[android] Android - how do I investigate an ANR?

Is there a way of finding out where my app threw an ANR (Application Not Responding). I took a look at the traces.txt file in /data and I see a trace for my application. This is what I see in the trace.

DALVIK THREADS:
"main" prio=5 tid=3 TIMED_WAIT
  | group="main" sCount=1 dsCount=0 s=0 obj=0x400143a8
  | sysTid=691 nice=0 sched=0/0 handle=-1091117924
  at java.lang.Object.wait(Native Method)
  - waiting on <0x1cd570> (a android.os.MessageQueue)
  at java.lang.Object.wait(Object.java:195)
  at android.os.MessageQueue.next(MessageQueue.java:144)
  at android.os.Looper.loop(Looper.java:110)
  at android.app.ActivityThread.main(ActivityThread.java:3742)
  at java.lang.reflect.Method.invokeNative(Native Method)
  at java.lang.reflect.Method.invoke(Method.java:515)
  at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739)
  at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497)
  at dalvik.system.NativeStart.main(Native Method)

"Binder Thread #3" prio=5 tid=15 NATIVE
  | group="main" sCount=1 dsCount=0 s=0 obj=0x434e7758
  | sysTid=734 nice=0 sched=0/0 handle=1733632
  at dalvik.system.NativeStart.run(Native Method)

"Binder Thread #2" prio=5 tid=13 NATIVE
  | group="main" sCount=1 dsCount=0 s=0 obj=0x433af808
  | sysTid=696 nice=0 sched=0/0 handle=1369840
  at dalvik.system.NativeStart.run(Native Method)

"Binder Thread #1" prio=5 tid=11 NATIVE
  | group="main" sCount=1 dsCount=0 s=0 obj=0x433aca10
  | sysTid=695 nice=0 sched=0/0 handle=1367448
  at dalvik.system.NativeStart.run(Native Method)

"JDWP" daemon prio=5 tid=9 VMWAIT
  | group="system" sCount=1 dsCount=0 s=0 obj=0x433ac2a0
  | sysTid=694 nice=0 sched=0/0 handle=1367136
  at dalvik.system.NativeStart.run(Native Method)

"Signal Catcher" daemon prio=5 tid=7 RUNNABLE
  | group="system" sCount=0 dsCount=0 s=0 obj=0x433ac1e8
  | sysTid=693 nice=0 sched=0/0 handle=1366712
  at dalvik.system.NativeStart.run(Native Method)

"HeapWorker" daemon prio=5 tid=5 VMWAIT
  | group="system" sCount=1 dsCount=0 s=0 obj=0x4253ef88
  | sysTid=692 nice=0 sched=0/0 handle=1366472
  at dalvik.system.NativeStart.run(Native Method)

----- end 691 -----

How can I find out where the problem is? The methods in the trace are all SDK methods.

Thanks.

This question is related to android performance android-anr-dialog

The answer is


Basic on @Horyun Lee answer, I wrote a small python script to help to investigate ANR from traces.txt.

The ANRs will output as graphics by graphviz if you have installed grapvhviz on your system.

$ ./anr.py --format png ./traces.txt

A png will output like below if there are ANRs detected in file traces.txt. It's more intuitive.

enter image description here

The sample traces.txt file used above was get from here.


my issue with ANR , after much work i found out that a thread was calling a resource that did not exist in the layout, instead of returning an exception , i got ANR ...


You need to look for "waiting to lock" in /data/anr/traces.txt file

enter image description here

for more details: Engineer for High Performance with Tools from Android & Play (Google I/O '17)


What Triggers ANR?

Generally, the system displays an ANR if an application cannot respond to user input.

In any situation in which your app performs a potentially lengthy operation, you should not perform the work on the UI thread, but instead create a worker thread and do most of the work there. This keeps the UI thread (which drives the user interface event loop) running and prevents the system from concluding that your code has frozen.

How to Avoid ANRs

Android applications normally run entirely on a single thread by default the "UI thread" or "main thread"). This means anything your application is doing in the UI thread that takes a long time to complete can trigger the ANR dialog because your application is not giving itself a chance to handle the input event or intent broadcasts.

Therefore, any method that runs in the UI thread should do as little work as possible on that thread. In particular, activities should do as little as possible to set up in key life-cycle methods such as onCreate() and onResume(). Potentially long running operations such as network or database operations, or computationally expensive calculations such as resizing bitmaps should be done in a worker thread (or in the case of databases operations, via an asynchronous request).

Code: Worker thread with the AsyncTask class

private class DownloadFilesTask extends AsyncTask<URL, Integer, Long> {
    // Do the long-running work in here
    protected Long doInBackground(URL... urls) {
        int count = urls.length;
        long totalSize = 0;
        for (int i = 0; i < count; i++) {
            totalSize += Downloader.downloadFile(urls[i]);
            publishProgress((int) ((i / (float) count) * 100));
            // Escape early if cancel() is called
            if (isCancelled()) break;
        }
        return totalSize;
    }

    // This is called each time you call publishProgress()
    protected void onProgressUpdate(Integer... progress) {
        setProgressPercent(progress[0]);
    }

    // This is called when doInBackground() is finished
    protected void onPostExecute(Long result) {
        showNotification("Downloaded " + result + " bytes");
    }
}

Code: Execute Worker thread

To execute this worker thread, simply create an instance and call execute():

new DownloadFilesTask().execute(url1, url2, url3);

Source

http://developer.android.com/training/articles/perf-anr.html


Consider using the ANR-Watchdog library to accurately track and capture ANR stack traces in a high level of detail. You can then send them to your crash reporting library. I recommend using setReportMainThreadOnly() in this scenario. You can either make the app throw a non-fatal exception of the freeze point, or make the app force quit when the ANR happens.

Note that the standard ANR reports sent to your Google Play Developer console are often not accurate enough to pinpoint the exact problem. That's why a third-party library is needed.


You can enable StrictMode in API level 9 and above.

StrictMode is most commonly used to catch accidental disk or network access on the application's main thread, where UI operations are received and animations take place. By keeping your application's main thread responsive, you also prevent ANR dialogs from being shown to users.

public void onCreate() {
    StrictMode.setVmPolicy(new StrictMode.VmPolicy.Builder()
                           .detectAll()
                           .penaltyLog()
                           .penaltyDeath()
                           .build());
    super.onCreate();
}

using penaltyLog() you can watch the output of adb logcat while you use your application to see the violations as they happen.


I've been learning android for the last few months, so I'm far from an expert, but I've been really disappointed with the documentation on ANRs.

Most of the advice seems to be geared towards avoiding them or fixing them by blindly looking through your code, which is great, but I couldn't find anything on analyzing the trace.

There are three things you really need to look for with ANR logs.

1) Deadlocks: When a thread is in the WAIT state, you can look through the details to find who it's "heldby=". Most of the time, it'll be held by itself, but if it's held by another thread, that's likely to be a danger sign. Go look at that thread and see what it's held by. You might find a loop, which is a clear sign that something has gone wrong. This is pretty rare, but it's the first point because when it happens, it's a nightmare

2) Main thread Waiting: If your main thread is in the WAIT state, check if it's held by another thread. This shouldn't happen, because your UI thread shouldn't be held by a background thread.

Both of these scenarios, mean you need to rework your code significantly.

3) Heavy operations on the main thread: This is the most common cause of ANRs, but sometimes one of the harder to find and fix. Look at the main thread details. Scroll down the stack trace and until you see classes you recognize (from your app). Look at the methods in the trace and figure out if you're making network calls, db calls, etc. in these places.

Finally, and I apologize for shamelessly plugging my own code, you can use the python log analyzer I wrote at https://github.com/HarshEvilGeek/Android-Log-Analyzer This will go through your log files, open ANR files, find deadlocks, find waiting main threads, find uncaught exceptions in your agent logs and print it all out on the screen in a relatively easy to read manner. Read the ReadMe file (which I'm about to add) to learn how to use it. It's helped me a ton in the last week!


Whenever you're analyzing timing issues, debugging often does not help, as freezing the app at a breakpoint will make the problem go away.

Your best bet is to insert lots of logging calls (Log.XXX()) into the app's different threads and callbacks and see where the delay is at. If you need a stacktrace, create a new Exception (just instantiate one) and log it.


You are wondering which task hold a UI Thread. Trace file gives you a hint to find the task. you need investigate a state of each thread

State of thread

  • running - executing application code
  • sleeping - called Thread.sleep()
  • monitor - waiting to acquire a monitor lock
  • wait - in Object.wait()
  • native - executing native code
  • vmwait - waiting on a VM resource
  • zombie - thread is in the process of dying
  • init - thread is initializing (you shouldn't see this)
  • starting - thread is about to start (you shouldn't see this either)

Focus on SUSPENDED, MONITOR state. Monitor state indicates which thread is investigated and SUSPENDED state of the thread is probably main reason for deadlock.

Basic investigate steps

  1. Find "waiting to lock"
    • you can find monitor state "Binder Thread #15" prio=5 tid=75 MONITOR
    • you are lucky if find "waiting to lock"
    • example : waiting to lock <0xblahblah> (a com.foo.A) held by threadid=74
  2. You can notice that "tid=74" hold a task now. So go to tid=74
  3. tid=74 maybe SUSPENDED state! find main reason!

trace does not always contain "waiting to lock". in this case it is hard to find main reason.