[c++] Overloading operators in typedef structs (c++)

Instead of typedef struct { ... } pos; you should be doing struct pos { ... };. The issue here is that you are using the pos type name before it is defined. By moving the name to the top of the struct definition, you are able to use that name within the struct definition itself.

Further, the typedef struct { ... } name; pattern is a C-ism, and doesn't have much place in C++.

To answer your question about inline, there is no difference in this case. When a method is defined within the struct/class definition, it is implicitly declared inline. When you explicitly specify inline, the compiler effectively ignores it because the method is already declared inline.

(inline methods will not trigger a linker error if the same method is defined in multiple object files; the linker will simply ignore all but one of them, assuming that they are all the same implementation. This is the only guaranteed change in behavior with inline methods. Nowadays, they do not affect the compiler's decision regarding whether or not to inline functions; they simply facilitate making the function implementation available in all translation units, which gives the compiler the option to inline the function, if it decides it would be beneficial to do so.)

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