.WriteLine($"I am 3 or less: {n}");
        break;
}

// Output: I am between 4 and 6: 5

Notes:

  • The parentheses ( and ) are not required in the when condition, but are used in this example to highlight the comparison(s).
  • var may also be used in lieu of int. For example: case var n when n >= 7:.

gcc implements an extension to the C language to support sequential ranges:

switch (value)
{
   case 1...3:
      //Do Something
      break;
   case 4...6:
      //Do Something
      break;
   default:
      //Do the Default
      break;
}

Edit: Just noticed the C# tag on the question, so presumably a gcc answer doesn't help.


You can leave out the newline which gives you:

case 1: case 2: case 3:
   break;

but I consider that bad style.


One lesser known facet of switch in C# is that it relies on the operator= and since it can be overriden you could have something like this:


string s = foo();

switch (s) {
  case "abc": /*...*/ break;
  case "def": /*...*/ break;
}

I think this one is better in C# 7 or above.

switch (value)
{
    case var s when new[] { 1,2 }.Contains(s):
    // Do something
     break;

    default:
    // Do the default
    break;
 }

You can also check Range in C# switch case: Switch case: can I use a range instead of a one number Or if you want to understand basics of C# switch case


In C# 7 (available by default in Visual Studio 2017/.NET Framework 4.6.2), range-based switching is now possible with the switch statement and would help with the OP's problem.

Example:

int i = 5;

switch (i)
{
    case int n when (n >= 7):
        Console.WriteLine($"I am 7 or above: {n}");
        break;

    case int n when (n >= 4 && n <= 6 ):
        Console.WriteLine($"I am between 4 and 6: {n}");
        break;

    case int n when (n <= 3):
        Console.WriteLine($"I am 3 or less: {n}");
        break;
}

// Output: I am between 4 and 6: 5

Notes:

  • The parentheses ( and ) are not required in the when condition, but are used in this example to highlight the comparison(s).
  • var may also be used in lieu of int. For example: case var n when n >= 7:.

You can also have conditions that are completely different

            bool isTrue = true;

            switch (isTrue)
            {
                case bool ifTrue when (ex.Message.Contains("not found")):
                case bool ifTrue when (thing.number = 123):
                case bool ifTrue when (thing.othernumber != 456):
                    response.respCode = 5010;
                    break;
                case bool ifTrue when (otherthing.text = "something else"):
                    response.respCode = 5020;
                    break;
                default:
                    response.respCode = 5000;
                    break;
            }

.NET Framework 3.5 has got ranges:

Enumerable.Range from MSDN

you can use it with "contains" and the IF statement, since like someone said the SWITCH statement uses the "==" operator.

Here an example:

int c = 2;
if(Enumerable.Range(0,10).Contains(c))
    DoThing();
else if(Enumerable.Range(11,20).Contains(c))
    DoAnotherThing();

But I think we can have more fun: since you won't need the return values and this action doesn't take parameters, you can easily use actions!

public static void MySwitchWithEnumerable(int switchcase, int startNumber, int endNumber, Action action)
{
    if(Enumerable.Range(startNumber, endNumber).Contains(switchcase))
        action();
}

The old example with this new method:

MySwitchWithEnumerable(c, 0, 10, DoThing);
MySwitchWithEnumerable(c, 10, 20, DoAnotherThing);

Since you are passing actions, not values, you should omit the parenthesis, it's very important. If you need function with arguments, just change the type of Action to Action<ParameterType>. If you need return values, use Func<ParameterType, ReturnType>.

In C# 3.0 there is no easy Partial Application to encapsulate the fact the the case parameter is the same, but you create a little helper method (a bit verbose, tho).

public static void MySwitchWithEnumerable(int startNumber, int endNumber, Action action){ 
    MySwitchWithEnumerable(3, startNumber, endNumber, action); 
}

Here an example of how new functional imported statement are IMHO more powerful and elegant than the old imperative one.


Another option would be to use a routine. If cases 1-3 all execute the same logic then wrap that logic in a routine and call it for each case. I know this doesn't actually get rid of the case statements, but it does implement good style and keep maintenance to a minimum.....

[Edit] Added alternate implementation to match original question...[/Edit]

switch (x)
{
   case 1:
      DoSomething();
      break;
   case 2:
      DoSomething();
      break;
   case 3:
      DoSomething();
      break;
   ...
}

private void DoSomething()
{
   ...
}

Alt

switch (x)
{
   case 1:
   case 2:
   case 3:
      DoSomething();
      break;
   ...
}

private void DoSomething()
{
   ...
}

You can leave out the newline which gives you:

case 1: case 2: case 3:
   break;

but I consider that bad style.


.NET Framework 3.5 has got ranges:

Enumerable.Range from MSDN

you can use it with "contains" and the IF statement, since like someone said the SWITCH statement uses the "==" operator.

Here an example:

int c = 2;
if(Enumerable.Range(0,10).Contains(c))
    DoThing();
else if(Enumerable.Range(11,20).Contains(c))
    DoAnotherThing();

But I think we can have more fun: since you won't need the return values and this action doesn't take parameters, you can easily use actions!

public static void MySwitchWithEnumerable(int switchcase, int startNumber, int endNumber, Action action)
{
    if(Enumerable.Range(startNumber, endNumber).Contains(switchcase))
        action();
}

The old example with this new method:

MySwitchWithEnumerable(c, 0, 10, DoThing);
MySwitchWithEnumerable(c, 10, 20, DoAnotherThing);

Since you are passing actions, not values, you should omit the parenthesis, it's very important. If you need function with arguments, just change the type of Action to Action<ParameterType>. If you need return values, use Func<ParameterType, ReturnType>.

In C# 3.0 there is no easy Partial Application to encapsulate the fact the the case parameter is the same, but you create a little helper method (a bit verbose, tho).

public static void MySwitchWithEnumerable(int startNumber, int endNumber, Action action){ 
    MySwitchWithEnumerable(3, startNumber, endNumber, action); 
}

Here an example of how new functional imported statement are IMHO more powerful and elegant than the old imperative one.


You can also have conditions that are completely different

            bool isTrue = true;

            switch (isTrue)
            {
                case bool ifTrue when (ex.Message.Contains("not found")):
                case bool ifTrue when (thing.number = 123):
                case bool ifTrue when (thing.othernumber != 456):
                    response.respCode = 5010;
                    break;
                case bool ifTrue when (otherthing.text = "something else"):
                    response.respCode = 5020;
                    break;
                default:
                    response.respCode = 5000;
                    break;
            }

An awful lot of work seems to have been put into finding ways to get one of C# least used syntaxes to somehow look better or work better. Personally I find the switch statement is seldom worth using. I would strongly suggest analyzing what data you are testing and the end results you are wanting.

Let us say for example you want to quickly test values in a known range to see if they are prime numbers. You want to avoid having your code do the wasteful calculations and you can find a list of primes in the range you want online. You could use a massive switch statement to compare each value to known prime numbers.

Or you could just create an array map of primes and get immediate results:

    bool[] Primes = new bool[] {
        false, false, true, true, false, true, false,    
        true, false, false, false, true, false, true,
        false,false,false,true,false,true,false};
    private void button1_Click(object sender, EventArgs e) {
        int Value = Convert.ToInt32(textBox1.Text);
        if ((Value >= 0) && (Value < Primes.Length)) {
            bool IsPrime = Primes[Value];
            textBox2.Text = IsPrime.ToString();
        }
    }

Maybe you want to see if a character in a string is hexadecimal. You could use an ungly and somewhat large switch statement.

Or you could use either regular expressions to test the char or use the IndexOf function to search for the char in a string of known hexadecimal letters:

        private void textBox2_TextChanged(object sender, EventArgs e) {
        try {
            textBox1.Text = ("0123456789ABCDEFGabcdefg".IndexOf(textBox2.Text[0]) >= 0).ToString();
        } catch {
        }
    }

Let us say you want to do one of 3 different actions depending on a value that will be the range of 1 to 24. I would suggest using a set of IF statements. And if that became too complex (Or the numbers were larger such as 5 different actions depending on a value in the range of 1 to 90) then use an enum to define the actions and create an array map of the enums. The value would then be used to index into the array map and get the enum of the action you want. Then use either a small set of IF statements or a very simple switch statement to process the resulting enum value.

Also, the nice thing about an array map that converts a range of values into actions is that it can be easily changed by code. With hard wired code you can't easily change behaviour at runtime but with an array map it is easy.


Another option would be to use a routine. If cases 1-3 all execute the same logic then wrap that logic in a routine and call it for each case. I know this doesn't actually get rid of the case statements, but it does implement good style and keep maintenance to a minimum.....

[Edit] Added alternate implementation to match original question...[/Edit]

switch (x)
{
   case 1:
      DoSomething();
      break;
   case 2:
      DoSomething();
      break;
   case 3:
      DoSomething();
      break;
   ...
}

private void DoSomething()
{
   ...
}

Alt

switch (x)
{
   case 1:
   case 2:
   case 3:
      DoSomething();
      break;
   ...
}

private void DoSomething()
{
   ...
}

You can leave out the newline which gives you:

case 1: case 2: case 3:
   break;

but I consider that bad style.


Just to add to the conversation, using .NET 4.6.2 I was also able to do the following. I tested the code and it did work for me.

You can also do multiple "OR" statements, like below:

            switch (value)
            {
                case string a when a.Contains("text1"):
                    // Do Something
                    break;
                case string b when b.Contains("text3") || b.Contains("text4") || b.Contains("text5"):
                    // Do Something else
                    break;
                default:
                    // Or do this by default
                    break;
            }

You can also check if it matches a value in an array:

            string[] statuses = { "text3", "text4", "text5"};

            switch (value)
            {
                case string a when a.Contains("text1"):
                    // Do Something
                    break;
                case string b when statuses.Contains(value):                        
                    // Do Something else
                    break;
                default:
                    // Or do this by default
                    break;
            }

In C# 7 we now have Pattern Matching so you can do something like:

switch (age)
{
  case 50:
    ageBlock = "the big five-oh";
    break;
  case var testAge when (new List<int>()
      { 80, 81, 82, 83, 84, 85, 86, 87, 88, 89 }).Contains(testAge):
    ageBlock = "octogenarian";
    break;
  case var testAge when ((testAge >= 90) & (testAge <= 99)):
    ageBlock = "nonagenarian";
    break;
  case var testAge when (testAge >= 100):
    ageBlock = "centenarian";
    break;
  default:
    ageBlock = "just old";
    break;
}

The code below won't work:

case 1 | 3 | 5:
// Not working do something

The only way to do this is:

case 1: case 2: case 3:
// Do something
break;

The code you are looking for works in Visual Basic where you easily can put in ranges... in the none option of the switch statement or if else blocks convenient, I'd suggest to, at very extreme point, make .dll with Visual Basic and import back to your C# project.

Note: the switch equivalent in Visual Basic is Select Case.


One lesser known facet of switch in C# is that it relies on the operator= and since it can be overriden you could have something like this:


string s = foo();

switch (s) {
  case "abc": /*...*/ break;
  case "def": /*...*/ break;
}

gcc implements an extension to the C language to support sequential ranges:

switch (value)
{
   case 1...3:
      //Do Something
      break;
   case 4...6:
      //Do Something
      break;
   default:
      //Do the Default
      break;
}

Edit: Just noticed the C# tag on the question, so presumably a gcc answer doesn't help.


This syntax is from the Visual Basic Select...Case Statement:

Dim number As Integer = 8
Select Case number
    Case 1 To 5
        Debug.WriteLine("Between 1 and 5, inclusive")
        ' The following is the only Case clause that evaluates to True.
    Case 6, 7, 8
        Debug.WriteLine("Between 6 and 8, inclusive")
    Case Is < 1
        Debug.WriteLine("Equal to 9 or 10")
    Case Else
        Debug.WriteLine("Not between 1 and 10, inclusive")
End Select

You cannot use this syntax in C#. Instead, you must use the syntax from your first example.


.NET Framework 3.5 has got ranges:

Enumerable.Range from MSDN

you can use it with "contains" and the IF statement, since like someone said the SWITCH statement uses the "==" operator.

Here an example:

int c = 2;
if(Enumerable.Range(0,10).Contains(c))
    DoThing();
else if(Enumerable.Range(11,20).Contains(c))
    DoAnotherThing();

But I think we can have more fun: since you won't need the return values and this action doesn't take parameters, you can easily use actions!

public static void MySwitchWithEnumerable(int switchcase, int startNumber, int endNumber, Action action)
{
    if(Enumerable.Range(startNumber, endNumber).Contains(switchcase))
        action();
}

The old example with this new method:

MySwitchWithEnumerable(c, 0, 10, DoThing);
MySwitchWithEnumerable(c, 10, 20, DoAnotherThing);

Since you are passing actions, not values, you should omit the parenthesis, it's very important. If you need function with arguments, just change the type of Action to Action<ParameterType>. If you need return values, use Func<ParameterType, ReturnType>.

In C# 3.0 there is no easy Partial Application to encapsulate the fact the the case parameter is the same, but you create a little helper method (a bit verbose, tho).

public static void MySwitchWithEnumerable(int startNumber, int endNumber, Action action){ 
    MySwitchWithEnumerable(3, startNumber, endNumber, action); 
}

Here an example of how new functional imported statement are IMHO more powerful and elegant than the old imperative one.


Here is the complete C# 7 solution...

switch (value)
{
   case var s when new[] { 1,2,3 }.Contains(s):
      // Do something
      break;
   case var s when new[] { 4,5,6 }.Contains(s):
      // Do something
      break;
   default:
      // Do the default
      break;
}

It works with strings too...

switch (mystring)
{
   case var s when new[] { "Alpha","Beta","Gamma" }.Contains(s):
      // Do something
      break;
...
}

An awful lot of work seems to have been put into finding ways to get one of C# least used syntaxes to somehow look better or work better. Personally I find the switch statement is seldom worth using. I would strongly suggest analyzing what data you are testing and the end results you are wanting.

Let us say for example you want to quickly test values in a known range to see if they are prime numbers. You want to avoid having your code do the wasteful calculations and you can find a list of primes in the range you want online. You could use a massive switch statement to compare each value to known prime numbers.

Or you could just create an array map of primes and get immediate results:

    bool[] Primes = new bool[] {
        false, false, true, true, false, true, false,    
        true, false, false, false, true, false, true,
        false,false,false,true,false,true,false};
    private void button1_Click(object sender, EventArgs e) {
        int Value = Convert.ToInt32(textBox1.Text);
        if ((Value >= 0) && (Value < Primes.Length)) {
            bool IsPrime = Primes[Value];
            textBox2.Text = IsPrime.ToString();
        }
    }

Maybe you want to see if a character in a string is hexadecimal. You could use an ungly and somewhat large switch statement.

Or you could use either regular expressions to test the char or use the IndexOf function to search for the char in a string of known hexadecimal letters:

        private void textBox2_TextChanged(object sender, EventArgs e) {
        try {
            textBox1.Text = ("0123456789ABCDEFGabcdefg".IndexOf(textBox2.Text[0]) >= 0).ToString();
        } catch {
        }
    }

Let us say you want to do one of 3 different actions depending on a value that will be the range of 1 to 24. I would suggest using a set of IF statements. And if that became too complex (Or the numbers were larger such as 5 different actions depending on a value in the range of 1 to 90) then use an enum to define the actions and create an array map of the enums. The value would then be used to index into the array map and get the enum of the action you want. Then use either a small set of IF statements or a very simple switch statement to process the resulting enum value.

Also, the nice thing about an array map that converts a range of values into actions is that it can be easily changed by code. With hard wired code you can't easily change behaviour at runtime but with an array map it is easy.


Another option would be to use a routine. If cases 1-3 all execute the same logic then wrap that logic in a routine and call it for each case. I know this doesn't actually get rid of the case statements, but it does implement good style and keep maintenance to a minimum.....

[Edit] Added alternate implementation to match original question...[/Edit]

switch (x)
{
   case 1:
      DoSomething();
      break;
   case 2:
      DoSomething();
      break;
   case 3:
      DoSomething();
      break;
   ...
}

private void DoSomething()
{
   ...
}

Alt

switch (x)
{
   case 1:
   case 2:
   case 3:
      DoSomething();
      break;
   ...
}

private void DoSomething()
{
   ...
}

I think this one is better in C# 7 or above.

switch (value)
{
    case var s when new[] { 1,2 }.Contains(s):
    // Do something
     break;

    default:
    // Do the default
    break;
 }

You can also check Range in C# switch case: Switch case: can I use a range instead of a one number Or if you want to understand basics of C# switch case


This syntax is from the Visual Basic Select...Case Statement:

Dim number As Integer = 8
Select Case number
    Case 1 To 5
        Debug.WriteLine("Between 1 and 5, inclusive")
        ' The following is the only Case clause that evaluates to True.
    Case 6, 7, 8
        Debug.WriteLine("Between 6 and 8, inclusive")
    Case Is < 1
        Debug.WriteLine("Equal to 9 or 10")
    Case Else
        Debug.WriteLine("Not between 1 and 10, inclusive")
End Select

You cannot use this syntax in C#. Instead, you must use the syntax from your first example.


Actually I don't like the GOTO command too, but it's in official Microsoft materials, and here are all allowed syntaxes.

If the end point of the statement list of a switch section is reachable, a compile-time error occurs. This is known as the "no fall through" rule. The example

switch (i) {
case 0:
   CaseZero();
   break;
case 1:
   CaseOne();
   break;
default:
   CaseOthers();
   break;
}

is valid because no switch section has a reachable end point. Unlike C and C++, execution of a switch section is not permitted to "fall through" to the next switch section, and the example

switch (i) {
case 0:
   CaseZero();
case 1:
   CaseZeroOrOne();
default:
   CaseAny();
}

results in a compile-time error. When execution of a switch section is to be followed by execution of another switch section, an explicit goto case or goto default statement must be used:

switch (i) {
case 0:
   CaseZero();
   goto case 1;
case 1:
   CaseZeroOrOne();
   goto default;
default:
   CaseAny();
   break;
}

Multiple labels are permitted in a switch-section. The example

switch (i) {
case 0:
   CaseZero();
   break;
case 1:
   CaseOne();
   break;
case 2:
default:
   CaseTwo();
   break;
}

I believe in this particular case, the GOTO can be used, and it's actually the only way to fallthrough.

Source


This syntax is from the Visual Basic Select...Case Statement:

Dim number As Integer = 8
Select Case number
    Case 1 To 5
        Debug.WriteLine("Between 1 and 5, inclusive")
        ' The following is the only Case clause that evaluates to True.
    Case 6, 7, 8
        Debug.WriteLine("Between 6 and 8, inclusive")
    Case Is < 1
        Debug.WriteLine("Equal to 9 or 10")
    Case Else
        Debug.WriteLine("Not between 1 and 10, inclusive")
End Select

You cannot use this syntax in C#. Instead, you must use the syntax from your first example.


I guess this has been already answered. However, I think that you can still mix both options in a syntactically better way by doing:

switch (value)
{
    case 1: case 2: case 3:          
        // Do Something
        break;
    case 4: case 5: case 6: 
        // Do Something
        break;
    default:
        // Do Something
        break;
}

One lesser known facet of switch in C# is that it relies on the operator= and since it can be overriden you could have something like this:


string s = foo();

switch (s) {
  case "abc": /*...*/ break;
  case "def": /*...*/ break;
}

With C#9 came the Relational Pattern Matching. This allows us to do:

switch (value)
{
    case 1 or 2 or 3:
      // Do stuff
      break;
    case 4 or 5 or 6:
      // Do stuff
      break;
    default:
        // Do stuff
        break;
}

In deep tutorial of Relational Patter in C#9

Pattern-matching changes for C# 9.0

Relational patterns permit the programmer to express that an input value must satisfy a relational constraint when compared to a constant value


The code below won't work:

case 1 | 3 | 5:
// Not working do something

The only way to do this is:

case 1: case 2: case 3:
// Do something
break;

The code you are looking for works in Visual Basic where you easily can put in ranges... in the none option of the switch statement or if else blocks convenient, I'd suggest to, at very extreme point, make .dll with Visual Basic and import back to your C# project.

Note: the switch equivalent in Visual Basic is Select Case.


This syntax is from the Visual Basic Select...Case Statement:

Dim number As Integer = 8
Select Case number
    Case 1 To 5
        Debug.WriteLine("Between 1 and 5, inclusive")
        ' The following is the only Case clause that evaluates to True.
    Case 6, 7, 8
        Debug.WriteLine("Between 6 and 8, inclusive")
    Case Is < 1
        Debug.WriteLine("Equal to 9 or 10")
    Case Else
        Debug.WriteLine("Not between 1 and 10, inclusive")
End Select

You cannot use this syntax in C#. Instead, you must use the syntax from your first example.


For this, you would use a goto statement. Such as:

    switch(value){
    case 1:
        goto case 3;
    case 2:
        goto case 3;
    case 3:
        DoCase123();
    //This would work too, but I'm not sure if it's slower
    case 4:
        goto case 5;
    case 5:
        goto case 6;
    case 6:
        goto case 7;
    case 7:
        DoCase4567();
    }

gcc implements an extension to the C language to support sequential ranges:

switch (value)
{
   case 1...3:
      //Do Something
      break;
   case 4...6:
      //Do Something
      break;
   default:
      //Do the Default
      break;
}

Edit: Just noticed the C# tag on the question, so presumably a gcc answer doesn't help.


Just to add to the conversation, using .NET 4.6.2 I was also able to do the following. I tested the code and it did work for me.

You can also do multiple "OR" statements, like below:

            switch (value)
            {
                case string a when a.Contains("text1"):
                    // Do Something
                    break;
                case string b when b.Contains("text3") || b.Contains("text4") || b.Contains("text5"):
                    // Do Something else
                    break;
                default:
                    // Or do this by default
                    break;
            }

You can also check if it matches a value in an array:

            string[] statuses = { "text3", "text4", "text5"};

            switch (value)
            {
                case string a when a.Contains("text1"):
                    // Do Something
                    break;
                case string b when statuses.Contains(value):                        
                    // Do Something else
                    break;
                default:
                    // Or do this by default
                    break;
            }

For this, you would use a goto statement. Such as:

    switch(value){
    case 1:
        goto case 3;
    case 2:
        goto case 3;
    case 3:
        DoCase123();
    //This would work too, but I'm not sure if it's slower
    case 4:
        goto case 5;
    case 5:
        goto case 6;
    case 6:
        goto case 7;
    case 7:
        DoCase4567();
    }

In C# 7 we now have Pattern Matching so you can do something like:

switch (age)
{
  case 50:
    ageBlock = "the big five-oh";
    break;
  case var testAge when (new List<int>()
      { 80, 81, 82, 83, 84, 85, 86, 87, 88, 89 }).Contains(testAge):
    ageBlock = "octogenarian";
    break;
  case var testAge when ((testAge >= 90) & (testAge <= 99)):
    ageBlock = "nonagenarian";
    break;
  case var testAge when (testAge >= 100):
    ageBlock = "centenarian";
    break;
  default:
    ageBlock = "just old";
    break;
}

Actually I don't like the GOTO command too, but it's in official Microsoft materials, and here are all allowed syntaxes.

If the end point of the statement list of a switch section is reachable, a compile-time error occurs. This is known as the "no fall through" rule. The example

switch (i) {
case 0:
   CaseZero();
   break;
case 1:
   CaseOne();
   break;
default:
   CaseOthers();
   break;
}

is valid because no switch section has a reachable end point. Unlike C and C++, execution of a switch section is not permitted to "fall through" to the next switch section, and the example

switch (i) {
case 0:
   CaseZero();
case 1:
   CaseZeroOrOne();
default:
   CaseAny();
}

results in a compile-time error. When execution of a switch section is to be followed by execution of another switch section, an explicit goto case or goto default statement must be used:

switch (i) {
case 0:
   CaseZero();
   goto case 1;
case 1:
   CaseZeroOrOne();
   goto default;
default:
   CaseAny();
   break;
}

Multiple labels are permitted in a switch-section. The example

switch (i) {
case 0:
   CaseZero();
   break;
case 1:
   CaseOne();
   break;
case 2:
default:
   CaseTwo();
   break;
}

I believe in this particular case, the GOTO can be used, and it's actually the only way to fallthrough.

Source


You can leave out the newline which gives you:

case 1: case 2: case 3:
   break;

but I consider that bad style.


With C#9 came the Relational Pattern Matching. This allows us to do:

switch (value)
{
    case 1 or 2 or 3:
      // Do stuff
      break;
    case 4 or 5 or 6:
      // Do stuff
      break;
    default:
        // Do stuff
        break;
}

In deep tutorial of Relational Patter in C#9

Pattern-matching changes for C# 9.0

Relational patterns permit the programmer to express that an input value must satisfy a relational constraint when compared to a constant value


One lesser known facet of switch in C# is that it relies on the operator= and since it can be overriden you could have something like this:


string s = foo();

switch (s) {
  case "abc": /*...*/ break;
  case "def": /*...*/ break;
}