[c++] Dynamically load a function from a DLL

In addition to the already posted answer, I thought I should share a handy trick I use to load all the DLL functions into the program through function pointers, without writing a separate GetProcAddress call for each and every function. I also like to call the functions directly as attempted in the OP.

Start by defining a generic function pointer type:

typedef int (__stdcall* func_ptr_t)();

What types that are used aren't really important. Now create an array of that type, which corresponds to the amount of functions you have in the DLL:

func_ptr_t func_ptr [DLL_FUNCTIONS_N];

In this array we can store the actual function pointers that point into the DLL memory space.

Next problem is that GetProcAddress expects the function names as strings. So create a similar array consisting of the function names in the DLL:

const char* DLL_FUNCTION_NAMES [DLL_FUNCTIONS_N] = 
{
  "dll_add",
  "dll_subtract",
  "dll_do_stuff",
  ...
};

Now we can easily call GetProcAddress() in a loop and store each function inside that array:

for(int i=0; i<DLL_FUNCTIONS_N; i++)
{
  func_ptr[i] = GetProcAddress(hinst_mydll, DLL_FUNCTION_NAMES[i]);

  if(func_ptr[i] == NULL)
  {
    // error handling, most likely you have to terminate the program here
  }
}

If the loop was successful, the only problem we have now is calling the functions. The function pointer typedef from earlier isn't helpful, because each function will have its own signature. This can be solved by creating a struct with all the function types:

typedef struct
{
  int  (__stdcall* dll_add_ptr)(int, int);
  int  (__stdcall* dll_subtract_ptr)(int, int);
  void (__stdcall* dll_do_stuff_ptr)(something);
  ...
} functions_struct;

And finally, to connect these to the array from before, create a union:

typedef union
{
  functions_struct  by_type;
  func_ptr_t        func_ptr [DLL_FUNCTIONS_N];
} functions_union;

Now you can load all the functions from the DLL with the convenient loop, but call them through the by_type union member.

But of course, it is a bit burdensome to type out something like

functions.by_type.dll_add_ptr(1, 1); whenever you want to call a function.

As it turns out, this is the reason why I added the "ptr" postfix to the names: I wanted to keep them different from the actual function names. We can now smooth out the icky struct syntax and get the desired names, by using some macros:

#define dll_add (functions.by_type.dll_add_ptr)
#define dll_subtract (functions.by_type.dll_subtract_ptr)
#define dll_do_stuff (functions.by_type.dll_do_stuff_ptr)

And voilà, you can now use the function names, with the correct type and parameters, as if they were statically linked to your project:

int result = dll_add(1, 1);

Disclaimer: Strictly speaking, conversions between different function pointers are not defined by the C standard and not safe. So formally, what I'm doing here is undefined behavior. However, in the Windows world, function pointers are always of the same size no matter their type and the conversions between them are predictable on any version of Windows I've used.

Also, there might in theory be padding inserted in the union/struct, which would cause everything to fail. However, pointers happen to be of the same size as the alignment requirement in Windows. A static_assert to ensure that the struct/union has no padding might be in order still.

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