Here is my solution with C# in Unity.
private bool _isPointOnLine( Vector2 ptLineStart, Vector2 ptLineEnd, Vector2 ptPoint )
{
bool bRes = false;
if((Mathf.Approximately(ptPoint.x, ptLineStart.x) || Mathf.Approximately(ptPoint.x, ptLineEnd.x)))
{
if(ptPoint.y > ptLineStart.y && ptPoint.y < ptLineEnd.y)
{
bRes = true;
}
}
else if((Mathf.Approximately(ptPoint.y, ptLineStart.y) || Mathf.Approximately(ptPoint.y, ptLineEnd.y)))
{
if(ptPoint.x > ptLineStart.x && ptPoint.x < ptLineEnd.x)
{
bRes = true;
}
}
return bRes;
}