[c++] When is a C++ destructor called?

To give a detailed answer to question 3: yes, there are (rare) occasions when you might call the destructor explicitly, in particular as the counterpart to a placement new, as dasblinkenlight observes.

To give a concrete example of this:

#include <iostream>
#include <new>

struct Foo
{
    Foo(int i_) : i(i_) {}
    int i;
};

int main()
{
    // Allocate a chunk of memory large enough to hold 5 Foo objects.
    int n = 5;
    char *chunk = static_cast<char*>(::operator new(sizeof(Foo) * n));

    // Use placement new to construct Foo instances at the right places in the chunk.
    for(int i=0; i<n; ++i)
    {
        new (chunk + i*sizeof(Foo)) Foo(i);
    }

    // Output the contents of each Foo instance and use an explicit destructor call to destroy it.
    for(int i=0; i<n; ++i)
    {
        Foo *foo = reinterpret_cast<Foo*>(chunk + i*sizeof(Foo));
        std::cout << foo->i << '\n';
        foo->~Foo();
    }

    // Deallocate the original chunk of memory.
    ::operator delete(chunk);

    return 0;
}

The purpose of this kind of thing is to decouple memory allocation from object construction.