To obtain the perspective-corrected co-ordinates, just divide by the z
co-ordinate:
xc = x / z
yc = y / z
The above works assuming that the camera is at (0, 0, 0)
and you are projecting onto the plane at z = 1
-- you need to translate the co-ords relative to the camera otherwise.
There are some complications for curves, insofar as projecting the points of a 3D Bezier curve will not in general give you the same points as drawing a 2D Bezier curve through the projected points.