[c++] How do you copy the contents of an array to a std::vector in C++ without looping?

I have an array of values that is passed to my function from a different part of the program that I need to store for later processing. Since I don't know how many times my function will be called before it is time to process the data, I need a dynamic storage structure, so I chose a std::vector. I don't want to have to do the standard loop to push_back all the values individually, it would be nice if I could just copy it all using something similar to memcpy.

This question is related to c++ stl vector copy

The answer is


There have been many answers here and just about all of them will get the job done.

However there is some misleading advice!

Here are the options:

vector<int> dataVec;

int dataArray[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
unsigned dataArraySize = sizeof(dataArray) / sizeof(int);

// Method 1: Copy the array to the vector using back_inserter.
{
    copy(&dataArray[0], &dataArray[dataArraySize], back_inserter(dataVec));
}

// Method 2: Same as 1 but pre-extend the vector by the size of the array using reserve
{
    dataVec.reserve(dataVec.size() + dataArraySize);
    copy(&dataArray[0], &dataArray[dataArraySize], back_inserter(dataVec));
}

// Method 3: Memcpy
{
    dataVec.resize(dataVec.size() + dataArraySize);
    memcpy(&dataVec[dataVec.size() - dataArraySize], &dataArray[0], dataArraySize * sizeof(int));
}

// Method 4: vector::insert
{
    dataVec.insert(dataVec.end(), &dataArray[0], &dataArray[dataArraySize]);
}

// Method 5: vector + vector
{
    vector<int> dataVec2(&dataArray[0], &dataArray[dataArraySize]);
    dataVec.insert(dataVec.end(), dataVec2.begin(), dataVec2.end());
}

To cut a long story short Method 4, using vector::insert, is the best for bsruth's scenario.

Here are some gory details:

Method 1 is probably the easiest to understand. Just copy each element from the array and push it into the back of the vector. Alas, it's slow. Because there's a loop (implied with the copy function), each element must be treated individually; no performance improvements can be made based on the fact that we know the array and vectors are contiguous blocks.

Method 2 is a suggested performance improvement to Method 1; just pre-reserve the size of the array before adding it. For large arrays this might help. However the best advice here is never to use reserve unless profiling suggests you may be able to get an improvement (or you need to ensure your iterators are not going to be invalidated). Bjarne agrees. Incidentally, I found that this method performed the slowest most of the time though I'm struggling to comprehensively explain why it was regularly significantly slower than method 1...

Method 3 is the old school solution - throw some C at the problem! Works fine and fast for POD types. In this case resize is required to be called since memcpy works outside the bounds of vector and there is no way to tell a vector that its size has changed. Apart from being an ugly solution (byte copying!) remember that this can only be used for POD types. I would never use this solution.

Method 4 is the best way to go. It's meaning is clear, it's (usually) the fastest and it works for any objects. There is no downside to using this method for this application.

Method 5 is a tweak on Method 4 - copy the array into a vector and then append it. Good option - generally fast-ish and clear.

Finally, you are aware that you can use vectors in place of arrays, right? Even when a function expects c-style arrays you can use vectors:

vector<char> v(50); // Ensure there's enough space
strcpy(&v[0], "prefer vectors to c arrays");

Hope that helps someone out there!


Since I can only edit my own answer, I'm going to make a composite answer from the other answers to my question. Thanks to all of you who answered.

Using std::copy, this still iterates in the background, but you don't have to type out the code.

int foo(int* data, int size)
{
   static std::vector<int> my_data; //normally a class variable
   std::copy(data, data + size, std::back_inserter(my_data));
   return 0;
}

Using regular memcpy. This is probably best used for basic data types (i.e. int) but not for more complex arrays of structs or classes.

vector<int> x(size);
memcpy(&x[0], source, size*sizeof(int));

Yet another answer, since the person said "I don't know how many times my function will be called", you could use the vector insert method like so to append arrays of values to the end of the vector:

vector<int> x;

void AddValues(int* values, size_t size)
{
   x.insert(x.end(), values, values+size);
}

I like this way because the implementation of the vector should be able to optimize for the best way to insert the values based on the iterator type and the type itself. You are somewhat replying on the implementation of stl.

If you need to guarantee the fastest speed and you know your type is a POD type then I would recommend the resize method in Thomas's answer:

vector<int> x;

void AddValues(int* values, size_t size)
{
   size_t old_size(x.size());
   x.resize(old_size + size, 0);
   memcpy(&x[old_size], values, size * sizeof(int));
}

Since I can only edit my own answer, I'm going to make a composite answer from the other answers to my question. Thanks to all of you who answered.

Using std::copy, this still iterates in the background, but you don't have to type out the code.

int foo(int* data, int size)
{
   static std::vector<int> my_data; //normally a class variable
   std::copy(data, data + size, std::back_inserter(my_data));
   return 0;
}

Using regular memcpy. This is probably best used for basic data types (i.e. int) but not for more complex arrays of structs or classes.

vector<int> x(size);
memcpy(&x[0], source, size*sizeof(int));

std::copy is what you're looking for.


If all you are doing is replacing the existing data, then you can do this

std::vector<int> data; // evil global :)

void CopyData(int *newData, size_t count)
{
   data.assign(newData, newData + count);
}

There have been many answers here and just about all of them will get the job done.

However there is some misleading advice!

Here are the options:

vector<int> dataVec;

int dataArray[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
unsigned dataArraySize = sizeof(dataArray) / sizeof(int);

// Method 1: Copy the array to the vector using back_inserter.
{
    copy(&dataArray[0], &dataArray[dataArraySize], back_inserter(dataVec));
}

// Method 2: Same as 1 but pre-extend the vector by the size of the array using reserve
{
    dataVec.reserve(dataVec.size() + dataArraySize);
    copy(&dataArray[0], &dataArray[dataArraySize], back_inserter(dataVec));
}

// Method 3: Memcpy
{
    dataVec.resize(dataVec.size() + dataArraySize);
    memcpy(&dataVec[dataVec.size() - dataArraySize], &dataArray[0], dataArraySize * sizeof(int));
}

// Method 4: vector::insert
{
    dataVec.insert(dataVec.end(), &dataArray[0], &dataArray[dataArraySize]);
}

// Method 5: vector + vector
{
    vector<int> dataVec2(&dataArray[0], &dataArray[dataArraySize]);
    dataVec.insert(dataVec.end(), dataVec2.begin(), dataVec2.end());
}

To cut a long story short Method 4, using vector::insert, is the best for bsruth's scenario.

Here are some gory details:

Method 1 is probably the easiest to understand. Just copy each element from the array and push it into the back of the vector. Alas, it's slow. Because there's a loop (implied with the copy function), each element must be treated individually; no performance improvements can be made based on the fact that we know the array and vectors are contiguous blocks.

Method 2 is a suggested performance improvement to Method 1; just pre-reserve the size of the array before adding it. For large arrays this might help. However the best advice here is never to use reserve unless profiling suggests you may be able to get an improvement (or you need to ensure your iterators are not going to be invalidated). Bjarne agrees. Incidentally, I found that this method performed the slowest most of the time though I'm struggling to comprehensively explain why it was regularly significantly slower than method 1...

Method 3 is the old school solution - throw some C at the problem! Works fine and fast for POD types. In this case resize is required to be called since memcpy works outside the bounds of vector and there is no way to tell a vector that its size has changed. Apart from being an ugly solution (byte copying!) remember that this can only be used for POD types. I would never use this solution.

Method 4 is the best way to go. It's meaning is clear, it's (usually) the fastest and it works for any objects. There is no downside to using this method for this application.

Method 5 is a tweak on Method 4 - copy the array into a vector and then append it. Good option - generally fast-ish and clear.

Finally, you are aware that you can use vectors in place of arrays, right? Even when a function expects c-style arrays you can use vectors:

vector<char> v(50); // Ensure there's enough space
strcpy(&v[0], "prefer vectors to c arrays");

Hope that helps someone out there!


Assuming you know how big the item in the vector are:

std::vector<int> myArray;
myArray.resize (item_count, 0);
memcpy (&myArray.front(), source, item_count * sizeof(int));

http://www.cppreference.com/wiki/stl/vector/start


avoid the memcpy, I say. No reason to mess with pointer operations unless you really have to. Also, it will only work for POD types (like int) but would fail if you're dealing with types that require construction.


If all you are doing is replacing the existing data, then you can do this

std::vector<int> data; // evil global :)

void CopyData(int *newData, size_t count)
{
   data.assign(newData, newData + count);
}

Assuming you know how big the item in the vector are:

std::vector<int> myArray;
myArray.resize (item_count, 0);
memcpy (&myArray.front(), source, item_count * sizeof(int));

http://www.cppreference.com/wiki/stl/vector/start


std::copy is what you're looking for.


Yet another answer, since the person said "I don't know how many times my function will be called", you could use the vector insert method like so to append arrays of values to the end of the vector:

vector<int> x;

void AddValues(int* values, size_t size)
{
   x.insert(x.end(), values, values+size);
}

I like this way because the implementation of the vector should be able to optimize for the best way to insert the values based on the iterator type and the type itself. You are somewhat replying on the implementation of stl.

If you need to guarantee the fastest speed and you know your type is a POD type then I would recommend the resize method in Thomas's answer:

vector<int> x;

void AddValues(int* values, size_t size)
{
   size_t old_size(x.size());
   x.resize(old_size + size, 0);
   memcpy(&x[old_size], values, size * sizeof(int));
}

If all you are doing is replacing the existing data, then you can do this

std::vector<int> data; // evil global :)

void CopyData(int *newData, size_t count)
{
   data.assign(newData, newData + count);
}

avoid the memcpy, I say. No reason to mess with pointer operations unless you really have to. Also, it will only work for POD types (like int) but would fail if you're dealing with types that require construction.


There have been many answers here and just about all of them will get the job done.

However there is some misleading advice!

Here are the options:

vector<int> dataVec;

int dataArray[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
unsigned dataArraySize = sizeof(dataArray) / sizeof(int);

// Method 1: Copy the array to the vector using back_inserter.
{
    copy(&dataArray[0], &dataArray[dataArraySize], back_inserter(dataVec));
}

// Method 2: Same as 1 but pre-extend the vector by the size of the array using reserve
{
    dataVec.reserve(dataVec.size() + dataArraySize);
    copy(&dataArray[0], &dataArray[dataArraySize], back_inserter(dataVec));
}

// Method 3: Memcpy
{
    dataVec.resize(dataVec.size() + dataArraySize);
    memcpy(&dataVec[dataVec.size() - dataArraySize], &dataArray[0], dataArraySize * sizeof(int));
}

// Method 4: vector::insert
{
    dataVec.insert(dataVec.end(), &dataArray[0], &dataArray[dataArraySize]);
}

// Method 5: vector + vector
{
    vector<int> dataVec2(&dataArray[0], &dataArray[dataArraySize]);
    dataVec.insert(dataVec.end(), dataVec2.begin(), dataVec2.end());
}

To cut a long story short Method 4, using vector::insert, is the best for bsruth's scenario.

Here are some gory details:

Method 1 is probably the easiest to understand. Just copy each element from the array and push it into the back of the vector. Alas, it's slow. Because there's a loop (implied with the copy function), each element must be treated individually; no performance improvements can be made based on the fact that we know the array and vectors are contiguous blocks.

Method 2 is a suggested performance improvement to Method 1; just pre-reserve the size of the array before adding it. For large arrays this might help. However the best advice here is never to use reserve unless profiling suggests you may be able to get an improvement (or you need to ensure your iterators are not going to be invalidated). Bjarne agrees. Incidentally, I found that this method performed the slowest most of the time though I'm struggling to comprehensively explain why it was regularly significantly slower than method 1...

Method 3 is the old school solution - throw some C at the problem! Works fine and fast for POD types. In this case resize is required to be called since memcpy works outside the bounds of vector and there is no way to tell a vector that its size has changed. Apart from being an ugly solution (byte copying!) remember that this can only be used for POD types. I would never use this solution.

Method 4 is the best way to go. It's meaning is clear, it's (usually) the fastest and it works for any objects. There is no downside to using this method for this application.

Method 5 is a tweak on Method 4 - copy the array into a vector and then append it. Good option - generally fast-ish and clear.

Finally, you are aware that you can use vectors in place of arrays, right? Even when a function expects c-style arrays you can use vectors:

vector<char> v(50); // Ensure there's enough space
strcpy(&v[0], "prefer vectors to c arrays");

Hope that helps someone out there!


Assuming you know how big the item in the vector are:

std::vector<int> myArray;
myArray.resize (item_count, 0);
memcpy (&myArray.front(), source, item_count * sizeof(int));

http://www.cppreference.com/wiki/stl/vector/start


int dataArray[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };//source

unsigned dataArraySize = sizeof(dataArray) / sizeof(int);

std::vector<int> myvector (dataArraySize );//target

std::copy ( myints, myints+dataArraySize , myvector.begin() );

//myvector now has 1,2,3,...10 :-)

avoid the memcpy, I say. No reason to mess with pointer operations unless you really have to. Also, it will only work for POD types (like int) but would fail if you're dealing with types that require construction.


std::copy is what you're looking for.


If all you are doing is replacing the existing data, then you can do this

std::vector<int> data; // evil global :)

void CopyData(int *newData, size_t count)
{
   data.assign(newData, newData + count);
}

In addition to the methods presented above, you need to make sure you use either std::Vector.reserve(), std::Vector.resize(), or construct the vector to size, to make sure your vector has enough elements in it to hold your data. if not, you will corrupt memory. This is true of either std::copy() or memcpy().

This is the reason to use vector.push_back(), you can't write past the end of the vector.


Yet another answer, since the person said "I don't know how many times my function will be called", you could use the vector insert method like so to append arrays of values to the end of the vector:

vector<int> x;

void AddValues(int* values, size_t size)
{
   x.insert(x.end(), values, values+size);
}

I like this way because the implementation of the vector should be able to optimize for the best way to insert the values based on the iterator type and the type itself. You are somewhat replying on the implementation of stl.

If you need to guarantee the fastest speed and you know your type is a POD type then I would recommend the resize method in Thomas's answer:

vector<int> x;

void AddValues(int* values, size_t size)
{
   size_t old_size(x.size());
   x.resize(old_size + size, 0);
   memcpy(&x[old_size], values, size * sizeof(int));
}

There have been many answers here and just about all of them will get the job done.

However there is some misleading advice!

Here are the options:

vector<int> dataVec;

int dataArray[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
unsigned dataArraySize = sizeof(dataArray) / sizeof(int);

// Method 1: Copy the array to the vector using back_inserter.
{
    copy(&dataArray[0], &dataArray[dataArraySize], back_inserter(dataVec));
}

// Method 2: Same as 1 but pre-extend the vector by the size of the array using reserve
{
    dataVec.reserve(dataVec.size() + dataArraySize);
    copy(&dataArray[0], &dataArray[dataArraySize], back_inserter(dataVec));
}

// Method 3: Memcpy
{
    dataVec.resize(dataVec.size() + dataArraySize);
    memcpy(&dataVec[dataVec.size() - dataArraySize], &dataArray[0], dataArraySize * sizeof(int));
}

// Method 4: vector::insert
{
    dataVec.insert(dataVec.end(), &dataArray[0], &dataArray[dataArraySize]);
}

// Method 5: vector + vector
{
    vector<int> dataVec2(&dataArray[0], &dataArray[dataArraySize]);
    dataVec.insert(dataVec.end(), dataVec2.begin(), dataVec2.end());
}

To cut a long story short Method 4, using vector::insert, is the best for bsruth's scenario.

Here are some gory details:

Method 1 is probably the easiest to understand. Just copy each element from the array and push it into the back of the vector. Alas, it's slow. Because there's a loop (implied with the copy function), each element must be treated individually; no performance improvements can be made based on the fact that we know the array and vectors are contiguous blocks.

Method 2 is a suggested performance improvement to Method 1; just pre-reserve the size of the array before adding it. For large arrays this might help. However the best advice here is never to use reserve unless profiling suggests you may be able to get an improvement (or you need to ensure your iterators are not going to be invalidated). Bjarne agrees. Incidentally, I found that this method performed the slowest most of the time though I'm struggling to comprehensively explain why it was regularly significantly slower than method 1...

Method 3 is the old school solution - throw some C at the problem! Works fine and fast for POD types. In this case resize is required to be called since memcpy works outside the bounds of vector and there is no way to tell a vector that its size has changed. Apart from being an ugly solution (byte copying!) remember that this can only be used for POD types. I would never use this solution.

Method 4 is the best way to go. It's meaning is clear, it's (usually) the fastest and it works for any objects. There is no downside to using this method for this application.

Method 5 is a tweak on Method 4 - copy the array into a vector and then append it. Good option - generally fast-ish and clear.

Finally, you are aware that you can use vectors in place of arrays, right? Even when a function expects c-style arrays you can use vectors:

vector<char> v(50); // Ensure there's enough space
strcpy(&v[0], "prefer vectors to c arrays");

Hope that helps someone out there!


In addition to the methods presented above, you need to make sure you use either std::Vector.reserve(), std::Vector.resize(), or construct the vector to size, to make sure your vector has enough elements in it to hold your data. if not, you will corrupt memory. This is true of either std::copy() or memcpy().

This is the reason to use vector.push_back(), you can't write past the end of the vector.


std::copy is what you're looking for.


avoid the memcpy, I say. No reason to mess with pointer operations unless you really have to. Also, it will only work for POD types (like int) but would fail if you're dealing with types that require construction.


int dataArray[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };//source

unsigned dataArraySize = sizeof(dataArray) / sizeof(int);

std::vector<int> myvector (dataArraySize );//target

std::copy ( myints, myints+dataArraySize , myvector.begin() );

//myvector now has 1,2,3,...10 :-)

Since I can only edit my own answer, I'm going to make a composite answer from the other answers to my question. Thanks to all of you who answered.

Using std::copy, this still iterates in the background, but you don't have to type out the code.

int foo(int* data, int size)
{
   static std::vector<int> my_data; //normally a class variable
   std::copy(data, data + size, std::back_inserter(my_data));
   return 0;
}

Using regular memcpy. This is probably best used for basic data types (i.e. int) but not for more complex arrays of structs or classes.

vector<int> x(size);
memcpy(&x[0], source, size*sizeof(int));

Assuming you know how big the item in the vector are:

std::vector<int> myArray;
myArray.resize (item_count, 0);
memcpy (&myArray.front(), source, item_count * sizeof(int));

http://www.cppreference.com/wiki/stl/vector/start


In addition to the methods presented above, you need to make sure you use either std::Vector.reserve(), std::Vector.resize(), or construct the vector to size, to make sure your vector has enough elements in it to hold your data. if not, you will corrupt memory. This is true of either std::copy() or memcpy().

This is the reason to use vector.push_back(), you can't write past the end of the vector.


Examples related to c++

Method Call Chaining; returning a pointer vs a reference? How can I tell if an algorithm is efficient? Difference between opening a file in binary vs text How can compare-and-swap be used for a wait-free mutual exclusion for any shared data structure? Install Qt on Ubuntu #include errors detected in vscode Cannot open include file: 'stdio.h' - Visual Studio Community 2017 - C++ Error How to fix the error "Windows SDK version 8.1" was not found? Visual Studio 2017 errors on standard headers How do I check if a Key is pressed on C++

Examples related to stl

Why is it OK to return a 'vector' from a function? How to remove all the occurrences of a char in c++ string How to use the priority queue STL for objects? use std::fill to populate vector with increasing numbers What does iterator->second mean? How to set initial size of std::vector? Sorting a vector in descending order How do I reverse a C++ vector? Recommended way to insert elements into map Replace an element into a specific position of a vector

Examples related to vector

How to plot vectors in python using matplotlib How can I get the size of an std::vector as an int? Convert Mat to Array/Vector in OpenCV Are vectors passed to functions by value or by reference in C++ Why is it OK to return a 'vector' from a function? Append value to empty vector in R? How to initialize a vector with fixed length in R How to initialize a vector of vectors on a struct? numpy matrix vector multiplication Using atan2 to find angle between two vectors

Examples related to copy

Copying files to a container with Docker Compose Copy filtered data to another sheet using VBA Copy output of a JavaScript variable to the clipboard Dockerfile copy keep subdirectory structure Using a batch to copy from network drive to C: or D: drive Copying HTML code in Google Chrome's inspect element What is the difference between `sorted(list)` vs `list.sort()`? How to export all data from table to an insertable sql format? scp copy directory to another server with private key auth How to properly -filter multiple strings in a PowerShell copy script