[c++] How do I use a third-party DLL file in Visual Studio C++?

I understand that I need to use LoadLibrary(). But what other steps do I need to take in order to use a third-party DLL file?

I simply jumped into C++ and this is the only part that I do not get (as a Java programmer). I am just looking into how I can use a Qt Library and tesseract-ocr, yet the process makes no sense to me and is so difficult to google.

How do I tell the compiler of the functions that I am using? Should there be an include file from the third-party vendor?

This question is related to c++ visual-studio winapi dll

The answer is


I'f you're suppsed to be able to use it, then 3rd-party library should have a *.lib file as well as a *.dll file. You simply need to add the *.lib to the list of input file in your project's 'Linker' options.

This *.lib file isn't necessarily a 'static' library (which contains code): instead a *.lib can be just a file that links your executable to the DLL.


In order to use Qt with dynamic linking you have to specify the lib files (usually qtmaind.lib, QtCored4.lib and QtGuid4.lib for the "Debug" configration) in
Properties » Linker » Input » Additional Dependencies.

You also have to specify the path where the libs are, namely in
Properties » Linker » General » Additional Library Directories.

And you need to make the corresponding .dlls are accessible at runtime, by either storing them in the same folder as your .exe or in a folder that is on your path.


You only need to use LoadLibrary if you want to late bind and only resolve the imported functions at runtime. The easiest way to use a third party dll is to link against a .lib.


In reply to your edit:

Yes, the third party API should consist of a dll and/or a lib that contain the implementation and header files that declares the required types. You need to know the type definitions whichever method you use - for LoadLibrary you'll need to define function pointers, so you could just as easily write your own header file instead. Basically, you only need to use LoadLibrary if you want late binding. One valid reason for this would be if you aren't sure if the dll will be available on the target PC.


These are two ways of using a DLL file in Windows:

  1. There is a stub library (.lib) with associated header files. When you link your executable with the lib-file it will automatically load the DLL file when starting the program.

  2. Loading the DLL manually. This is typically what you want to do if you are developing a plugin system where there are many DLL files implementing a common interface. Check out the documentation for LoadLibrary and GetProcAddress for more information on this.

For Qt I would suspect there are headers and a static library available that you can include and link in your project.


In order to use Qt with dynamic linking you have to specify the lib files (usually qtmaind.lib, QtCored4.lib and QtGuid4.lib for the "Debug" configration) in
Properties » Linker » Input » Additional Dependencies.

You also have to specify the path where the libs are, namely in
Properties » Linker » General » Additional Library Directories.

And you need to make the corresponding .dlls are accessible at runtime, by either storing them in the same folder as your .exe or in a folder that is on your path.


To incorporate third-party DLLs into my VS 2008 C++ project I did the following (you should be able to translate into 2010, 2012 etc.)...

I put the header files in my solution with my other header files, made changes to my code to call the DLLs' functions (otherwise why would we do all this?). :^) Then I changed the build to link the LIB code into my EXE, to copy the DLLs into place, and to clean them up when I did a 'clean' - I explain these changes below.

Suppose you have 2 third-party DLLs, A.DLL and B.DLL, and you have a stub LIB file for each (A.LIB and B.LIB) and header files (A.H and B.H).

  • Create a "lib" directory under your solution directory, e.g. using Windows Explorer.
  • Copy your third-party .LIB and .DLL files into this directory

(You'll have to make the next set of changes once for each source build target that you use (Debug, Release).)

  1. Make your EXE dependent on the LIB files

    • Go to Configuration Properties -> Linker -> Input -> Additional Dependencies, and list your .LIB files there one at a time, separated by spaces: A.LIB B.LIB
    • Go to Configuration Properties -> General -> Additional Library Directories, and add your "lib" directory to any you have there already. Entries are separated by semicolons. For example, if you already had $(SolutionDir)fodder there, you change it to $(SolutionDir)fodder;$(SolutionDir)lib to add "lib".
  2. Force the DLLs to get copied to the output directory

    • Go to Configuration Properties -> Build Events -> Post-Build Event
    • Put the following in for Command Line (for the switch meanings, see "XCOPY /?" in a DOS window):

    XCOPY "$(SolutionDir)"\lib\*.DLL "$(TargetDir)" /D /K /Y

    • You can put something like this for Description:

    Copy DLLs to Target Directory

    • Excluded From Build should be No. Click OK.
  3. Tell VS to clean up the DLLs when it cleans up an output folder:

    • Go to Configuration Properties -> General -> Extensions to Delete on Clean, and click on "..."; add *.dll to the end of the list and click OK.

These are two ways of using a DLL file in Windows:

  1. There is a stub library (.lib) with associated header files. When you link your executable with the lib-file it will automatically load the DLL file when starting the program.

  2. Loading the DLL manually. This is typically what you want to do if you are developing a plugin system where there are many DLL files implementing a common interface. Check out the documentation for LoadLibrary and GetProcAddress for more information on this.

For Qt I would suspect there are headers and a static library available that you can include and link in your project.


In order to use Qt with dynamic linking you have to specify the lib files (usually qtmaind.lib, QtCored4.lib and QtGuid4.lib for the "Debug" configration) in
Properties » Linker » Input » Additional Dependencies.

You also have to specify the path where the libs are, namely in
Properties » Linker » General » Additional Library Directories.

And you need to make the corresponding .dlls are accessible at runtime, by either storing them in the same folder as your .exe or in a folder that is on your path.


You only need to use LoadLibrary if you want to late bind and only resolve the imported functions at runtime. The easiest way to use a third party dll is to link against a .lib.


In reply to your edit:

Yes, the third party API should consist of a dll and/or a lib that contain the implementation and header files that declares the required types. You need to know the type definitions whichever method you use - for LoadLibrary you'll need to define function pointers, so you could just as easily write your own header file instead. Basically, you only need to use LoadLibrary if you want late binding. One valid reason for this would be if you aren't sure if the dll will be available on the target PC.


To incorporate third-party DLLs into my VS 2008 C++ project I did the following (you should be able to translate into 2010, 2012 etc.)...

I put the header files in my solution with my other header files, made changes to my code to call the DLLs' functions (otherwise why would we do all this?). :^) Then I changed the build to link the LIB code into my EXE, to copy the DLLs into place, and to clean them up when I did a 'clean' - I explain these changes below.

Suppose you have 2 third-party DLLs, A.DLL and B.DLL, and you have a stub LIB file for each (A.LIB and B.LIB) and header files (A.H and B.H).

  • Create a "lib" directory under your solution directory, e.g. using Windows Explorer.
  • Copy your third-party .LIB and .DLL files into this directory

(You'll have to make the next set of changes once for each source build target that you use (Debug, Release).)

  1. Make your EXE dependent on the LIB files

    • Go to Configuration Properties -> Linker -> Input -> Additional Dependencies, and list your .LIB files there one at a time, separated by spaces: A.LIB B.LIB
    • Go to Configuration Properties -> General -> Additional Library Directories, and add your "lib" directory to any you have there already. Entries are separated by semicolons. For example, if you already had $(SolutionDir)fodder there, you change it to $(SolutionDir)fodder;$(SolutionDir)lib to add "lib".
  2. Force the DLLs to get copied to the output directory

    • Go to Configuration Properties -> Build Events -> Post-Build Event
    • Put the following in for Command Line (for the switch meanings, see "XCOPY /?" in a DOS window):

    XCOPY "$(SolutionDir)"\lib\*.DLL "$(TargetDir)" /D /K /Y

    • You can put something like this for Description:

    Copy DLLs to Target Directory

    • Excluded From Build should be No. Click OK.
  3. Tell VS to clean up the DLLs when it cleans up an output folder:

    • Go to Configuration Properties -> General -> Extensions to Delete on Clean, and click on "..."; add *.dll to the end of the list and click OK.

I'f you're suppsed to be able to use it, then 3rd-party library should have a *.lib file as well as a *.dll file. You simply need to add the *.lib to the list of input file in your project's 'Linker' options.

This *.lib file isn't necessarily a 'static' library (which contains code): instead a *.lib can be just a file that links your executable to the DLL.


In order to use Qt with dynamic linking you have to specify the lib files (usually qtmaind.lib, QtCored4.lib and QtGuid4.lib for the "Debug" configration) in
Properties » Linker » Input » Additional Dependencies.

You also have to specify the path where the libs are, namely in
Properties » Linker » General » Additional Library Directories.

And you need to make the corresponding .dlls are accessible at runtime, by either storing them in the same folder as your .exe or in a folder that is on your path.


You only need to use LoadLibrary if you want to late bind and only resolve the imported functions at runtime. The easiest way to use a third party dll is to link against a .lib.


In reply to your edit:

Yes, the third party API should consist of a dll and/or a lib that contain the implementation and header files that declares the required types. You need to know the type definitions whichever method you use - for LoadLibrary you'll need to define function pointers, so you could just as easily write your own header file instead. Basically, you only need to use LoadLibrary if you want late binding. One valid reason for this would be if you aren't sure if the dll will be available on the target PC.


I'f you're suppsed to be able to use it, then 3rd-party library should have a *.lib file as well as a *.dll file. You simply need to add the *.lib to the list of input file in your project's 'Linker' options.

This *.lib file isn't necessarily a 'static' library (which contains code): instead a *.lib can be just a file that links your executable to the DLL.


You only need to use LoadLibrary if you want to late bind and only resolve the imported functions at runtime. The easiest way to use a third party dll is to link against a .lib.


In reply to your edit:

Yes, the third party API should consist of a dll and/or a lib that contain the implementation and header files that declares the required types. You need to know the type definitions whichever method you use - for LoadLibrary you'll need to define function pointers, so you could just as easily write your own header file instead. Basically, you only need to use LoadLibrary if you want late binding. One valid reason for this would be if you aren't sure if the dll will be available on the target PC.


These are two ways of using a DLL file in Windows:

  1. There is a stub library (.lib) with associated header files. When you link your executable with the lib-file it will automatically load the DLL file when starting the program.

  2. Loading the DLL manually. This is typically what you want to do if you are developing a plugin system where there are many DLL files implementing a common interface. Check out the documentation for LoadLibrary and GetProcAddress for more information on this.

For Qt I would suspect there are headers and a static library available that you can include and link in your project.


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