[html] How to draw a rounded Rectangle on HTML Canvas?

To make the function more consistent with the normal means of using a canvas context, the canvas context class can be extended to include a 'fillRoundedRect' method -- that can be called in the same way fillRect is called:

var canv = document.createElement("canvas");
var cctx = canv.getContext("2d");

// If thie canvasContext class doesn't have  a fillRoundedRect, extend it now
if (!cctx.constructor.prototype.fillRoundedRect) {
  // Extend the canvaseContext class with a fillRoundedRect method
  cctx.constructor.prototype.fillRoundedRect = 
    function (xx,yy, ww,hh, rad, fill, stroke) {
      if (typeof(rad) == "undefined") rad = 5;
      this.beginPath();
      this.moveTo(xx+rad, yy);
      this.arcTo(xx+ww, yy,    xx+ww, yy+hh, rad);
      this.arcTo(xx+ww, yy+hh, xx,    yy+hh, rad);
      this.arcTo(xx,    yy+hh, xx,    yy,    rad);
      this.arcTo(xx,    yy,    xx+ww, yy,    rad);
      if (stroke) this.stroke();  // Default to no stroke
      if (fill || typeof(fill)=="undefined") this.fill();  // Default to fill
  }; // end of fillRoundedRect method
} 

The code checks to see if the prototype for the constructor for the canvas context object contains a 'fillRoundedRect' property and adds one -- the first time around. It is invoked in the same manner as the fillRect method:

  ctx.fillStyle = "#eef";  ctx.strokeStyle = "#ddf";
  // ctx.fillRect(10,10, 200,100);
  ctx.fillRoundedRect(10,10, 200,100, 5);

The method uses the arcTo method as Grumdring did. In the method, this is a reference to the ctx object. The stroke argument defaults to false if undefined. The fill argument defaults to fill the rectangle if undefined.

(Tested on Firefox, I don't know if all implementations permit extension in this manner.)