[c++] Is calling destructor manually always a sign of bad design?

There are cases when they are necessary:

In code I work on I use explicit destructor call in allocators, I have implementation of simple allocator that uses placement new to return memory blocks to stl containers. In destroy I have:

  void destroy (pointer p) {
    // destroy objects by calling their destructor
    p->~T();
  }

while in construct:

  void construct (pointer p, const T& value) {
    // initialize memory with placement new
    #undef new
    ::new((PVOID)p) T(value);
  }

there is also allocation being done in allocate() and memory deallocation in deallocate(), using platform specific alloc and dealloc mechanisms. This allocator was used to bypass doug lea malloc and use directly for example LocalAlloc on windows.

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