[c++] Is calling destructor manually always a sign of bad design?

Found another example where you would have to call destructor(s) manually. Suppose you have implemented a variant-like class that holds one of several types of data:

struct Variant {
    union {
        std::string str;
        int num;
        bool b;
    };
    enum Type { Str, Int, Bool } type;
};

If the Variant instance was holding a std::string, and now you're assigning a different type to the union, you must destruct the std::string first. The compiler will not do that automatically.

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