[c#] How do you get total amount of RAM the computer has?

Using C#, I want to get the total amount of RAM that my computer has. With the PerformanceCounter I can get the amount of Available ram, by setting:

counter.CategoryName = "Memory";
counter.Countername = "Available MBytes";

But I can't seem to find a way to get the total amount of memory. How would I go about doing this?

Update:

MagicKat: I saw that when I was searching, but it doesn't work - "Are you missing an assembly or reference?". I've looked to add that to the References, but I don't see it there.

This question is related to c# memory performancecounter

The answer is


This function (ManagementQuery) works on Windows XP and later:

private static string ManagementQuery(string query, string parameter, string scope = null) {
    string result = string.Empty;
    var searcher = string.IsNullOrEmpty(scope) ? new ManagementObjectSearcher(query) : new ManagementObjectSearcher(scope, query);
    foreach (var os in searcher.Get()) {
        try {
            result = os[parameter].ToString();
        }
        catch {
            //ignore
        }

        if (!string.IsNullOrEmpty(result)) {
            break;
        }
    }

    return result;
}

Usage:

Console.WriteLine(BytesToMb(Convert.ToInt64(ManagementQuery("SELECT TotalPhysicalMemory FROM Win32_ComputerSystem", "TotalPhysicalMemory", "root\\CIMV2"))));

// use `/ 1048576` to get ram in MB
// and `/ (1048576 * 1024)` or `/ 1048576 / 1024` to get ram in GB
private static String getRAMsize()
{
    ManagementClass mc = new ManagementClass("Win32_ComputerSystem");
    ManagementObjectCollection moc = mc.GetInstances();
    foreach (ManagementObject item in moc)
    {
       return Convert.ToString(Math.Round(Convert.ToDouble(item.Properties["TotalPhysicalMemory"].Value) / 1048576, 0)) + " MB";
    }

    return "RAMsize";
}

Another way to do this, is by using the .NET System.Management querying facilities:

string Query = "SELECT Capacity FROM Win32_PhysicalMemory";
ManagementObjectSearcher searcher = new ManagementObjectSearcher(Query);

UInt64 Capacity = 0;
foreach (ManagementObject WniPART in searcher.Get())
{
    Capacity += Convert.ToUInt64(WniPART.Properties["Capacity"].Value);
}

return Capacity;

If you happen to be using Mono, then you might be interested to know that Mono 2.8 (to be released later this year) will have a performance counter which reports the physical memory size on all the platforms Mono runs on (including Windows). You would retrieve the value of the counter using this code snippet:

using System;
using System.Diagnostics;

class app
{
   static void Main ()
   {
       var pc = new PerformanceCounter ("Mono Memory", "Total Physical Memory");
       Console.WriteLine ("Physical RAM (bytes): {0}", pc.RawValue);
   }
}

If you are interested in C code which provides the performance counter, it can be found here.


Add a reference to Microsoft.VisualBasic.dll, as someone mentioned above. Then getting total physical memory is as simple as this (yes, I tested it):

static ulong GetTotalMemoryInBytes()
{
    return new Microsoft.VisualBasic.Devices.ComputerInfo().TotalPhysicalMemory;
}

You could use WMI. Found a snippit.

Set objWMIService = GetObject("winmgmts:" _
& "{impersonationLevel=impersonate}!\\" _ 
& strComputer & "\root\cimv2") 
Set colComputer = objWMIService.ExecQuery _
("Select * from Win32_ComputerSystem")

For Each objComputer in colComputer 
  strMemory = objComputer.TotalPhysicalMemory
Next

Add a reference to Microsoft.VisualBasic and a using Microsoft.VisualBasic.Devices;.

The ComputerInfo class has all the information that you need.


you can simply use this code to get those information, just add the reference

using Microsoft.VisualBasic.Devices;

and the simply use the following code

    private void button1_Click(object sender, EventArgs e)
    {
        getAvailableRAM();
    }

    public void getAvailableRAM()
    {
        ComputerInfo CI = new ComputerInfo();
        ulong mem = ulong.Parse(CI.TotalPhysicalMemory.ToString());
        richTextBox1.Text = (mem / (1024*1024) + " MB").ToString();
    }

/*The simplest way to get/display total physical memory in VB.net (Tested)

public sub get_total_physical_mem()

    dim total_physical_memory as integer

    total_physical_memory=CInt((My.Computer.Info.TotalPhysicalMemory) / (1024 * 1024))
    MsgBox("Total Physical Memory" + CInt((My.Computer.Info.TotalPhysicalMemory) / (1024 * 1024)).ToString + "Mb" )
end sub
*/


//The simplest way to get/display total physical memory in C# (converted Form http://www.developerfusion.com/tools/convert/vb-to-csharp)

public void get_total_physical_mem()
{
    int total_physical_memory = 0;

    total_physical_memory = Convert.ToInt32((My.Computer.Info.TotalPhysicalMemory) /  (1024 * 1024));
    Interaction.MsgBox("Total Physical Memory" + Convert.ToInt32((My.Computer.Info.TotalPhysicalMemory) / (1024 * 1024)).ToString() + "Mb");
}

.NIT has a limit to the amount of memory it can access of the total. Theres a percentage, and then 2 GB in xp was the hard ceiling.

You could have 4 GB in it, and it would kill the app when it hit 2GB.

Also in 64 bit mode, there is a percentage of memory you can use out of the system, so I'm not sure if you can ask for the whole thing or if this is specifically guarded against.


For those who are using .net Core 3.0 there is no need to use PInvoke platform in order to get the available physical memory. The GC class has added a new method GC.GetGCMemoryInfo that returns a GCMemoryInfo Struct with TotalAvailableMemoryBytes as a property. This property returns the total available memory for the garbage collector.(same value as MEMORYSTATUSEX)

var gcMemoryInfo = GC.GetGCMemoryInfo();
installedMemory = gcMemoryInfo.TotalAvailableMemoryBytes;
// it will give the size of memory in MB
var physicalMemory = (double) installedMemory / 1048576.0;

Nobody has mentioned GetPerformanceInfo yet. PInvoke signatures are available.

This function makes the following system-wide information available:

  • CommitTotal
  • CommitLimit
  • CommitPeak
  • PhysicalTotal
  • PhysicalAvailable
  • SystemCache
  • KernelTotal
  • KernelPaged
  • KernelNonpaged
  • PageSize
  • HandleCount
  • ProcessCount
  • ThreadCount

PhysicalTotal is what the OP is looking for, although the value is the number of pages, so to convert to bytes, multiply by the PageSize value returned.


All the answers here, including the accepted one, will give you the total amount of RAM available for use. And that may have been what OP wanted.

But if you are interested in getting the amount of installed RAM, then you'll want to make a call to the GetPhysicallyInstalledSystemMemory function.

From the link, in the Remarks section:

The GetPhysicallyInstalledSystemMemory function retrieves the amount of physically installed RAM from the computer's SMBIOS firmware tables. This can differ from the amount reported by the GlobalMemoryStatusEx function, which sets the ullTotalPhys member of the MEMORYSTATUSEX structure to the amount of physical memory that is available for the operating system to use. The amount of memory available to the operating system can be less than the amount of memory physically installed in the computer because the BIOS and some drivers may reserve memory as I/O regions for memory-mapped devices, making the memory unavailable to the operating system and applications.

Sample code:

[DllImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool GetPhysicallyInstalledSystemMemory(out long TotalMemoryInKilobytes);

static void Main()
{
    long memKb;
    GetPhysicallyInstalledSystemMemory(out memKb);
    Console.WriteLine((memKb / 1024 / 1024) + " GB of RAM installed.");
}

Compatible with .Net and Mono (tested with Win10/FreeBSD/CentOS)

Using ComputerInfo source code and PerformanceCounters for Mono and as backup for .Net:

using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Security;

public class SystemMemoryInfo
{
    private readonly PerformanceCounter _monoAvailableMemoryCounter;
    private readonly PerformanceCounter _monoTotalMemoryCounter;
    private readonly PerformanceCounter _netAvailableMemoryCounter;

    private ulong _availablePhysicalMemory;
    private ulong _totalPhysicalMemory;

    public SystemMemoryInfo()
    {
        try
        {
            if (PerformanceCounterCategory.Exists("Mono Memory"))
            {
                _monoAvailableMemoryCounter = new PerformanceCounter("Mono Memory", "Available Physical Memory");
                _monoTotalMemoryCounter = new PerformanceCounter("Mono Memory", "Total Physical Memory");
            }
            else if (PerformanceCounterCategory.Exists("Memory"))
            {
                _netAvailableMemoryCounter = new PerformanceCounter("Memory", "Available Bytes");
            }
        }
        catch
        {
            // ignored
        }
    }

    public ulong AvailablePhysicalMemory
    {
        [SecurityCritical]
        get
        {
            Refresh();

            return _availablePhysicalMemory;
        }
    }

    public ulong TotalPhysicalMemory
    {
        [SecurityCritical]
        get
        {
            Refresh();

            return _totalPhysicalMemory;
        }
    }

    [SecurityCritical]
    [DllImport("Kernel32", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern void GlobalMemoryStatus(ref MEMORYSTATUS lpBuffer);

    [SecurityCritical]
    [DllImport("Kernel32", CharSet = CharSet.Auto, SetLastError = true)]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern bool GlobalMemoryStatusEx(ref MEMORYSTATUSEX lpBuffer);

    [SecurityCritical]
    private void Refresh()
    {
        try
        {
            if (_monoTotalMemoryCounter != null && _monoAvailableMemoryCounter != null)
            {
                _totalPhysicalMemory = (ulong) _monoTotalMemoryCounter.NextValue();
                _availablePhysicalMemory = (ulong) _monoAvailableMemoryCounter.NextValue();
            }
            else if (Environment.OSVersion.Version.Major < 5)
            {
                var memoryStatus = MEMORYSTATUS.Init();
                GlobalMemoryStatus(ref memoryStatus);

                if (memoryStatus.dwTotalPhys > 0)
                {
                    _availablePhysicalMemory = memoryStatus.dwAvailPhys;
                    _totalPhysicalMemory = memoryStatus.dwTotalPhys;
                }
                else if (_netAvailableMemoryCounter != null)
                {
                    _availablePhysicalMemory = (ulong) _netAvailableMemoryCounter.NextValue();
                }
            }
            else
            {
                var memoryStatusEx = MEMORYSTATUSEX.Init();

                if (GlobalMemoryStatusEx(ref memoryStatusEx))
                {
                    _availablePhysicalMemory = memoryStatusEx.ullAvailPhys;
                    _totalPhysicalMemory = memoryStatusEx.ullTotalPhys;
                }
                else if (_netAvailableMemoryCounter != null)
                {
                    _availablePhysicalMemory = (ulong) _netAvailableMemoryCounter.NextValue();
                }
            }
        }
        catch
        {
            // ignored
        }
    }

    private struct MEMORYSTATUS
    {
        private uint dwLength;
        internal uint dwMemoryLoad;
        internal uint dwTotalPhys;
        internal uint dwAvailPhys;
        internal uint dwTotalPageFile;
        internal uint dwAvailPageFile;
        internal uint dwTotalVirtual;
        internal uint dwAvailVirtual;

        public static MEMORYSTATUS Init()
        {
            return new MEMORYSTATUS
            {
                dwLength = checked((uint) Marshal.SizeOf(typeof(MEMORYSTATUS)))
            };
        }
    }

    private struct MEMORYSTATUSEX
    {
        private uint dwLength;
        internal uint dwMemoryLoad;
        internal ulong ullTotalPhys;
        internal ulong ullAvailPhys;
        internal ulong ullTotalPageFile;
        internal ulong ullAvailPageFile;
        internal ulong ullTotalVirtual;
        internal ulong ullAvailVirtual;
        internal ulong ullAvailExtendedVirtual;

        public static MEMORYSTATUSEX Init()
        {
            return new MEMORYSTATUSEX
            {
                dwLength = checked((uint) Marshal.SizeOf(typeof(MEMORYSTATUSEX)))
            };
        }
    }
}