Either approach works. But if you have a long list of optional parameters make a default constructor and then have your set function return a reference to this. Then chain the settors.
class Thingy2
{
public:
enum Color{red,gree,blue};
Thingy2();
Thingy2 & color(Color);
Color color()const;
Thingy2 & length(double);
double length()const;
Thingy2 & width(double);
double width()const;
Thingy2 & height(double);
double height()const;
Thingy2 & rotationX(double);
double rotationX()const;
Thingy2 & rotatationY(double);
double rotatationY()const;
Thingy2 & rotationZ(double);
double rotationZ()const;
}
main()
{
// gets default rotations
Thingy2 * foo=new Thingy2().color(ret)
.length(1).width(4).height(9)
// gets default color and sizes
Thingy2 * bar=new Thingy2()
.rotationX(0.0).rotationY(PI),rotationZ(0.5*PI);
// everything specified.
Thingy2 * thing=new Thingy2().color(ret)
.length(1).width(4).height(9)
.rotationX(0.0).rotationY(PI),rotationZ(0.5*PI);
}
Now when constructing the objects you can pick an choose which properties to override and which ones you have set are explicitly named. Much more readable :)
Also, you no longer have to remember the order of the arguments to the constructor.