As Greg Hewgill said, the typedef means you no longer have to write struct
all over the place. That not only saves keystrokes, it also can make the code cleaner since it provides a smidgen more abstraction.
Stuff like
typedef struct {
int x, y;
} Point;
Point point_new(int x, int y)
{
Point a;
a.x = x;
a.y = y;
return a;
}
becomes cleaner when you don't need to see the "struct" keyword all over the place, it looks more as if there really is a type called "Point" in your language. Which, after the typedef
, is the case I guess.
Also note that while your example (and mine) omitted naming the struct
itself, actually naming it is also useful for when you want to provide an opaque type. Then you'd have code like this in the header, for instance:
typedef struct Point Point;
Point * point_new(int x, int y);
and then provide the struct
definition in the implementation file:
struct Point
{
int x, y;
};
Point * point_new(int x, int y)
{
Point *p;
if((p = malloc(sizeof *p)) != NULL)
{
p->x = x;
p->y = y;
}
return p;
}
In this latter case, you cannot return the Point by value, since its definition is hidden from users of the header file. This is a technique used widely in GTK+, for instance.
UPDATE Note that there are also highly-regarded C projects where this use of typedef
to hide struct
is considered a bad idea, the Linux kernel is probably the most well-known such project. See Chapter 5 of The Linux Kernel CodingStyle document for Linus' angry words. :) My point is that the "should" in the question is perhaps not set in stone, after all.