[c#] How to share data between different threads In C# using AOP?

How to share data between different threads In C# without using the static variables? Can we create a such machanism using attribute?

Will Aspect oriented programming help in such cases?

To acheive this all the different threads should work on single object?

This question is related to c# multithreading

The answer is


When you start a thread you are executing a method of some chosen class. All attributes of that class are visible.

  Worker myWorker = new Worker( /* arguments */ );

  Thread myThread = new Thread(new ThreadStart(myWorker.doWork));

  myThread.Start();

Your thread is now in the doWork() method and can see any atrributes of myWorker, which may themselves be other objects. Now you just need to be careful to deal with the cases of having several threads all hitting those attributes at the same time.


Look at the following example code:

public class MyWorker
{
    public SharedData state;
    public void DoWork(SharedData someData)
    {
        this.state = someData;
        while (true) ;
    }

}

public class SharedData {
    X myX;
    public getX() { etc
    public setX(anX) { etc

}

public class Program
{
    public static void Main()
    {
        SharedData data = new SharedDate()
        MyWorker work1 = new MyWorker(data);
        MyWorker work2 = new MyWorker(data);
        Thread thread = new Thread(new ThreadStart(work1.DoWork));
        thread.Start();
        Thread thread2 = new Thread(new ThreadStart(work2.DoWork));
        thread2.Start();
    }
}

In this case, the thread class MyWorker has a variable state. We initialise it with the same object. Now you can see that the two workers access the same SharedData object. Changes made by one worker are visible to the other.

You have quite a few remaining issues. How does worker 2 know when changes have been made by worker 1 and vice-versa? How do you prevent conflicting changes? Maybe read: this tutorial.


You can't beat the simplicity of a locked message queue. I say don't waste your time with anything more complex.

Read up on the lock statement.

lock

EDIT

Here is an example of the Microsoft Queue object wrapped so all actions against it are thread safe.

public class Queue<T>
{
    /// <summary>Used as a lock target to ensure thread safety.</summary>
    private readonly Locker _Locker = new Locker();

    private readonly System.Collections.Generic.Queue<T> _Queue = new System.Collections.Generic.Queue<T>();

    /// <summary></summary>
    public void Enqueue(T item)
    {
        lock (_Locker)
        {
            _Queue.Enqueue(item);
        }
    }

    /// <summary>Enqueues a collection of items into this queue.</summary>
    public virtual void EnqueueRange(IEnumerable<T> items)
    {
        lock (_Locker)
        {
            if (items == null)
            {
                return;
            }

            foreach (T item in items)
            {
                _Queue.Enqueue(item);
            }
        }
    }

    /// <summary></summary>
    public T Dequeue()
    {
        lock (_Locker)
        {
            return _Queue.Dequeue();
        }
    }

    /// <summary></summary>
    public void Clear()
    {
        lock (_Locker)
        {
            _Queue.Clear();
        }
    }

    /// <summary></summary>
    public Int32 Count
    {
        get
        {
            lock (_Locker)
            {
                return _Queue.Count;
            }
        }
    }

    /// <summary></summary>
    public Boolean TryDequeue(out T item)
    {
        lock (_Locker)
        {
            if (_Queue.Count > 0)
            {
                item = _Queue.Dequeue();
                return true;
            }
            else
            {
                item = default(T);
                return false;
            }
        }
    }
}

EDIT 2

I hope this example helps. Remember this is bare bones. Using these basic ideas you can safely harness the power of threads.

public class WorkState
{
    private readonly Object _Lock = new Object();
    private Int32 _State;

    public Int32 GetState()
    {
        lock (_Lock)
        {
            return _State;
        }
    }

    public void UpdateState()
    {
        lock (_Lock)
        {
            _State++;   
        }   
    }
}

public class Worker
{
    private readonly WorkState _State;
    private readonly Thread _Thread;
    private volatile Boolean _KeepWorking;

    public Worker(WorkState state)
    {
        _State = state;
        _Thread = new Thread(DoWork);
        _KeepWorking = true;                
    }

    public void DoWork()
    {
        while (_KeepWorking)
        {
            _State.UpdateState();                   
        }
    }

    public void StartWorking()
    {
        _Thread.Start();
    }

    public void StopWorking()
    {
        _KeepWorking = false;
    }
}



private void Execute()
{
    WorkState state = new WorkState();
    Worker worker = new Worker(state);

    worker.StartWorking();

    while (true)
    {
        if (state.GetState() > 100)
        {
            worker.StopWorking();
            break;
        }
    }                   
}